*Use overheal as parameter instead of gain. Author: DonTomika

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-14 10:14:01 -05:00
parent a44a68acbb
commit 6f7998cbaf
2 changed files with 5 additions and 4 deletions
+1 -1
View File
@@ -1273,7 +1273,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
virtual bool IsUnderWater() const;
bool isInAccessiblePlaceFor(Creature const* c) const;
void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical, int32 gain);
void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical = false);
void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype);
uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage);
void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);