Merge [SD2]
r1010 Removed script for general marcus (can be done with eventAI) r1011 Fix typos. Should not assign value. Expected equal-to operator. r1012 Added support for quest 5561 r1013 Remove redundant directory path, already in include path - Skip. r1014 Remove old tables in SD2 database no longer used. Remove ScriptName for script 'mob_eventai' that does no longer exist - Skip r1015 Added PostgreSQL database create structure - Skip --HG-- branch : trunk
This commit is contained in:
@@ -149,6 +149,7 @@ SET(trinityscript_LIB_SRCS
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scripts/zone/darkshore/darkshore.cpp
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scripts/zone/deadmines/def_deadmines.h
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scripts/zone/deadmines/deadmines.cpp
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scripts/zone/desolace/desolace.cpp
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scripts/zone/dragonblight/dragonblight.cpp
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scripts/zone/dun_morogh/dun_morogh.cpp
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scripts/zone/dustwallow_marsh/dustwallow_marsh.cpp
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@@ -255,6 +255,8 @@ extern void AddSC_instance_deadmines();
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//Deadwind pass
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//Desolace
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extern void AddSC_desolace();
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//Dire Maul
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extern void AddSC_dragonblight();
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@@ -1149,6 +1151,8 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf")
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//Deadwind pass
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//Desolace
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AddSC_desolace();
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//Dire Maul
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AddSC_dragonblight();
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@@ -718,8 +718,10 @@
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>
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</Filter>
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<Filter
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Name="Desolace"
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>
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Name="Desolace">
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<File
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RelativePath="..\scripts\zone\desolace\desolace.cpp">
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</File>
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</Filter>
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<Filter
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Name="Dire Maul"
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@@ -717,8 +717,10 @@
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>
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</Filter>
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<Filter
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Name="Desolace"
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>
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Name="Desolace">
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<File
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RelativePath="..\scripts\zone\desolace\desolace.cpp">
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</File>
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</Filter>
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<Filter
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Name="Dire Maul"
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@@ -50,7 +50,7 @@ bool GossipHello_npc_deathly_usher(Player *player, Creature *_Creature)
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bool GossipSelect_npc_deathly_usher(Player *player, Creature *_Creature, uint32 sender, uint32 action)
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{
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if(action = GOSSIP_ACTION_INFO_DEF)
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if(action == GOSSIP_ACTION_INFO_DEF)
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{
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player->CLOSE_GOSSIP_MENU();
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_Creature->CastSpell(player, SPELL_TELEPORT_SINGLE, true);
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@@ -0,0 +1,174 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Desolace
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SD%Complete: 100
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SDComment: Quest support: 5561
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SDCategory: Desolace
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EndScriptData */
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/* ContentData
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npc_aged_dying_ancient_kodo
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EndContentData */
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#include "precompiled.h"
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enum
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{
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SAY_SMEED_HOME_1 = -1000428,
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SAY_SMEED_HOME_2 = -1000429,
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SAY_SMEED_HOME_3 = -1000430,
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QUEST_KODO = 5561,
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NPC_SMEED = 11596,
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NPC_AGED_KODO = 4700,
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NPC_DYING_KODO = 4701,
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NPC_ANCIENT_KODO = 4702,
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NPC_TAMED_KODO = 11627,
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SPELL_KODO_KOMBO_ITEM = 18153,
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SPELL_KODO_KOMBO_PLAYER_BUFF = 18172, //spells here have unclear function, but using them at least for visual parts and checks
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SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377,
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SPELL_KODO_KOMBO_GOSSIP = 18362
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};
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struct TRINITY_DLL_DECL npc_aged_dying_ancient_kodoAI : public ScriptedAI
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{
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npc_aged_dying_ancient_kodoAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
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uint32 m_uiDespawnTimer;
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void Reset()
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{
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m_uiDespawnTimer = 0;
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}
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void MoveInLineOfSight(Unit* pWho)
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{
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if (pWho->GetEntry() == NPC_SMEED)
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{
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if (m_creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
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return;
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if (m_creature->IsWithinDistInMap(pWho, 10.0f))
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{
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switch(rand()%3)
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{
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case 0: DoScriptText(SAY_SMEED_HOME_1, pWho); break;
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case 1: DoScriptText(SAY_SMEED_HOME_2, pWho); break;
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case 2: DoScriptText(SAY_SMEED_HOME_3, pWho); break;
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}
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//spell have no implemented effect (dummy), so useful to notify spellHit
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m_creature->CastSpell(m_creature,SPELL_KODO_KOMBO_GOSSIP,true);
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}
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}
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}
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void SpellHit(Unit* pCaster, SpellEntry const* pSpell)
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{
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if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP)
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{
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m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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m_uiDespawnTimer = 60000;
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}
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}
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void UpdateAI(const uint32 diff)
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{
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//timer should always be == 0 unless we already updated entry of creature. Then not expect this updated to ever be in combat.
