[svn] -enabled instantiated battlegrounds

-enabled arena matches
-rewritten battleground queuing to support joining as group
-removed queue announcements

--HG--
branch : trunk
This commit is contained in:
w12x
2008-10-05 08:48:32 -05:00
parent 8b3fcc37c6
commit 6f0c3469a6
40 changed files with 3258 additions and 744 deletions
+28 -3
View File
@@ -198,6 +198,7 @@ INSERT INTO `command` VALUES
('debug setvalue',3,'Syntax: .debug setvalue #field #value #isInt\r\n\r\nSet the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.\r\n\r\nUse a #isInt of value 1 if #value is an integer.'), ('debug setvalue',3,'Syntax: .debug setvalue #field #value #isInt\r\n\r\nSet the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.\r\n\r\nUse a #isInt of value 1 if #value is an integer.'),
('debug standstate',2,'Syntax: .debug standstate #emoteid\r\n\r\nChange the emote of your character while standing to #emoteid.'), ('debug standstate',2,'Syntax: .debug standstate #emoteid\r\n\r\nChange the emote of your character while standing to #emoteid.'),
('debug update',3,'Syntax: .debug update #field #value\r\n\r\nUpdate the field #field of the selected character or creature with value #value.\r\n\r\nIf no #value is provided, display the content of field #field.'), ('debug update',3,'Syntax: .debug update #field #value\r\n\r\nUpdate the field #field of the selected character or creature with value #value.\r\n\r\nIf no #value is provided, display the content of field #field.'),
('debug arena',3,'Syntax: .debug arena\r\n\r\n Toggles arena 1v1 or normal mode.'),
('delticket',2,'Syntax: .delticket all\r\n .delticket #num\r\n .delticket $character_name\r\n\rall to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.'), ('delticket',2,'Syntax: .delticket all\r\n .delticket #num\r\n .delticket $character_name\r\n\rall to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.'),
('demorph',2,'Syntax: .demorph\r\n\r\nDemorph the selected player.'), ('demorph',2,'Syntax: .demorph\r\n\r\nDemorph the selected player.'),
('die',3,'Syntax: .die\r\n\r\nKill the selected player. If no player is selected, it will kill you.'), ('die',3,'Syntax: .die\r\n\r\nKill the selected player. If no player is selected, it will kill you.'),
@@ -208,6 +209,7 @@ INSERT INTO `command` VALUES
('event start',2,'Syntax: .event start #event_id\r\nStart event #event_id. Set start time for event to current moment (change not saved in DB).'), ('event start',2,'Syntax: .event start #event_id\r\nStart event #event_id. Set start time for event to current moment (change not saved in DB).'),
('event stop',2,'Syntax: .event stop #event_id\r\nStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).'), ('event stop',2,'Syntax: .event stop #event_id\r\nStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).'),
('explorecheat',3,'Syntax: .explorecheat #flag\r\n\r\nReveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.\r\n\r\nUse a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.'), ('explorecheat',3,'Syntax: .explorecheat #flag\r\n\r\nReveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.\r\n\r\nUse a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.'),
('flusharenapoints',3,'Syntax: .flusharenapoints\r\n\r\nUse it to distribute arena points based on arena team ratings, and start a new week.'),
('gm',1,'Syntax: .gm on/off\r\n\r\nEnable or Disable GM MODE'), ('gm',1,'Syntax: .gm on/off\r\n\r\nEnable or Disable GM MODE'),
('gm fly',3,'Syntax: .gm fly on/off\r\nEnable/disable gm fly mode.'), ('gm fly',3,'Syntax: .gm fly on/off\r\nEnable/disable gm fly mode.'),
('gm list',0,'Syntax: .gm list\r\n\r\nDisplay a list of available Game Masters.'), ('gm list',0,'Syntax: .gm list\r\n\r\nDisplay a list of available Game Masters.'),
@@ -1363,6 +1365,7 @@ CREATE TABLE `instance_template` (
LOCK TABLES `instance_template` WRITE; LOCK TABLES `instance_template` WRITE;
/*!40000 ALTER TABLE `instance_template` DISABLE KEYS */; /*!40000 ALTER TABLE `instance_template` DISABLE KEYS */;
INSERT INTO `instance_template` VALUES INSERT INTO `instance_template` VALUES
(30,0,10,0,50,0,NULL,NULL,NULL,NULL,''),
(33,0,22,30,10,7200,NULL,NULL,NULL,NULL,''), (33,0,22,30,10,7200,NULL,NULL,NULL,NULL,''),
(34,0,24,32,10,7200,NULL,NULL,NULL,NULL,''), (34,0,24,32,10,7200,NULL,NULL,NULL,NULL,''),
(36,0,15,20,10,7200,NULL,NULL,NULL,NULL,''), (36,0,15,20,10,7200,NULL,NULL,NULL,NULL,''),
@@ -1386,9 +1389,15 @@ INSERT INTO `instance_template` VALUES
(409,0,60,0,40,604800,NULL,NULL,NULL,NULL,''), (409,0,60,0,40,604800,NULL,NULL,NULL,NULL,''),
(429,0,55,60,5,7200,NULL,NULL,NULL,NULL,''), (429,0,55,60,5,7200,NULL,NULL,NULL,NULL,''),
(469,0,60,0,40,604800,NULL,NULL,NULL,NULL,''), (469,0,60,0,40,604800,NULL,NULL,NULL,NULL,''),
(489,0,10,0,50,0,NULL,NULL,NULL,NULL,''),
(509,0,60,0,20,259200,NULL,NULL,NULL,NULL,''), (509,0,60,0,20,259200,NULL,NULL,NULL,NULL,''),
(529,0,10,0,50,0,NULL,NULL,NULL,NULL,''),
(531,0,60,0,40,604800,NULL,NULL,NULL,NULL,''), (531,0,60,0,40,604800,NULL,NULL,NULL,NULL,''),
(533,0,60,0,40,604800,NULL,NULL,NULL,NULL,''); (533,0,60,0,40,604800,NULL,NULL,NULL,NULL,''),
(559,0,10,0,50,0,NULL,NULL,NULL,NULL,''),
(562,0,10,0,50,0,NULL,NULL,NULL,NULL,''),
(566,0,10,0,50,0,NULL,NULL,NULL,NULL,''),
(572,0,10,0,50,0,NULL,NULL,NULL,NULL,'');
/*!40000 ALTER TABLE `instance_template` ENABLE KEYS */; /*!40000 ALTER TABLE `instance_template` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
@@ -2566,8 +2575,24 @@ INSERT INTO `mangos_string` VALUES
(708,'%s is Away from Keyboard: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (708,'%s is Away from Keyboard: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(709,'Do not Disturb',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (709,'Do not Disturb',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(710,'Away from Keyboard',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (710,'Away from Keyboard',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(711,'Queue status for %s (Lvl: %u to %u)\nQueued alliances: %u (Need at least %u more)\nQueued hordes: %u (Need at least %u more)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL), (711,'Your group is too large for this battleground. Please regroup to join.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(712,'|cffff0000[BG Queue Announcer]:|r %s -- [%u-%u] A: %u (Need: %u), H: %u (Needs %u)|r',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL); (712,'Your group is too large for this arena. Please regroup to join.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(713,'Your group has members not in your arena team. Please regroup to join.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(714,'Your group does not have enough players to join this match.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(715,'The Gold Team wins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(716,'The Green Team wins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(717, 'There aren\'t enough players in this battleground. It will end soon unless some more players join to balance the fight.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(718, 'Your group has an offline member. Please remove him before joining.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(719, 'Your group has players from the opposing faction. You can\'t join the battleground as a group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(720, 'Your group has players from different battleground brakets. You can\'t join as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(721, 'Someone in your party is already in this battleground queue. (S)he must leave it before joining as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(722, 'Someone in your party is Deserter. You can\'t join as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(723, 'Someone in your party is already in three battleground queues. You cannot join as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(724, 'You cannot teleport to a battleground or arena map.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(725, 'You cannot summon players to a battleground or arena map.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(726, 'You must be in GM mode to teleport to a player in a battleground.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(727, 'You cannot teleport to a battleground from another battleground. Please leave the current battleground first.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
(728, 'Arena testing turned %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
/*!40000 ALTER TABLE `mangos_string` ENABLE KEYS */; /*!40000 ALTER TABLE `mangos_string` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
@@ -0,0 +1,38 @@
DELETE FROM `instance_template` WHERE `map` IN ('489', '30', '529', '566', '559', '562', '572');
INSERT INTO `instance_template` (`map`, `parent`, `levelMin`, `levelMax`, `maxPlayers`, `reset_delay`) VALUES
('489', '0', '10', '0', '50', '0'),
('30', '0', '10', '0', '50', '0'),
('529', '0', '10', '0', '50', '0'),
('566', '0', '10', '0', '50', '0'),
('559', '0', '10', '0', '50', '0'),
('562', '0', '10', '0', '50', '0'),
('572', '0', '10', '0', '50', '0');
DELETE FROM `command` WHERE `name` = "flusharenapoints";
DELETE FROM `command` WHERE `name` = "debug arena";
INSERT INTO `command` (`name`, `security`, `help`) VALUES
('flusharenapoints',3,'Syntax: .flusharenapoints\r\n\r\nUse it to distribute arena points based on arena team ratings, and start a new week.'),
('debug arena',3,'Syntax: .debug arena\r\n\r\n Toggles arena 1v1 or normal mode.');
DELETE FROM mangos_string WHERE entry BETWEEN 711 AND 728;
INSERT INTO mangos_string (entry, content_default) VALUES
(711,'Your group is too large for this battleground. Please regroup to join.'),
(712,'Your group is too large for this arena. Please regroup to join.'),
(713,'Your group has members not in your arena team. Please regroup to join.'),
(714,'Your group does not have enough players to join this match.'),
(715,'The Gold Team wins!'),
(716,'The Green Team wins!'),
(717, 'There aren\'t enough players in this battleground. It will end soon unless some more players join to balance the fight.'),
(718, 'Your group has an offline member. Please remove him before joining.'),
(719, 'Your group has players from the opposing faction. You can\'t join the battleground as a group.'),
(720, 'Your group has players from different battleground brakets. You can\'t join as group.'),
(721, 'Someone in your party is already in this battleground queue. (S)he must leave it before joining as group.'),
(722, 'Someone in your party is Deserter. You can\'t join as group.'),
(723, 'Someone in your party is already in three battleground queues. You cannot join as group.'),
