Core: use enum InventoryResult as return type for functions working with player items.
Original patch by TOM_RUS.
This commit is contained in:
@@ -282,7 +282,7 @@ bool ChatHandler::HandleAddItemCommand(const char *args)
|
||||
|
||||
// check space and find places
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
|
||||
InventoryResult msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
|
||||
if (msg != EQUIP_ERR_OK) // convert to possible store amount
|
||||
count -= noSpaceForCount;
|
||||
|
||||
@@ -348,7 +348,7 @@ bool ChatHandler::HandleAddItemSetCommand(const char *args)
|
||||
{
|
||||
found = true;
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.ItemId, 1);
|
||||
InventoryResult msg = playerTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itr->second.ItemId, 1);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
Item* item = playerTarget->StoreNewItem(dest, itr->second.ItemId, true);
|
||||
|
||||
Reference in New Issue
Block a user