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if (m_uiDespawnTimer && m_uiDespawnTimer <= diff)
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{
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if (!m_creature->getVictim() && m_creature->isAlive())
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{
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Reset();
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m_creature->setDeathState(JUST_DIED);
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m_creature->Respawn();
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return;
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}
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} else m_uiDespawnTimer -= diff;
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_npc_aged_dying_ancient_kodo(Creature* pCreature)
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{
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return new npc_aged_dying_ancient_kodoAI(pCreature);
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}
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bool EffectDummyCreature_npc_aged_dying_ancient_kodo(Unit *pCaster, uint32 spellId, uint32 effIndex, Creature *pCreatureTarget)
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{
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//always check spellid and effectindex
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if (spellId == SPELL_KODO_KOMBO_ITEM && effIndex == 0)
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{
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//no effect if player/creature already have aura from spells
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if (pCaster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || pCreatureTarget->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
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return true;
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if (pCreatureTarget->GetEntry() == NPC_AGED_KODO ||
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pCreatureTarget->GetEntry() == NPC_DYING_KODO ||
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pCreatureTarget->GetEntry() == NPC_ANCIENT_KODO)
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{
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pCaster->CastSpell(pCaster,SPELL_KODO_KOMBO_PLAYER_BUFF,true);
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pCreatureTarget->UpdateEntry(NPC_TAMED_KODO);
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pCreatureTarget->CastSpell(pCreatureTarget,SPELL_KODO_KOMBO_DESPAWN_BUFF,false);
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if (pCreatureTarget->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
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pCreatureTarget->GetMotionMaster()->MoveIdle();
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pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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}
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//always return true when we are handling this spell and effect
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return true;
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}
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return false;
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}
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bool GossipHello_npc_aged_dying_ancient_kodo(Player* pPlayer, Creature* pCreature)
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{
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if (pPlayer->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && pCreature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
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{
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//the expected quest objective
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pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
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pPlayer->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
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pCreature->GetMotionMaster()->MoveIdle();
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}
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pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
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return true;
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}
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void AddSC_desolace()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_aged_dying_ancient_kodo";
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newscript->GetAI = GetAI_npc_aged_dying_ancient_kodo;
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newscript->pEffectDummyCreature = &EffectDummyCreature_npc_aged_dying_ancient_kodo;
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newscript->pGossipHello = &GossipHello_npc_aged_dying_ancient_kodo;
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newscript->RegisterSelf();
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}
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@@ -62,8 +62,10 @@ struct TRINITY_DLL_DECL npc_converted_sentryAI : public ScriptedAI
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if( Timer <= diff )
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{
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uint32 i = urand(1,2);
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if( i=1 ) DoScriptText(SAY_CONVERTED_1, m_creature);
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else DoScriptText(SAY_CONVERTED_2, m_creature);
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if( i==1 )
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DoScriptText(SAY_CONVERTED_1, m_creature);
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else
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DoScriptText(SAY_CONVERTED_2, m_creature);
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DoCast(m_creature, SPELL_CONVERT_CREDIT);
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if(m_creature->isPet())
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@@ -17,7 +17,7 @@
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/* ScriptData
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SDName: Stormwind_City
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SD%Complete: 100
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SDComment: Quest support: 1640, 1447, 4185, 11223. Receive emote General Marcus
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SDComment: Quest support: 1640, 1447, 4185, 11223
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SDCategory: Stormwind City
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EndScriptData */
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@@ -25,7 +25,6 @@ EndScriptData */
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npc_archmage_malin
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npc_bartleby
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npc_dashel_stonefist
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npc_general_marcus_jonathan
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npc_lady_katrana_prestor
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EndContentData */
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@@ -173,40 +172,6 @@ CreatureAI* GetAI_npc_dashel_stonefist(Creature* pCreature)
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return new npc_dashel_stonefistAI(pCreature);
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}
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/*######
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## npc_general_marcus_jonathan
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######*/
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#define SAY_GREETING -1000005
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struct TRINITY_DLL_DECL npc_general_marcus_jonathanAI : public ScriptedAI
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{
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npc_general_marcus_jonathanAI(Creature *c) : ScriptedAI(c) { }
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void Reset() {}
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void Aggro(Unit*) {}
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void ReceiveEmote(Player *player, uint32 emote)
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{
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if (player->GetTeam() == ALLIANCE)
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{
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if (emote == TEXTEMOTE_SALUTE)
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{
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m_creature->SetOrientation(m_creature->GetAngle(player));
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m_creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
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}
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if (emote == TEXTEMOTE_WAVE)
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DoScriptText(SAY_GREETING, m_creature, player);
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}
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}
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};
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CreatureAI* GetAI_npc_general_marcus_jonathan(Creature* pCreature)
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{
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return new npc_general_marcus_jonathanAI(pCreature);
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}
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/*######
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## npc_lady_katrana_prestor
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######*/
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@@ -275,11 +240,6 @@ void AddSC_stormwind_city()
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newscript->pQuestAccept = &QuestAccept_npc_dashel_stonefist;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_general_marcus_jonathan";
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newscript->GetAI = &GetAI_npc_general_marcus_jonathan;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="npc_lady_katrana_prestor";
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newscript->pGossipHello = &GossipHello_npc_lady_katrana_prestor;
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