(724, 'You cannot teleport to a battleground or arena map.'),
(725, 'You cannot summon players to a battleground or arena map.'),
(726, 'You must be in GM mode to teleport to a player in a battleground.'),
(727, 'You cannot teleport to a battleground from another battleground. Please leave the current battleground first.'),
(728, 'Arena testing turned %s');
+303 -31
View File
@@ -51,7 +51,7 @@ bool ArenaTeam::create(uint64 captainGuid, uint32 type, std::string ArenaTeamNam
if(objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist if(objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
return false; return false;
sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid)); sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
CaptainGuid = captainGuid; CaptainGuid = captainGuid;
Name = ArenaTeamName; Name = ArenaTeamName;
@@ -138,10 +138,8 @@ bool ArenaTeam::AddMember(uint64 PlayerGuid)
{ {
pl->SetInArenaTeam(Id, GetSlot()); pl->SetInArenaTeam(Id, GetSlot());
pl->SetArenaTeamIdInvited(0); pl->SetArenaTeamIdInvited(0);
} // personal rating
else pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 5, 1500);
{
Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6), Id, PlayerGuid);
} }
// hide promote/remove buttons // hide promote/remove buttons
@@ -149,18 +147,39 @@ bool ArenaTeam::AddMember(uint64 PlayerGuid)
{ {
if(pl) if(pl)
pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1); pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
else
Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1, PlayerGuid);
} }
// setuint32valueindb is asynch, can't be used here
Tokens tokens;
if(!Player::LoadValuesArrayFromDB(tokens,PlayerGuid))
return false;
// arena team id
uint16 index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6);
char buf[11];
snprintf(buf,11,"%u",Id);
tokens[index] = buf;
// pers rating
index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 5;
buf[11];
snprintf(buf,11,"%u",1500);
tokens[index] = buf;
// hide promote/remove buttons
if(CaptainGuid != PlayerGuid)
{
index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6);
buf[11];
snprintf(buf,11,"%u",1);
tokens[index] = buf;
}
Player::SaveValuesArrayInDB(tokens,PlayerGuid);
return true; return true;
} }
bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId) bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId)
{ {
LoadStatsFromDB(ArenaTeamId);
LoadMembersFromDB(ArenaTeamId);
// 0 1 2 3 4 5 6 7 8
QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId); QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);
if(!result) if(!result)
@@ -180,6 +199,22 @@ bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId)
delete result; delete result;
// only load here, so additional checks can be made
LoadStatsFromDB(ArenaTeamId);
LoadMembersFromDB(ArenaTeamId);
if(!GetMembersSize())
{
// arena team is empty, delete from db
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId);
CharacterDatabase.CommitTransaction();
// return false
return false;
}
return true; return true;
} }
@@ -207,7 +242,7 @@ void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId)
{ {
Field *fields; Field *fields;
QueryResult *result = CharacterDatabase.PQuery("SELECT guid,played_week,wons_week,played_season,wons_season FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId); QueryResult *result = CharacterDatabase.PQuery("SELECT guid,played_week,wons_week,played_season,wons_season,points_to_add FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
if(!result) if(!result)
return; return;
@@ -216,6 +251,14 @@ void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId)
fields = result->Fetch(); fields = result->Fetch();
ArenaTeamMember newmember; ArenaTeamMember newmember;
newmember.guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); newmember.guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
// check if this member is in this arenateam
// based on character data field
if(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6),newmember.guid) != ArenaTeamId)
{
// the player's registered arena team for this slot isn't this team, so delete member info from here
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE guid = '%u' AND arenateamid = '%u'",fields[0].GetUInt32(), ArenaTeamId);
continue;
}
LoadPlayerStats(&newmember); LoadPlayerStats(&newmember);
newmember.played_week = fields[1].GetUInt32(); newmember.played_week = fields[1].GetUInt32();
newmember.wons_week = fields[2].GetUInt32(); newmember.wons_week = fields[2].GetUInt32();
@@ -276,17 +319,36 @@ void ArenaTeam::DelMember(uint64 guid)
} }
Player *player = objmgr.GetPlayer(guid); Player *player = objmgr.GetPlayer(guid);
// this will be ugly. because of the asynchronous sql handling, we have to set all the fields of the player at once, and save them at once, or else the save will only modify the last field.
// rip off of setuint32valueindb
if(player) if(player)
{ {
player->SetInArenaTeam(0, GetSlot()); player->SetInArenaTeam(0, GetSlot());
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0); player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
} // delete all info regarding this team
else for(int i = 0; i < 6; ++i)
{ {
Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6), 0, guid); player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0);
}
} }
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE guid = '%u'", GUID_LOPART(guid)); // we have to do it this way, setuint32valueindb is asynch, unsafe to use multiple times in a row on the same player
Tokens tokens;
if(!Player::LoadValuesArrayFromDB(tokens,guid))
return;
for(int i = 0; i < 6; ++i)
{
uint16 index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i;
char buf[11];
snprintf(buf,11,"%u",0);
tokens[index] = buf;
}
Player::SaveValuesArrayInDB(tokens,guid);
// only delete from this arena team!
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));
} }
void ArenaTeam::Disband(WorldSession *session) void ArenaTeam::Disband(WorldSession *session)
@@ -313,6 +375,7 @@ void ArenaTeam::Disband(WorldSession *session)
CharacterDatabase.BeginTransaction(); CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id); CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", Id);
CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id); CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id);
CharacterDatabase.CommitTransaction(); CharacterDatabase.CommitTransaction();
objmgr.RemoveArenaTeam(this); objmgr.RemoveArenaTeam(this);
@@ -342,7 +405,7 @@ void ArenaTeam::Roster(WorldSession *session)
data << uint32(itr->wons_week); // wins this week data << uint32(itr->wons_week); // wins this week
data << uint32(itr->played_season); // played this season data << uint32(itr->played_season); // played this season
data << uint32(itr->wons_season); // wins this season data << uint32(itr->wons_season); // wins this season
data << uint32(0); // personal rating? data << uint32(pl->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5)); // personal rating?
} }
else else
{ {
@@ -356,7 +419,7 @@ void ArenaTeam::Roster(WorldSession *session)
data << uint32(itr->wons_week); // wins this week data << uint32(itr->wons_week); // wins this week
data << uint32(itr->played_season); // played this season data << uint32(itr->played_season); // played this season
data << uint32(itr->wons_season); // wins this season data << uint32(itr->wons_season); // wins this season
data << uint32(0); // personal rating? data << uint32(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5, itr->guid)); // personal rating?
} }
} }
session->SendPacket(&data); session->SendPacket(&data);
@@ -391,6 +454,18 @@ void ArenaTeam::Stats(WorldSession *session)
session->SendPacket(&data); session->SendPacket(&data);
} }
void ArenaTeam::NotifyStatsChanged()
{
// this is called after a rated match ended
// updates arena team stats for every member of the team (not only the ones who participated!)
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player * plr=objmgr.GetPlayer(itr->guid);
if(plr)
Stats(plr->GetSession());
}
}
void ArenaTeam::InspectStats(WorldSession *session, uint64 guid) void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
{ {
WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6); WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
@@ -398,10 +473,20 @@ void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
data << uint8(GetSlot()); // slot (0...2) data << uint8(GetSlot()); // slot (0...2)
data << uint32(GetId()); // arena team id data << uint32(GetId()); // arena team id
data << uint32(stats.rating); // rating data << uint32(stats.rating); // rating
data << uint32(stats.games); // games data << uint32(stats.played); // season played
data << uint32(stats.wins); // wins data << uint32(stats.wins2); // season wins
data << uint32(stats.played); // played (count of all games, that played...) uint32 participated = 0;
data << uint32(0); // 2.3.3 personal rating? for(MemberList::iterator itr = members.begin(); itr!= members.end(); ++itr)
{
if(itr->guid == guid)
{
participated = itr->played_season;
break;
}
}
data << uint32(participated); // played (count of all games, that the inspected member participated...)
data << uint32(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5, guid)); // unk, 2.3.3 (personal rating?)
session->SendPacket(&data); session->SendPacket(&data);
} }
@@ -494,24 +579,211 @@ bool ArenaTeam::HaveMember( uint64 guid ) const
return false; return false;
} }
uint32 ArenaTeam::GetPoints(uint32 MemberRating)
{
// returns how many points would be awarded with this team type with this rating
float points;
uint32 rating = MemberRating + 150 < stats.rating ? MemberRating : stats.rating;
if(rating<=1500)
{
points = (float)rating * 0.22f + 14.0f;
}
else
{
points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating));
}
// type penalties for <5v5 teams
if(Type == ARENA_TEAM_2v2)
points *= 0.76f;
else if(Type == ARENA_TEAM_3v3)
points *= 0.88f;
return (uint32) points;
}
float ArenaTeam::GetChanceAgainst(uint32 rating)
{
// returns the chance to win against a team with the given rating, used in the rating adjustment calculation
// ELO system
return 1.0f/(1.0f+exp(log(10.0f)*(float)((float)rating - (float)stats.rating)/400.0f));
}
int32 ArenaTeam::WonAgainstChance(float chance)
{
// called when the team has won, and had 'chance' calculated chance to beat the opponent
// calculate the rating modification (ELO system with k=32)
int32 mod = (int32)floor(32.0f * (1.0f - chance));
// modify the team stats accordingly
stats.rating += mod;
stats.games += 1;
stats.wins += 1;
stats.played += 1;
stats.wins2 += 1;
/* this should be done in .flusharenapoints; not a breaker though.
uint32 higher_rank = 0;
QueryResult *result = CharacterDatabase.PQuery("SELECT DISTINCT COUNT(arenateamid) FROM arena_team_stats WHERE rating > '%u' AND arenateamid <> '%u'",stats.rating, Id);
if(result)
{
higher_rank = result->Fetch()->GetUInt32();
delete result;
}
stats.rank = higher_rank + 1;*/
// return the rating change, used to display it on the results screen
return mod;
}
int32 ArenaTeam::LostAgainstChance(float chance)
{
// called when the team has lost, and had 'chance' calculated chance to beat the opponent
// calculate the rating modification (ELO system with k=32)
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
// modify the team stats accordingly
stats.rating += mod;
stats.games += 1;
stats.played += 1;
/* uint32 higher_rank = 0;
QueryResult *result = CharacterDatabase.PQuery("SELECT DISTINCT COUNT (arenateamid) FROM arena_team_stats WHERE rating > '%u' AND arenateamid <> '%u'",stats.rating, Id);
if(result)
{
higher_rank = result->Fetch()->GetUInt32();
delete result;
}
stats.rank = higher_rank + 1;*/
// return the rating adjustment for display
return mod;
}
void ArenaTeam::MemberLost(Player * plr, uint32 againstrating)
{
// called for each participant of a match after losing
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
{
// update personal rating
int32 personalrating = plr->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5);
float chance = 1.0f/(1.0f+exp(log(10.0f)*(float)((float)againstrating - (float)personalrating)/400.0f));
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
personalrating += mod;
if(personalrating < 0)
personalrating = 0;
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, personalrating);
// update personal played stats
itr->played_week +=1;
itr->played_season +=1;
// update the unit fields
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->played_week);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->played_season);
return;
}
}
}
void ArenaTeam::MemberWon(Player * plr, uint32 againstrating)
{
// called for each participant after winning a match
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
{
// update personal rating
int32 personalrating = plr->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5);
float chance = 1.0f/(1.0f+exp(log(10.0f)*(float)((float)againstrating - (float)personalrating)/400.0f));
int32 mod = (int32)floor(32.0f * (1.0f - chance));
personalrating += mod;
if(personalrating < 0)
personalrating = 0;
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, personalrating);
// update personal stats
itr->played_week +=1;
itr->played_season +=1;
itr->wons_season += 1;
itr->wons_week += 1;
// update unit fields
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->played_week);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->played_season);
return;
}
}
}
void ArenaTeam::UpdateArenaPointsHelper()
{
// called after a match has ended and the stats are already modified
// helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
// 10 played games per week is a minimum
if(stats.games < 10)
return;
// to get points, a player has to participate in at least 30% of the matches
uint32 min_plays = ceil(stats.games * 0.3);
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
// the player participated in enough games, update his points
if(itr->played_week >= min_plays)
{
// do it separately for online and offline players
// online players might have modified personal rating in MemberLost/MemberWon, that's not already saved to DB because of asynch queries
// offline player cant have a personal rating not matching the db
Player * plr = objmgr.GetPlayer(itr->guid);
uint32 points_to_add = 0;
if(plr)
points_to_add = GetPoints(plr->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5));
else
points_to_add = GetPoints(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5,itr->guid));
// it's enough to set the points in memory, the saving is done in separate function
CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, Id, itr->guid);
}
// the player failed to participate in enough games, so no points for him
else
{
CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", 0, Id, itr->guid);
}
}
}
void ArenaTeam::SaveToDB()
{
// save team and member stats to db
// called after a match has ended
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", stats.rating, stats.games, stats.played, stats.rank, stats.wins, stats.wins2, GetId());
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->played_week, itr->wons_week, itr->played_season, itr->wons_season, Id, itr->guid);
}
}
void ArenaTeam::FinishWeek()
{
stats.games = 0; // played this week
stats.wins = 0; // wins this week
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
itr->played_week = 0;
itr->wons_week = 0;
}
}
/* /*
arenateam fields (id from 2.3.3 client): arenateam fields (id from 2.3.3 client):
1414 - arena team id 2v2 1414 - arena team id 2v2
1415 - 0=captain, 1=member 1415 - 0=captain, 1=member
1416 - played this season 1416 - played this week
1417 - played this week 1417 - played this season
1418 - unk 1418 - unk
1419 - unk 1419 - personal arena rating
1420 - arena team id 3v3 1420 - arena team id 3v3
1421 - 0=captain, 1=member 1421 - 0=captain, 1=member
1422 - played this season 1422 - played this week
1423 - played this week 1423 - played this season
1424 - unk 1424 - unk
1425 - unk 1425 - personal arena rating
1426 - arena team id 5v5 1426 - arena team id 5v5
1427 - 0=captain, 1=member 1427 - 0=captain, 1=member
1428 - played this season 1428 - played this week
1429 - played this week 1429 - played this season
1430 - unk 1430 - unk
1431 - unk 1431 - personal arena rating
*/ */
+15
View File
@@ -149,6 +149,8 @@ class ArenaTeam
void LoadStatsFromDB(uint32 ArenaTeamId); void LoadStatsFromDB(uint32 ArenaTeamId);
void LoadPlayerStats(ArenaTeamMember* member); void LoadPlayerStats(ArenaTeamMember* member);
void SaveToDB();
void BroadcastPacket(WorldPacket *packet); void BroadcastPacket(WorldPacket *packet);
void Roster(WorldSession *session); void Roster(WorldSession *session);
@@ -156,6 +158,19 @@ class ArenaTeam
void Stats(WorldSession *session); void Stats(WorldSession *session);
void InspectStats(WorldSession *session, uint64 guid); void InspectStats(WorldSession *session, uint64 guid);
uint32 GetPoints(uint32 MemberRating);
float GetChanceAgainst(uint32 rating);
int32 WonAgainstChance(float chance);
void MemberWon(Player * plr, uint32 againstrating);
int32 LostAgainstChance(float chance);
void MemberLost(Player * plr, uint32 againstrating);
void UpdateArenaPointsHelper();
void FinishWeek();
void NotifyStatsChanged();
protected: protected:
uint32 Id; uint32 Id;
+379 -66
View File
@@ -24,6 +24,7 @@
#include "Language.h" #include "Language.h"
#include "Chat.h" #include "Chat.h"
#include "SpellAuras.h" #include "SpellAuras.h"
#include "ArenaTeam.h"
#include "World.h" #include "World.h"
#include "Util.h" #include "Util.h"
@@ -47,6 +48,8 @@ BattleGround::BattleGround()
m_Name = ""; m_Name = "";
m_LevelMin = 0; m_LevelMin = 0;
m_LevelMax = 0; m_LevelMax = 0;
m_InBGFreeSlotQueue = false;
m_SetDeleteThis = false;
m_MaxPlayersPerTeam = 0; m_MaxPlayersPerTeam = 0;
m_MaxPlayers = 0; m_MaxPlayers = 0;
@@ -67,21 +70,54 @@ BattleGround::BattleGround()
m_TeamStartLocO[BG_TEAM_ALLIANCE] = 0; m_TeamStartLocO[BG_TEAM_ALLIANCE] = 0;
m_TeamStartLocO[BG_TEAM_HORDE] = 0; m_TeamStartLocO[BG_TEAM_HORDE] = 0;
m_ArenaTeamIds[BG_TEAM_ALLIANCE] = 0;
m_ArenaTeamIds[BG_TEAM_HORDE] = 0;
m_ArenaTeamRatingChanges[BG_TEAM_ALLIANCE] = 0;
m_ArenaTeamRatingChanges[BG_TEAM_HORDE] = 0;
m_BgRaids[BG_TEAM_ALLIANCE] = NULL; m_BgRaids[BG_TEAM_ALLIANCE] = NULL;
m_BgRaids[BG_TEAM_HORDE] = NULL; m_BgRaids[BG_TEAM_HORDE] = NULL;
m_PlayersCount[BG_TEAM_ALLIANCE] = 0; m_PlayersCount[BG_TEAM_ALLIANCE] = 0;
m_PlayersCount[BG_TEAM_HORDE] = 0; m_PlayersCount[BG_TEAM_HORDE] = 0;
m_PrematureCountDown = false;
m_PrematureCountDown = 0;
} }
BattleGround::~BattleGround() BattleGround::~BattleGround()
{ {
// remove objects and creatures
// (this is done automatically in mapmanager update, when the instance is reset after the reset time)
int size = m_BgCreatures.size();
for(int i = 0; i < size; ++i)
{
DelCreature(i);
}
size = m_BgObjects.size();
for(int i = 0; i < size; ++i)
{
DelObject(i);
}
// delete creature and go respawn times
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID());
WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'",GetInstanceID());
// delete instance from db
CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID());
// remove from battlegrounds
sBattleGroundMgr.RemoveBattleGround(GetInstanceID());
// unload map
if(Map * map = MapManager::Instance().FindMap(GetMapId(), GetInstanceID()))
if(map->IsBattleGroundOrArena())
((BattleGroundMap*)map)->SetUnload();
// remove from bg free slot queue
this->RemoveFromBGFreeSlotQueue();
} }
void BattleGround::Update(time_t diff) void BattleGround::Update(time_t diff)
{ {
if(!GetPlayersSize() && !GetRemovedPlayersSize() && !GetReviveQueueSize()) if(!GetPlayersSize() && !GetRemovedPlayersSize() && !GetReviveQueueSize())
//BG is empty //BG is empty
return; return;
@@ -188,6 +224,33 @@ void BattleGround::Update(time_t diff)
m_ResurrectQueue.clear(); m_ResurrectQueue.clear();
} }
// if less then minimum players are in on one side, then start premature finish timer
if(GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam()))
{
if(!m_PrematureCountDown)
{
m_PrematureCountDown = true;
m_PrematureCountDownTimer = sBattleGroundMgr.GetPrematureFinishTime();
SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING);
}
else if(m_PrematureCountDownTimer < diff)
{
// time's up!
EndBattleGround(0); // noone wins
m_PrematureCountDown = false;
}
else
{
uint32 newtime = m_PrematureCountDownTimer - diff;
// announce every minute
if(m_PrematureCountDownTimer != sBattleGroundMgr.GetPrematureFinishTime() && newtime / 60000 != m_PrematureCountDownTimer / 60000)
SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING);
m_PrematureCountDownTimer = newtime;
}
}
else if (m_PrematureCountDown)
m_PrematureCountDown = false;
if(GetStatus() == STATUS_WAIT_LEAVE) if(GetStatus() == STATUS_WAIT_LEAVE)
{ {
// remove all players from battleground after 2 minutes // remove all players from battleground after 2 minutes
@@ -239,7 +302,9 @@ void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *
if(!self && sender == plr) if(!self && sender == plr)
continue; continue;
if(plr->GetTeam() == TeamID) uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID());
if(team == TeamID)
plr->GetSession()->SendPacket(packet); plr->GetSession()->SendPacket(packet);
} }
} }
@@ -265,7 +330,9 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
continue; continue;
} }
if(plr->GetTeam() == TeamID) uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID());
if(team == TeamID)
{ {
sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID); sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID);
plr->GetSession()->SendPacket(&data); plr->GetSession()->SendPacket(&data);
@@ -285,7 +352,9 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
continue; continue;
} }
if(plr->GetTeam() == TeamID) uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID());
if(team == TeamID)
plr->CastSpell(plr, SpellID, true); plr->CastSpell(plr, SpellID, true);
} }
} }
@@ -302,7 +371,9 @@ void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
continue; continue;
} }
if(plr->GetTeam() == TeamID) uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID());
if(team == TeamID)
UpdatePlayerScore(plr, SCORE_BONUS_HONOR, Honor); UpdatePlayerScore(plr, SCORE_BONUS_HONOR, Honor);
} }
} }
@@ -324,7 +395,9 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
continue; continue;
} }
if(plr->GetTeam() == TeamID) uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID());
if(team == TeamID)
plr->ModifyFactionReputation(factionEntry, Reputation); plr->ModifyFactionReputation(factionEntry, Reputation);
} }
} }
@@ -345,30 +418,87 @@ void BattleGround::UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player
void BattleGround::EndBattleGround(uint32 winner) void BattleGround::EndBattleGround(uint32 winner)
{ {
// battleground finished, remove from the running bg's list
this->RemoveFromBGFreeSlotQueue();
ArenaTeam * winner_arena_team = NULL;
ArenaTeam * loser_arena_team = NULL;
uint32 loser_rating = 0;
uint32 winner_rating = 0;
WorldPacket data; WorldPacket data;
Player *Source = NULL; Player *Source = NULL;
const char *winmsg = ""; const char *winmsg = "";
if(winner == ALLIANCE) if(winner == ALLIANCE)
{ {
if(isBattleGround())
winmsg = GetMangosString(LANG_BG_A_WINS); winmsg = GetMangosString(LANG_BG_A_WINS);
else
winmsg = GetMangosString(LANG_ARENA_GOLD_WINS);
PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound
SetWinner(WINNER_ALLIANCE); SetWinner(WINNER_ALLIANCE);
} }
else else if(winner == HORDE)
{ {
if(isBattleGround())
winmsg = GetMangosString(LANG_BG_H_WINS); winmsg = GetMangosString(LANG_BG_H_WINS);
else
winmsg = GetMangosString(LANG_ARENA_GREEN_WINS);
PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound
SetWinner(WINNER_HORDE); SetWinner(WINNER_HORDE);
} }
else
{
SetWinner(3);
}
SetStatus(STATUS_WAIT_LEAVE); SetStatus(STATUS_WAIT_LEAVE);
m_EndTime = 0; m_EndTime = 0;
// arena rating calculation
if(isArena() && isRated())
{
if(winner == ALLIANCE)
{
winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE));
loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE));
}
else if(winner == HORDE)
{
winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE));
loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE));
}
if(winner_arena_team && loser_arena_team)
{
loser_rating = loser_arena_team->GetStats().rating;
winner_rating = winner_arena_team->GetStats().rating;
float winner_chance = winner_arena_team->GetChanceAgainst(loser_rating);
float loser_chance = loser_arena_team->GetChanceAgainst(winner_rating);
int32 winner_change = winner_arena_team->WonAgainstChance(winner_chance);
int32 loser_change = loser_arena_team->LostAgainstChance(loser_chance);
sLog.outDebug("--- %u ; %u ; %d ; %d ; %u ; %u ---",winner_rating,loser_rating,winner_chance,loser_chance,winner_change,loser_change);
if(winner == ALLIANCE)
{
SetArenaTeamRatingChangeForTeam(ALLIANCE, winner_change);
SetArenaTeamRatingChangeForTeam(HORDE, loser_change);
}
else
{
SetArenaTeamRatingChangeForTeam(HORDE, winner_change);
SetArenaTeamRatingChangeForTeam(ALLIANCE, loser_change);
}
}
else
{
SetArenaTeamRatingChangeForTeam(ALLIANCE, 0);
SetArenaTeamRatingChangeForTeam(HORDE, 0);
}
}
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{ {
Player *plr = objmgr.GetPlayer(itr->first); Player *plr = objmgr.GetPlayer(itr->first);
@@ -378,13 +508,29 @@ void BattleGround::EndBattleGround(uint32 winner)
continue; continue;
} }
// should remove spirit of redemption
if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
if(!plr->isAlive()) if(!plr->isAlive())
{ {
plr->ResurrectPlayer(1.0f); plr->ResurrectPlayer(1.0f);
plr->SpawnCorpseBones(); plr->SpawnCorpseBones();
} }
if(plr->GetTeam() == winner) uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID());
if(!team) team = plr->GetTeam();
// per player calculation
if(isArena() && isRated() && winner_arena_team && loser_arena_team)
{
if(team == winner)
winner_arena_team->MemberWon(plr,loser_rating);
else
loser_arena_team->MemberLost(plr,winner_rating);
}
if(team == winner)
{ {
if(!Source) if(!Source)
Source = plr; Source = plr;
@@ -404,10 +550,28 @@ void BattleGround::EndBattleGround(uint32 winner)
sBattleGroundMgr.BuildPvpLogDataPacket(&data, this); sBattleGroundMgr.BuildPvpLogDataPacket(&data, this);
plr->GetSession()->SendPacket(&data); plr->GetSession()->SendPacket(&data);
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(m_TypeID), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime()); uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType());
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime());
plr->GetSession()->SendPacket(&data); plr->GetSession()->SendPacket(&data);
} }
if(isArena() && isRated() && winner_arena_team && loser_arena_team)
{
// update arena points only after increasing the player's match count!
winner_arena_team->UpdateArenaPointsHelper();
loser_arena_team->UpdateArenaPointsHelper();
// save the stat changes
winner_arena_team->SaveToDB();
loser_arena_team->SaveToDB();
// send updated arena team stats to players
// this way all arena team members will get notified, not only the ones who participated in this match
winner_arena_team->NotifyStatsChanged();
loser_arena_team->NotifyStatsChanged();
}
// inform invited players about the removal
sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this);
if(Source) if(Source)
{ {
ChatHandler(Source).FillMessageData(&data, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, Source->GetGUID(), winmsg); ChatHandler(Source).FillMessageData(&data, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, Source->GetGUID(), winmsg);
@@ -558,12 +722,16 @@ void BattleGround::BlockMovement(Player *plr)
void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket) void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket)
{ {
uint32 team = GetPlayerTeam(guid);
bool participant = false;
// Remove from lists/maps // Remove from lists/maps
std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.find(guid); std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.find(guid);
if(itr != m_Players.end()) if(itr != m_Players.end())
{ {
UpdatePlayersCountByTeam(itr->second.Team, true); // -1 player UpdatePlayersCountByTeam(team, true); // -1 player
m_Players.erase(itr); m_Players.erase(itr);
// check if the player was a participant of the match, or only entered through gm command (goname)
participant = true;
} }
std::map<uint64, BattleGroundScore*>::iterator itr2 = m_PlayerScores.find(guid); std::map<uint64, BattleGroundScore*>::iterator itr2 = m_PlayerScores.find(guid);
@@ -577,6 +745,10 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
Player *plr = objmgr.GetPlayer(guid); Player *plr = objmgr.GetPlayer(guid);
// should remove spirit of redemption
if(plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
if(plr && !plr->isAlive()) // resurrect on exit if(plr && !plr->isAlive()) // resurrect on exit
{ {
plr->ResurrectPlayer(1.0f); plr->ResurrectPlayer(1.0f);
@@ -589,66 +761,106 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
{ {
plr->ClearAfkReports(); plr->ClearAfkReports();
if(participant) // if the player was a match participant, remove auras, calc rating, update queue
{
if(!team) team = plr->GetTeam();
uint32 bgTypeId = GetTypeID();
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType());
// if arena, remove the specific arena auras
if(isArena()) if(isArena())
{ {
if(!sWorld.IsFFAPvPRealm()) plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out
plr->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP); bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
// summon old pet if there was one and there isn't a current pet
if(!plr->GetPet() && plr->GetTemporaryUnsummonedPetNumber())
{
Pet* NewPet = new Pet;
if(!NewPet->LoadPetFromDB(plr, 0, (plr)->GetTemporaryUnsummonedPetNumber(), true))
delete NewPet;
(plr)->SetTemporaryUnsummonedPetNumber(0);
}
if(isRated() && GetStatus() == STATUS_IN_PROGRESS)
{
//left a rated match while the encounter was in progress, consider as loser
ArenaTeam * winner_arena_team = 0;
ArenaTeam * loser_arena_team = 0;
if(team == HORDE)
{
winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE));
loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE));
}
else
{
winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE));
loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE));
}
if(winner_arena_team && loser_arena_team)
{
loser_arena_team->MemberLost(plr,winner_arena_team->GetRating());
}
}
} }
WorldPacket data; WorldPacket data;
if(SendPacket) if(SendPacket)
{ {
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(m_TypeID), STATUS_NONE, 0, 0); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, team, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0);
plr->GetSession()->SendPacket(&data); plr->GetSession()->SendPacket(&data);
} }
// this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg // this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg
plr->RemoveBattleGroundQueueId(m_TypeID); plr->RemoveBattleGroundQueueId(bgQueueTypeId);
DecreaseInvitedCount(plr->GetTeam()); DecreaseInvitedCount(team);
//we should update battleground queue, but only if bg isn't ending //we should update battleground queue, but only if bg isn't ending
if (GetQueueType() < MAX_BATTLEGROUND_QUEUES) if (GetQueueType() < MAX_BATTLEGROUND_QUEUES)
sBattleGroundMgr.m_BattleGroundQueues[GetTypeID()].Update(GetTypeID(), GetQueueType()); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueType());
if(!plr->GetBattleGroundId())
return;
Group * group = plr->GetGroup(); Group * group = plr->GetGroup();
// remove from raid group if exist // remove from raid group if exist
if(group && group == GetBgRaid(plr->GetTeam())) if(group && group == GetBgRaid(team))
{ {
if(!group->RemoveMember(guid, 0)) // group was disbanded if(!group->RemoveMember(guid, 0)) // group was disbanded
{ {
SetBgRaid(plr->GetTeam(), NULL); SetBgRaid(team, NULL);
delete group; delete group;
} }
} }
// Do next only if found in battleground
plr->SetBattleGroundId(0); // We're not in BG.
// Let others know // Let others know
sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, plr); sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, plr);
SendPacketToTeam(plr->GetTeam(), &data, plr, false); SendPacketToTeam(team, &data, plr, false);
}
// Do next only if found in battleground
plr->SetBattleGroundId(0); // We're not in BG.
// reset destination bg team
plr->SetBGTeam(0);
if(Transport) if(Transport)
{ {
plr->TeleportTo(plr->GetBattleGroundEntryPointMap(), plr->GetBattleGroundEntryPointX(), plr->GetBattleGroundEntryPointY(), plr->GetBattleGroundEntryPointZ(), plr->GetBattleGroundEntryPointO()); plr->TeleportTo(plr->GetBattleGroundEntryPointMap(), plr->GetBattleGroundEntryPointX(), plr->GetBattleGroundEntryPointY(), plr->GetBattleGroundEntryPointZ(), plr->GetBattleGroundEntryPointO());
//sLog.outDetail("BATTLEGROUND: Sending %s to %f,%f,%f,%f", pl->GetName(), x,y,z,O);
} }
// Log // Log
sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName()); sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName());
} }
/// there will be code which will add battleground to BGFreeSlotQueue , when battleground instance will exist if(!GetPlayersSize() && !GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE))
// we always should check if BG is in that queue before adding..
if(!GetPlayersSize())
{ {
Reset(); // if no players left AND no invitees left, set this bg to delete in next update
// direct deletion could cause crashes
m_SetDeleteThis = true;
// return to prevent addition to freeslotqueue
return;
} }
// a player exited the battleground, so there are free slots. add to queue
this->AddToBGFreeSlotQueue();
} }
// this method is called when no players remains in battleground // this method is called when no players remains in battleground
@@ -660,6 +872,8 @@ void BattleGround::Reset()
SetStartTime(0); SetStartTime(0);
SetEndTime(0); SetEndTime(0);
SetLastResurrectTime(0); SetLastResurrectTime(0);
SetArenaType(0);
SetRated(false);
m_Events = 0; m_Events = 0;
@@ -668,11 +882,12 @@ void BattleGround::Reset()
m_InvitedAlliance = 0; m_InvitedAlliance = 0;
m_InvitedHorde = 0; m_InvitedHorde = 0;
m_InBGFreeSlotQueue = false;
m_Players.clear(); m_Players.clear();
m_PlayerScores.clear(); m_PlayerScores.clear();
// reset BGSubclass // reset BGSubclass (this cleans up creatures and gos as well)
this->ResetBGSubclass(); this->ResetBGSubclass();
} }
@@ -704,10 +919,13 @@ void BattleGround::AddPlayer(Player *plr)
sBattleGroundMgr.BuildPlayerJoinedBattleGroundPacket(&data, plr); sBattleGroundMgr.BuildPlayerJoinedBattleGroundPacket(&data, plr);
SendPacketToTeam(team, &data, plr, false); SendPacketToTeam(team, &data, plr, false);
// add arena specific auras
if(isArena()) if(isArena())
{ {
// remove auras first, only then reset spell cooldowns
// this is to prevent bugging amp. curse, combustion, etc. like spells
plr->RemoveArenaAuras();
plr->RemoveArenaSpellCooldowns(); plr->RemoveArenaSpellCooldowns();
//plr->RemoveArenaAuras();
plr->RemoveAllEnchantments(TEMP_ENCHANTMENT_SLOT); plr->RemoveAllEnchantments(TEMP_ENCHANTMENT_SLOT);
if(team == ALLIANCE && plr->GetTeam() == ALLIANCE) if(team == ALLIANCE && plr->GetTeam() == ALLIANCE)
plr->CastSpell(plr,SPELL_ALLIANCE_GOLD_FLAG,true); plr->CastSpell(plr,SPELL_ALLIANCE_GOLD_FLAG,true);
@@ -719,6 +937,17 @@ void BattleGround::AddPlayer(Player *plr)
plr->CastSpell(plr,SPELL_HORDE_GREEN_FLAG,true); plr->CastSpell(plr,SPELL_HORDE_GREEN_FLAG,true);
plr->DestroyConjuredItems(true); plr->DestroyConjuredItems(true);
Pet* pet = plr->GetPet();
if(pet)
{
if(pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET)
{
(plr)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
(plr)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
}
(plr)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
}
if(GetStatus() == STATUS_WAIT_JOIN) // not started yet if(GetStatus() == STATUS_WAIT_JOIN) // not started yet
{ {
plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true); plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true);
@@ -733,9 +962,6 @@ void BattleGround::AddPlayer(Player *plr)
plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells. plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells.
} }
if(isArena())
plr->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP);
// Log // Log
sLog.outDetail("BATTLEGROUND: Player %s joined the battle.", plr->GetName()); sLog.outDetail("BATTLEGROUND: Player %s joined the battle.", plr->GetName());
} }
@@ -743,13 +969,20 @@ void BattleGround::AddPlayer(Player *plr)
/* This method should be called only once ... it adds pointer to queue */ /* This method should be called only once ... it adds pointer to queue */
void BattleGround::AddToBGFreeSlotQueue() void BattleGround::AddToBGFreeSlotQueue()
{ {
// make sure to add only once
if(!m_InBGFreeSlotQueue)
{
sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].push_front(this); sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].push_front(this);
m_InBGFreeSlotQueue = true;
}
} }
/* This method removes this battleground from free queue - it must be called when deleting battleground - not used now*/ /* This method removes this battleground from free queue - it must be called when deleting battleground - not used now*/
void BattleGround::RemoveFromBGFreeSlotQueue() void BattleGround::RemoveFromBGFreeSlotQueue()
{ {
/* uncomment this code when battlegrounds will work like instances // set to be able to re-add if needed
m_InBGFreeSlotQueue = false;
// uncomment this code when battlegrounds will work like instances
for (std::deque<BattleGround*>::iterator itr = sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].end(); ++itr) for (std::deque<BattleGround*>::iterator itr = sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].end(); ++itr)
{ {
if ((*itr)->GetInstanceID() == m_InstanceID) if ((*itr)->GetInstanceID() == m_InstanceID)
@@ -757,30 +990,66 @@ void BattleGround::RemoveFromBGFreeSlotQueue()
sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].erase(itr); sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].erase(itr);
return; return;
} }
}*/ }
} }
/* // get the number of free slots for team
this method should decide, if we can invite new player of certain team to BG, it is based on BATTLEGROUND_STATUS // works in similar way that HasFreeSlotsForTeam did, but this is needed for join as group
*/ uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const
bool BattleGround::HasFreeSlotsForTeam(uint32 Team) const
{ {
//if BG is starting ... invite anyone: //if BG is starting ... invite anyone:
if (GetStatus() == STATUS_WAIT_JOIN) if (GetStatus() == STATUS_WAIT_JOIN)
return GetInvitedCount(Team) < GetMaxPlayersPerTeam(); return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
//if BG is already started .. do not allow to join too much players of one faction //if BG is already started .. do not allow to join too much players of one faction
uint32 otherTeam; uint32 otherTeam;
uint32 otherIn;
if (Team == ALLIANCE) if (Team == ALLIANCE)
{
otherTeam = GetInvitedCount(HORDE); otherTeam = GetInvitedCount(HORDE);
otherIn = GetPlayersCountByTeam(HORDE);
}
else else
{
otherTeam = GetInvitedCount(ALLIANCE); otherTeam = GetInvitedCount(ALLIANCE);
otherIn = GetPlayersCountByTeam(ALLIANCE);
}
if (GetStatus() == STATUS_IN_PROGRESS) if (GetStatus() == STATUS_IN_PROGRESS)
return (GetInvitedCount(Team) <= otherTeam && GetInvitedCount(Team) < GetMaxPlayersPerTeam()); {
// difference based on ppl invited (not necessarily entered battle)
// default: allow 0
uint32 diff = 0;
// allow join one person if the sides are equal (to fill up bg to minplayersperteam)
if (otherTeam == GetInvitedCount(Team))
diff = 1;
// allow join more ppl if the other side has more players
else if(otherTeam > GetInvitedCount(Team))
diff = otherTeam - GetInvitedCount(Team);
return false; // difference based on max players per team (don't allow inviting more)
uint32 diff2 = (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
// difference based on players who already entered
// default: allow 0
uint32 diff3 = 0;
// allow join one person if the sides are equal (to fill up bg minplayersperteam)
if (otherIn == GetPlayersCountByTeam(Team))
diff3 = 1;
// allow join more ppl if the other side has more players
else if (otherIn > GetPlayersCountByTeam(Team))
diff3 = otherIn - GetPlayersCountByTeam(Team);
// return the minimum of the 3 differences
// min of diff and diff 2
diff = diff < diff2 ? diff : diff2;
// min of diff, diff2 and diff3
return diff < diff3 ? diff : diff3 ;
}
return 0;
} }
/* this method isn't called already, it will be useful when more battlegrounds of one type will be available */
bool BattleGround::HasFreeSlots() const bool BattleGround::HasFreeSlots() const
{ {
return GetPlayersSize() < GetMaxPlayers(); return GetPlayersSize() < GetMaxPlayers();
@@ -806,9 +1075,13 @@ void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
itr->second->HonorableKills += value; itr->second->HonorableKills += value;
break; break;
case SCORE_BONUS_HONOR: // Honor bonus case SCORE_BONUS_HONOR: // Honor bonus
// do not add honor in arenas
if(isBattleGround())
{
// reward honor instantly // reward honor instantly
if(Source->RewardHonor(NULL, 1, value)) if(Source->RewardHonor(NULL, 1, value))
itr->second->BonusHonor += value; itr->second->BonusHonor += value;
}
break; break;
//used only in EY, but in MSG_PVP_LOG_DATA opcode //used only in EY, but in MSG_PVP_LOG_DATA opcode
case SCORE_DAMAGE_DONE: // Damage Done case SCORE_DAMAGE_DONE: // Damage Done
@@ -864,15 +1137,26 @@ void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid)
bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
{ {
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID());
if(!goinfo) if(!map)
return false;
// must be created this way, adding to godatamap would add it to the base map of the instance
// and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
// so we must create it specific for this instance
GameObject * go = new GameObject;
if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry, map,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1))
{ {
sLog.outErrorDb("Gameobject template %u not found in database! BattleGround not created!", entry); sLog.outErrorDb("Gameobject template %u not found in database! BattleGround not created!", entry);
sLog.outError("Cannot create gameobject template %u! BattleGround not created!", entry);
delete go;
return false; return false;
} }
/*
uint32 guid = go->GetGUIDLow();
uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); // without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata
// iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed
GameObjectData& data = objmgr.NewGOData(guid); GameObjectData& data = objmgr.NewGOData(guid);
data.id = entry; data.id = entry;
@@ -886,13 +1170,13 @@ bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float
data.rotation2 = rotation2; data.rotation2 = rotation2;
data.rotation3 = rotation3; data.rotation3 = rotation3;
data.spawntimesecs = respawnTime; data.spawntimesecs = respawnTime;
data.spawnMask = 1;
data.animprogress = 100; data.animprogress = 100;
data.go_state = 1; data.go_state = 1;
data.spawnMask = 1; */
objmgr.AddGameobjectToGrid(guid, &data); // add to world, so it can be later looked up from HashMapHolder
go->AddToWorld();
m_BgObjects[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT); m_BgObjects[type] = go->GetGUID();
return true; return true;
} }
@@ -934,6 +1218,9 @@ void BattleGround::DoorOpen(uint32 type)
void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime) void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime)
{ {
Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID());
if(!map)
return;
if( respawntime == 0 ) if( respawntime == 0 )
{ {
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
@@ -942,30 +1229,27 @@ void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime)
//we need to change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again //we need to change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
if( obj->getLootState() == GO_JUST_DEACTIVATED ) if( obj->getLootState() == GO_JUST_DEACTIVATED )
obj->SetLootState(GO_READY); obj->SetLootState(GO_READY);
obj->Respawn(); obj->SetRespawnTime(0);
map->Add(obj);
} }
else
objmgr.SaveGORespawnTime(GUID_LOPART(m_BgObjects[type]), 0, 0);
} }
else else
{ {
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
if(obj) if(obj)
{ {
map->Add(obj);
obj->SetRespawnTime(respawntime); obj->SetRespawnTime(respawntime);
obj->SetLootState(GO_JUST_DEACTIVATED); obj->SetLootState(GO_JUST_DEACTIVATED);
} }
else
objmgr.SaveGORespawnTime(GUID_LOPART(m_BgObjects[type]), 0, time(NULL) + respawntime);
} }
} }
Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o) Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime)
{ {
// note: this should normally be FindMap Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID());
// but it's a hack to allow the battlegrounds to initialize at server startup if(!map)
Map * map = MapManager::Instance().GetMap(GetMapId(), 0); return NULL;
if(!map) return NULL;
Creature* pCreature = new Creature; Creature* pCreature = new Creature;
if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, entry, teamval)) if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, entry, teamval))
@@ -989,6 +1273,7 @@ Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
map->Add(pCreature); map->Add(pCreature);
m_BgCreatures[type] = pCreature->GetGUID(); m_BgCreatures[type] = pCreature->GetGUID();
return pCreature; return pCreature;
} }
@@ -1072,8 +1357,11 @@ void BattleGround::SendMessageToAll(int32 entry)
void BattleGround::EndNow() void BattleGround::EndNow()
{ {
RemoveFromBGFreeSlotQueue();
SetStatus(STATUS_WAIT_LEAVE); SetStatus(STATUS_WAIT_LEAVE);
SetEndTime(TIME_TO_AUTOREMOVE); SetEndTime(TIME_TO_AUTOREMOVE);
// inform invited players about the removal
sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this);
} }
// Battleground messages are localized using the dbc lang, they are not client language dependent // Battleground messages are localized using the dbc lang, they are not client language dependent
@@ -1151,3 +1439,28 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer )
// to be able to remove insignia // to be able to remove insignia
player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE ); player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE );
} }
// return the player's team based on battlegroundplayer info
// used in same faction arena matches mainly
uint32 BattleGround::GetPlayerTeam(uint64 guid)
{
std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.find(guid);
if(itr!=m_Players.end())
return itr->second.Team;
return 0;
}
uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const
{
int count = 0;
for(std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
if(itr->second.Team == Team)
{
Player * pl = objmgr.GetPlayer(itr->first);
if(pl && pl->isAlive())
++count;
}
}
return count;
}
+53 -1
View File
@@ -143,6 +143,18 @@ enum BattleGroundTypeId
BATTLEGROUND_RL = 8 BATTLEGROUND_RL = 8
}; };
// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
enum BattleGroundQueueTypeId
{
BATTLEGROUND_QUEUE_AV = 1,
BATTLEGROUND_QUEUE_WS = 2,
BATTLEGROUND_QUEUE_AB = 3,
BATTLEGROUND_QUEUE_EY = 4,
BATTLEGROUND_QUEUE_2v2 = 5,
BATTLEGROUND_QUEUE_3v3 = 6,
BATTLEGROUND_QUEUE_5v5 = 7,
};
enum ScoreType enum ScoreType
{ {
SCORE_KILLING_BLOWS = 1, SCORE_KILLING_BLOWS = 1,
@@ -195,6 +207,20 @@ enum BattleGroundTeamId
BG_TEAM_HORDE = 1 BG_TEAM_HORDE = 1
}; };
enum BattleGroundJoinError
{
BG_JOIN_ERR_OK = 0,
BG_JOIN_ERR_OFFLINE_MEMBER = 1,
BG_JOIN_ERR_GROUP_TOO_MANY = 2,
BG_JOIN_ERR_MIXED_FACTION = 3,
BG_JOIN_ERR_MIXED_LEVELS = 4,
BG_JOIN_ERR_MIXED_ARENATEAM = 5,
BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE = 6,
BG_JOIN_ERR_GROUP_DESERTER = 7,
BG_JOIN_ERR_ALL_QUEUES_USED = 8,
BG_JOIN_ERR_GROUP_NOT_ENOUGH = 9
};
class BattleGroundScore class BattleGroundScore
{ {
public: public:
@@ -296,6 +322,7 @@ class BattleGround
} }
bool HasFreeSlotsForTeam(uint32 Team) const; bool HasFreeSlotsForTeam(uint32 Team) const;
bool HasFreeSlots() const; bool HasFreeSlots() const;
uint32 GetFreeSlotsForTeam(uint32 Team) const;
bool isArena() const { return m_IsArena; } bool isArena() const { return m_IsArena; }
bool isBattleGround() const { return !m_IsArena; } bool isBattleGround() const { return !m_IsArena; }
@@ -366,6 +393,7 @@ class BattleGround
uint8 GetTeamIndexByTeamId(uint32 Team) const { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; } uint8 GetTeamIndexByTeamId(uint32 Team) const { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; }
uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; } uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; }
uint32 GetAlivePlayersCountByTeam(uint32 Team) const; // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases
void UpdatePlayersCountByTeam(uint32 Team, bool remove) void UpdatePlayersCountByTeam(uint32 Team, bool remove)
{ {
if(remove) if(remove)
@@ -374,6 +402,12 @@ class BattleGround
++m_PlayersCount[GetTeamIndexByTeamId(Team)]; ++m_PlayersCount[GetTeamIndexByTeamId(Team)];
} }
// used for rated arena battles
void SetArenaTeamIdForTeam(uint32 Team, uint32 ArenaTeamId) { m_ArenaTeamIds[GetTeamIndexByTeamId(Team)] = ArenaTeamId; }
uint32 GetArenaTeamIdForTeam(uint32 Team) const { return m_ArenaTeamIds[GetTeamIndexByTeamId(Team)]; }
void SetArenaTeamRatingChangeForTeam(uint32 Team, int32 RatingChange) { m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)] = RatingChange; }
int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; }
/* Triggers handle */ /* Triggers handle */
// must be implemented in BG subclass // must be implemented in BG subclass
virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {} virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {}
@@ -390,6 +424,7 @@ class BattleGround
virtual WorldSafeLocsEntry const* GetClosestGraveYard(float /*x*/, float /*y*/, float /*z*/, uint32 /*team*/) { return NULL; } virtual WorldSafeLocsEntry const* GetClosestGraveYard(float /*x*/, float /*y*/, float /*z*/, uint32 /*team*/) { return NULL; }
virtual void AddPlayer(Player *plr); // must be implemented in BG subclass virtual void AddPlayer(Player *plr); // must be implemented in BG subclass
virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket); virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket);
// can be extended in in BG subclass // can be extended in in BG subclass
@@ -402,7 +437,8 @@ class BattleGround
BGCreatures m_BgCreatures; BGCreatures m_BgCreatures;
void SpawnBGObject(uint32 type, uint32 respawntime); void SpawnBGObject(uint32 type, uint32 respawntime);
bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0); bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0);
Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o); // void SpawnBGCreature(uint32 type, uint32 respawntime);
Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime = 0);
bool DelCreature(uint32 type); bool DelCreature(uint32 type);
bool DelObject(uint32 type); bool DelObject(uint32 type);
bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team); bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team);
@@ -411,6 +447,13 @@ class BattleGround
void DoorClose(uint32 type); void DoorClose(uint32 type);
const char *GetMangosString(int32 entry); const char *GetMangosString(int32 entry);
virtual bool HandlePlayerUnderMap(Player * plr) {return false;}
// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
uint32 GetPlayerTeam(uint64 guid);
void SetDeleteThis() {m_SetDeleteThis = true;}
protected: protected:
//this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends BattleGround //this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends BattleGround
void EndNow(); void EndNow();
@@ -443,6 +486,8 @@ class BattleGround
uint32 m_LastResurrectTime; uint32 m_LastResurrectTime;
uint32 m_Queue_type; uint32 m_Queue_type;
uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5 uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque
bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
// this variable is not used .... it can be found in many other ways... but to store it in BG object instance is useless // this variable is not used .... it can be found in many other ways... but to store it in BG object instance is useless
//uint8 m_BattleGroundType; // 3=BG, 4=arena //uint8 m_BattleGroundType; // 3=BG, 4=arena
//instead of uint8 (in previous line) is bool used //instead of uint8 (in previous line) is bool used
@@ -450,6 +495,8 @@ class BattleGround
uint8 m_Winner; // 0=alliance, 1=horde, 2=none uint8 m_Winner; // 0=alliance, 1=horde, 2=none
int32 m_StartDelayTime; int32 m_StartDelayTime;
bool m_IsRated; // is this battle rated? bool m_IsRated; // is this battle rated?
bool m_PrematureCountDown;
uint32 m_PrematureCountDownTimer;
char const *m_Name; char const *m_Name;
/* Player lists */ /* Player lists */
@@ -468,6 +515,11 @@ class BattleGround
/* Players count by team */ /* Players count by team */
uint32 m_PlayersCount[2]; uint32 m_PlayersCount[2];
/* Arena team ids by team */
uint32 m_ArenaTeamIds[2];
int32 m_ArenaTeamRatingChanges[2];
/* Limits */ /* Limits */
uint32 m_LevelMin; uint32 m_LevelMin;
uint32 m_LevelMax; uint32 m_LevelMax;
+7
View File
@@ -50,6 +50,13 @@ void BattleGroundAB::Update(time_t diff)
{ {
m_Events |= 0x01; m_Events |= 0x01;
// setup here, only when at least one player has ported to the map
if(!SetupBattleGround())
{
EndNow();
return;
}
sLog.outDebug("Arathi Basin: entering state STATUS_WAIT_JOIN ..."); sLog.outDebug("Arathi Basin: entering state STATUS_WAIT_JOIN ...");
// despawn banners, auras and buffs // despawn banners, auras and buffs
+47 -8
View File
@@ -47,6 +47,12 @@ void BattleGroundBE::Update(time_t diff)
if (!(m_Events & 0x01)) if (!(m_Events & 0x01))
{ {
m_Events |= 0x01; m_Events |= 0x01;
// setup here, only when at least one player has ported to the map
if(!SetupBattleGround())
{
EndNow();
return;
}
for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++) for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY); SpawnBGObject(i, RESPAWN_IMMEDIATELY);
@@ -86,6 +92,11 @@ void BattleGroundBE::Update(time_t diff)
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player *plr = objmgr.GetPlayer(itr->first)) if(Player *plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
} }
} }
@@ -102,11 +113,23 @@ void BattleGroundBE::AddPlayer(Player *plr)
BattleGroundBEScore* sc = new BattleGroundBEScore; BattleGroundBEScore* sc = new BattleGroundBEScore;
m_PlayerScores[plr->GetGUID()] = sc; m_PlayerScores[plr->GetGUID()] = sc;
UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
} }
void BattleGroundBE::RemovePlayer(Player *plr, uint64 guid) void BattleGroundBE::RemovePlayer(Player *plr, uint64 guid)
{ {
if(GetStatus() == STATUS_WAIT_LEAVE)
return;
UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
} }
void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer) void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
@@ -120,17 +143,27 @@ void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
return; return;
} }
BattleGround::HandleKillPlayer(player, killer); BattleGround::HandleKillPlayer(player,killer);
uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam()); UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
++m_TeamKills[killer_team_index]; // add kills to killer's team if(!GetAlivePlayersCountByTeam(ALLIANCE))
if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam()))
{ {
// all opponents killed // all opponents killed
EndBattleGround(killer->GetTeam()); EndBattleGround(HORDE);
} }
else if(!GetAlivePlayersCountByTeam(HORDE))
{
// all opponents killed
EndBattleGround(ALLIANCE);
}
}
bool BattleGroundBE::HandlePlayerUnderMap(Player *player)
{
player->TeleportTo(GetMapId(),6238.930176,262.963470,0.889519,player->GetOrientation(),false);
return true;
} }
void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger) void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
@@ -159,10 +192,16 @@ void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
// HandleTriggerBuff(buff_guid,Source); // HandleTriggerBuff(buff_guid,Source);
} }
void BattleGroundBE::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(0x9f1) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
data << uint32(0x9f0) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
data << uint32(0x9f3) << uint32(1); // 9
}
void BattleGroundBE::ResetBGSubclass() void BattleGroundBE::ResetBGSubclass()
{ {
m_TeamKills[BG_TEAM_ALLIANCE] = 0;
m_TeamKills[BG_TEAM_HORDE] = 0;
} }
bool BattleGroundBE::SetupBattleGround() bool BattleGroundBE::SetupBattleGround()
+2 -3
View File
@@ -64,12 +64,11 @@ class BattleGroundBE : public BattleGround
void HandleAreaTrigger(Player *Source, uint32 Trigger); void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleGround(); bool SetupBattleGround();
void ResetBGSubclass(); void ResetBGSubclass();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer); void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
/* Scorekeeping */ /* Scorekeeping */
void UpdatePlayerScore(Player *Source, uint32 type, uint32 value); void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
private:
uint32 m_TeamKills[2]; // count of kills for each team
}; };
#endif #endif
+18 -1
View File
@@ -54,6 +54,13 @@ void BattleGroundEY::Update(time_t diff)
{ {
m_Events |= 0x01; m_Events |= 0x01;
// setup here, only when at least one player has ported to the map
if(!SetupBattleGround())
{
EndNow();
return;
}
SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY); SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY); SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
@@ -572,7 +579,17 @@ void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer)
void BattleGroundEY::EventPlayerDroppedFlag(Player *Source) void BattleGroundEY::EventPlayerDroppedFlag(Player *Source)
{ {
// Drop allowed in any BG state if(GetStatus() != STATUS_IN_PROGRESS)
{
// if not running, do not cast things at the dropper player, neither send unnecessary messages
// just take off the aura
if(IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID())
{
SetFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
}
return;
}
if(!IsFlagPickedup()) if(!IsFlagPickedup())
return; return;
+486 -155
View File
@@ -26,9 +26,12 @@
#include "MapManager.h" #include "MapManager.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "Object.h" #include "Object.h"
#include "Chat.h"
#include "Language.h"
#include "BattleGroundMgr.h" #include "BattleGroundMgr.h"
#include "BattleGroundWS.h" #include "BattleGroundWS.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "ArenaTeam.h"
void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data ) void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
{ {
@@ -75,16 +78,23 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
uint32 bgTypeId; uint32 bgTypeId;
uint32 instanceId; uint32 instanceId;
uint8 joinAsGroup; uint8 joinAsGroup;
Group * grp;
recv_data >> guid; // battlemaster guid recv_data >> guid; // battlemaster guid
recv_data >> bgTypeId; // battleground type id (DBC id) recv_data >> bgTypeId; // battleground type id (DBC id)
recv_data >> instanceId; // instance id, 0 if First Available selected recv_data >> instanceId; // instance id, 0 if First Available selected
recv_data >> joinAsGroup; // join as group recv_data >> joinAsGroup; // join as group
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT " for BG (Type: %u)", guid, bgTypeId); if(bgTypeId >= MAX_BATTLEGROUND_TYPES)
{
if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? sLog.outError("Battleground: invalid bgtype received. possible cheater? player guid %u",_player->GetGUIDLow());
return; return;
}
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid);
// can do this, since it's battleground, not arena
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, 0);
// ignore if we already in BG or BG queue // ignore if we already in BG or BG queue
if(_player->InBattleGround()) if(_player->InBattleGround())
@@ -97,6 +107,20 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
if(!unit->isBattleMaster()) // it's not battlemaster if(!unit->isBattleMaster()) // it's not battlemaster
return; return;
// get bg instance or bg template if instance not found
BattleGround * bg = 0;
if(instanceId)
BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId);
if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
{
sLog.outError("Battleground: no available bg / template found");
return;
}
// check queueing conditions
if(!joinAsGroup)
{
// check Deserter debuff // check Deserter debuff
if( !_player->CanJoinToBattleground() ) if( !_player->CanJoinToBattleground() )
{ {
@@ -105,66 +129,128 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
_player->GetSession()->SendPacket(&data); _player->GetSession()->SendPacket(&data);
return; return;
} }
// check if already in queue
// check existence if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
BattleGround *bg = sBattleGroundMgr.GetBattleGround(bgTypeId); //player is already in this queue
if(!bg)
return; return;
// check if has free queue slots
if(joinAsGroup && _player->GetGroup()) if(!_player->HasFreeBattleGroundQueueId())
return;
}
else
{ {
Group *grp = _player->GetGroup(); grp = _player->GetGroup();
// no group found, error
if(!grp)
return;
uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
switch(err)
{
// TODO: add error-based feedback to players in all cases
case BG_JOIN_ERR_GROUP_TOO_MANY:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_TOO_LARGE), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_OFFLINE_MEMBER:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_OFFLINE_MEMBER), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_MIXED_FACTION:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MIXED_FACTION), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_MIXED_LEVELS:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MIXED_LEVELS), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_GROUP_DESERTER:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MEMBER_DESERTER), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_ALL_QUEUES_USED:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS), NULL);
SendPacket(&data);
}
return;
break;
// all ok, can join
case BG_JOIN_ERR_OK:
break;
// these aren't possible outcomes in bgs
case BG_JOIN_ERR_GROUP_NOT_ENOUGH:
case BG_JOIN_ERR_MIXED_ARENATEAM:
return;
break;
// not the above? shouldn't happen, don't let join
default:
return;
break;
};
}
// if we're here, then the conditions to join a bg are met. We can proceed in joining.
// _player->GetGroup() was already checked, grp is already initialized
if(joinAsGroup /* && _player->GetGroup()*/)
{
sLog.outDebug("Battleground: the following players are joining as group:");
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{ {
Player *member = itr->getSource(); Player *member = itr->getSource();
if(!member) continue; if(!member) continue; // this should never happen
if( !member->CanJoinToBattleground() ) uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue
{
WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
data << (uint32) 0xFFFFFFFE;
_player->GetSession()->SendPacket(&data);
continue;
}
if (member->InBattleGroundQueueForBattleGroundType(bgTypeId))
//player is already in this queue
continue;
WorldPacket data;
// add to queue
uint32 queueSlot = member->AddBattleGroundQueueId(bgTypeId);
if (queueSlot == PLAYER_MAX_BATTLEGROUND_QUEUES)
{
// fill data packet
//member->GetSession()->SendPacket(data);
continue;
}
// store entry point coords (same as leader entry point) // store entry point coords (same as leader entry point)
member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
WorldPacket data;
// send status packet (in queue) // send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0);
member->GetSession()->SendPacket(&data); member->GetSession()->SendPacket(&data);
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId); sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
member->GetSession()->SendPacket(&data); member->GetSession()->SendPacket(&data);
sBattleGroundMgr.m_BattleGroundQueues[bgTypeId].AddPlayer(member, bgTypeId); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
} }
sLog.outDebug("Battleground: group end");
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
} }
else else
{ {
if (_player->InBattleGroundQueueForBattleGroundType(bgTypeId)) // already checked if queueSlot is valid, now just get it
//player is already in this queue uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
return;
uint32 queueSlot = _player->AddBattleGroundQueueId(bgTypeId);
if (queueSlot == PLAYER_MAX_BATTLEGROUND_QUEUES)
{
WorldPacket data;
// fill data packet
//SendPacket(data);
return;
}
// store entry point coords // store entry point coords
_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); _player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
@@ -172,7 +258,11 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
// send status packet (in queue) // send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0);
SendPacket(&data); SendPacket(&data);
sBattleGroundMgr.m_BattleGroundQueues[bgTypeId].AddPlayer(_player, bgTypeId);
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
} }
} }
@@ -246,12 +336,11 @@ void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data )
uint32 bgTypeId; uint32 bgTypeId;
recv_data >> bgTypeId; // id from DBC recv_data >> bgTypeId; // id from DBC
if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? if(bgTypeId >= MAX_BATTLEGROUND_TYPES)
return; {
sLog.outError("Battleground: invalid bgtype received.");
// can't be received if player not in BG queue
if(!_player->InBattleGroundQueueForBattleGroundType(bgTypeId))
return; return;
}
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
@@ -269,81 +358,187 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
uint8 unk1; uint8 type; // arenatype if arena
uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1 uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
uint32 instanceId;
uint32 bgTypeId; // type id from dbc uint32 bgTypeId; // type id from dbc
uint16 unk; // 0x1F90 constant? uint16 unk; // 0x1F90 constant?
uint8 action; // enter battle 0x1, leave queue 0x0 uint8 action; // enter battle 0x1, leave queue 0x0
recv_data >> unk1 >> unk2 >> bgTypeId >> unk >> action; recv_data >> type >> unk2 >> bgTypeId >> unk >> action;
if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? if(bgTypeId >= MAX_BATTLEGROUND_TYPES)
return; {
sLog.outError("Battleground: invalid bgtype received.");
// update battleground slots for the player to fix his UI and sent data.
// this is a HACK, I don't know why the client starts sending invalid packets in the first place.
// it usually happens with extremely high latency (if debugging / stepping in the code for example)
if(_player->InBattleGroundQueue())
{
// update all queues, send invitation info if player is invited, queue info if queued
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
uint32 queue_id = _player->GetBattleGroundQueueId(i);
if(!queue_id)
continue;
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
// if the player is not in queue, contine
if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
continue;
if(!_player->InBattleGroundQueueForBattleGroundType(bgTypeId)) // no group information, this should never happen
return; if(!itrPlayerStatus->second.GroupInfo)
continue;
BattleGround *bg = sBattleGroundMgr.GetBattleGround(bgTypeId); BattleGround * bg = NULL;
// get possibly needed data from groupinfo
bgTypeId = itrPlayerStatus->second.GroupInfo->BgTypeId;
uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated;
uint8 status = 0;
if(!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID)
{
// not invited to bg, get template
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
status = STATUS_WAIT_QUEUE;
}
else
{
// get the bg we're invited to
BattleGround * bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID);
status = STATUS_WAIT_JOIN;
}
// if bg not found, then continue
if(!bg) if(!bg)
return; continue;
// don't invite if already in the instance
if(_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID())
continue;
// re - invite player with proper data
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, itrPlayerStatus->second.GroupInfo->Team?itrPlayerStatus->second.GroupInfo->Team:_player->GetTeam(), i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype, israted);
SendPacket(&data);
}
}
return;
}
uint32 bgQueueTypeId = 0;
// get the bg what we were invited to
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus;
bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId,type);
itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
{
sLog.outError("Battleground: itrplayerstatus not found.");
return;
}
instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID;
// if action == 1, then instanceId is _required_
if(!instanceId && action == 1)
{
sLog.outError("Battleground: instance not found.");
return;
}
BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId);
// bg template might and must be used in case of leaving queue, when instance is not created yet
if(!bg && action == 0)
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
if(!bg)
{
sLog.outError("Battleground: bg not found.");
return;
}
bgTypeId = bg->GetTypeID();
if(_player->InBattleGroundQueue())
{
uint32 queueSlot = 0; uint32 queueSlot = 0;
uint32 team = 0;
uint32 arenatype = 0;
uint32 israted = 0;
uint32 rating = 0;
// get the team info from the queue
BattleGroundQueue::QueuedPlayersMap::iterator pitr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
if(pitr !=sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()
&& pitr->second.GroupInfo )
{
team = pitr->second.GroupInfo->Team;
arenatype = pitr->second.GroupInfo->ArenaType;
israted = pitr->second.GroupInfo->IsRated;
rating = pitr->second.GroupInfo->ArenaTeamRating;
}
else
{
sLog.outError("Battleground: Invalid player queue info!");
return;
}
WorldPacket data; WorldPacket data;
switch(action) switch(action)
{ {
case 1: // port to battleground case 1: // port to battleground
// cheating? if(!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
if(!_player->IsInvitedForBattleGroundType(bgTypeId)) return; // cheating?
return; // resurrect the player
// check if player is not deserter
if( !_player->CanJoinToBattleground() )
{
WorldPacket data2;
data2.Initialize(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
data2 << (uint32) 0xFFFFFFFE;
SendPacket(&data2);
return;
}
// if the player is dead, resurrect him before teleport
if(!_player->isAlive()) if(!_player->isAlive())
{ {
_player->ResurrectPlayer(1.0f,false); _player->ResurrectPlayer(1.0f,false);
_player->SpawnCorpseBones(); _player->SpawnCorpseBones();
} }
// stop taxi flight at port
// leave current group if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
_player->RemoveFromGroup(); _player->RemoveFromGroup();
queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
// packet to player about BG status
queueSlot = _player->GetBattleGroundQueueIndex(bgTypeId);
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime()); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
_player->GetSession()->SendPacket(&data); _player->GetSession()->SendPacket(&data);
// remove battleground queue status from BGmgr // remove battleground queue status from BGmgr
sBattleGroundMgr.m_BattleGroundQueues[bgTypeId].RemovePlayer(_player->GetGUID(), false); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false);
// this is still needed here if battleground "jumping" shouldn't add deserter debuff // this is still needed here if battleground "jumping" shouldn't add deserter debuff
// also this required to prevent stuck at old battleground after SetBattleGroundId set to new // also this required to prevent stuck at old battleground after SetBattleGroundId set to new
if (BattleGround *currentBg = _player->GetBattleGround()) if( BattleGround *currentBg = _player->GetBattleGround() )
currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true); currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
_player->SetBattleGroundId(bg->GetTypeID()); // set the destination instance id
sBattleGroundMgr.SendToBattleGround(_player, bgTypeId); _player->SetBattleGroundId(bg->GetInstanceID());
bg->AddPlayer(_player); // set the destination team
_player->SetBGTeam(team);
// bg->HandleBeforeTeleportToBattleGround(_player);
sBattleGroundMgr.SendToBattleGround(_player, instanceId);
// add only in HandleMoveWorldPortAck()
// bg->AddPlayer(_player,team);
sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetInstanceID(),bg->GetTypeID(),bgQueueTypeId);
break; break;
case 0: // leave queue case 0: // leave queue
queueSlot = _player->GetBattleGroundQueueIndex(bgTypeId); queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
_player->RemoveBattleGroundQueueId(bgTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs _player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0);
sBattleGroundMgr.m_BattleGroundQueues[bgTypeId].RemovePlayer(_player->GetGUID(), true); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
// player left queue, we should update it, maybe now his group fits in
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(),arenatype,israted,rating);
SendPacket(&data); SendPacket(&data);
sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetTypeID(),bgQueueTypeId);
break; break;
default: default:
sLog.outError("Battleground port: unknown action %u", action); sLog.outError("Battleground port: unknown action %u", action);
break; break;
} }
}
} }
void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ ) void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ )
@@ -383,7 +578,8 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
BattleGround *bg = _player->GetBattleGround(); BattleGround *bg = _player->GetBattleGround();
if(bg) if(bg)
{ {
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bg->GetTypeID()); uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
if((bg->GetStatus() <= STATUS_IN_PROGRESS)) if((bg->GetStatus() <= STATUS_IN_PROGRESS))
{ {
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime()); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
@@ -391,15 +587,25 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
} }
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{ {
uint32 queue_id = _player->GetBattleGroundQueueId(i); uint32 queue_id = _player->GetBattleGroundQueueId(i); // battlegroundqueueid stores the type id, not the instance id, so this is definitely wrong
if (i == queueSlot || !queue_id) uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id);
uint8 isRated = 0;
if (i == queueSlot || !queue_id) // we need to get the instance ids
continue; continue;
BattleGround *bg2 = sBattleGroundMgr.GetBattleGround(queue_id); BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
continue;
if(itrPlayerStatus->second.GroupInfo)
{
arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
isRated = itrPlayerStatus->second.GroupInfo->IsRated;
}
BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(sBattleGroundMgr.BGTemplateId(queue_id)); // try this
if(bg2) if(bg2)
{ {
//in this call is small bug, this call should be filled by player's waiting time in queue //in this call is small bug, this call should be filled by player's waiting time in queue
//this call nulls all timers for client : //this call nulls all timers for client :
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg2, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg2, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0,arenatype,isRated);
SendPacket(&data); SendPacket(&data);
} }
} }
@@ -410,16 +616,36 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
// we should update all queues? .. i'm not sure if this code is correct // we should update all queues? .. i'm not sure if this code is correct
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{ {
if(uint32 queue_id = _player->GetBattleGroundQueueId(i)) uint32 queue_id = _player->GetBattleGroundQueueId(i);
if(!queue_id)
continue;
uint32 bgTypeId = sBattleGroundMgr.BGTemplateId(queue_id);
uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id);
uint8 isRated = 0;
BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID());
if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end())
continue;
if(itrPlayerStatus->second.GroupInfo)
{ {
if(BattleGround *bg = sBattleGroundMgr.GetBattleGround(queue_id)) arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
isRated = itrPlayerStatus->second.GroupInfo->IsRated;
}
if(bg && queue_id)
{ {
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
SendPacket(&data); SendPacket(&data);
} }
} }
} }
/* else // not sure if it needed...
{
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, NULL, _player->GetTeam(),i , STATUS_NONE, 0, 0);
SendPacket(&data);
} }
}*/
} }
void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data ) void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
@@ -479,16 +705,12 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
if(_player->InBattleGround()) if(_player->InBattleGround())
return; return;
for(int qId = 0; qId < PLAYER_MAX_BATTLEGROUND_QUEUES; ++qId)
{
if(_player->GetBattleGroundQueueId(qId) != 0)
return;
}
uint64 guid; // arena Battlemaster guid uint64 guid; // arena Battlemaster guid
uint8 type; // 2v2, 3v3 or 5v5 uint8 type; // 2v2, 3v3 or 5v5
uint8 asGroup; // asGroup uint8 asGroup; // asGroup
uint8 isRated; // isRated uint8 isRated; // isRated
Group * grp;
recv_data >> guid >> type >> asGroup >> isRated; recv_data >> guid >> type >> asGroup >> isRated;
Creature *unit = ObjectAccessor::GetCreature(*_player, guid); Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
@@ -499,6 +721,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
return; return;
uint8 arenatype = 0; uint8 arenatype = 0;
uint32 arenaRating = 0;
switch(type) switch(type)
{ {
@@ -516,88 +739,196 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
return; return;
} }
if(isRated && !_player->GetArenaTeamId(type)) // player not in arena team of that size //check existance
BattleGround* bg = NULL;
if( !(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA)) )
{
sLog.outError("Battleground: template bg (all arenas) not found");
return;
}
uint8 bgTypeId = bg->GetTypeID();
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype);
// check queueing conditions
if(!asGroup)
{
// check if already in queue
if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
//player is already in this queue
return;
// check if has free queue slots
if(!_player->HasFreeBattleGroundQueueId())
return;
}
else
{
grp = _player->GetGroup();
// no group found, error
if(!grp)
return;
uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, type);
switch(err)
{
// TODO: add error-based feedback to players in all cases
case BG_JOIN_ERR_GROUP_TOO_MANY:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_ARENA_GROUP_TOO_LARGE), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_GROUP_NOT_ENOUGH:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_ARENA_NOT_ENOUGH_PLAYERS), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_MIXED_ARENATEAM:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_ARENA_YOUR_TEAM_ONLY), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_OFFLINE_MEMBER:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_OFFLINE_MEMBER), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_MIXED_FACTION:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MIXED_FACTION), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_MIXED_LEVELS:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MIXED_LEVELS), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_GROUP_DESERTER:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MEMBER_DESERTER), NULL);
SendPacket(&data);
}
return;
break;
case BG_JOIN_ERR_ALL_QUEUES_USED:
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS), NULL);
SendPacket(&data);
}
return;
break;
// all ok, can join
case BG_JOIN_ERR_OK:
break;
// not the above? shouldn't happen, don't let join
default:
return;
break;
};
}
uint32 ateamId = 0;
if(isRated)
{
ateamId = _player->GetArenaTeamId(type);
// check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice)
ArenaTeam * at = objmgr.GetArenaTeamById(ateamId);
if(!at)
{ {
_player->GetSession()->SendNotInArenaTeamPacket(arenatype); _player->GetSession()->SendNotInArenaTeamPacket(arenatype);
return; return;
} }
// get the team rating for queueing
if(asGroup && !_player->GetGroup()) // player not in group arenaRating = at->GetRating();
return; // the arenateam id must match for everyone in the group
// get the personal ratings for queueing
// check existence uint32 avg_pers_rating = 0;
BattleGround *bg = sBattleGroundMgr.GetBattleGround(BATTLEGROUND_AA); for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
if(!bg)
return;
bg->SetArenaType(arenatype);
bg->SetRated(isRated);
if(asGroup && _player->GetGroup())
{ {
Group *grp = _player->GetGroup(); Player *member = itr->getSource();
// calc avg personal rating
avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (type*6) + 5);
}
if( arenatype )
avg_pers_rating /= arenatype;
// if avg personal rating is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating
if(avg_pers_rating + 150 < arenaRating)
arenaRating = avg_pers_rating;
}
if(asGroup)
{
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating, ateamId);
sLog.outDebug("Battleground: arena join as group start");
if(isRated)
sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(type),_player->GetName(),arenaRating,arenatype);
for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{ {
Player *member = itr->getSource(); Player *member = itr->getSource();
if(!member) continue; if(!member) continue;
/*if (!member->CanJoinToBattleground()) uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue
//player has deserter aura .. do nothing
*/
if (member->InBattleGroundQueueForBattleGroundType(BATTLEGROUND_AA))
//player is already in this queue
continue;
// add to queue
uint32 queueSlot = member->AddBattleGroundQueueId(BATTLEGROUND_AA);
if (queueSlot == PLAYER_MAX_BATTLEGROUND_QUEUES)
{
WorldPacket data;
//fill data
//member->GetSession()->SendPacket(data);
continue;
}
// store entry point coords (same as leader entry point) // store entry point coords (same as leader entry point)
member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
WorldPacket data; WorldPacket data;
// send status packet (in queue) // send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
member->GetSession()->SendPacket(&data); member->GetSession()->SendPacket(&data);
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, BATTLEGROUND_AA); sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
member->GetSession()->SendPacket(&data); member->GetSession()->SendPacket(&data);
sBattleGroundMgr.m_BattleGroundQueues[BATTLEGROUND_AA].AddPlayer(member, BATTLEGROUND_AA); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
} }
sLog.outDebug("Battleground: arena join as group end");
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
} }
else else
{ {
/*if (!member->CanJoinToBattleground()) uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId);
//player has deserter aura .. do nothing
*/
if (_player->InBattleGroundQueueForBattleGroundType(BATTLEGROUND_AA))
//player is already in this queue
return;
uint32 queueSlot = _player->AddBattleGroundQueueId(BATTLEGROUND_AA);
if (queueSlot == PLAYER_MAX_BATTLEGROUND_QUEUES)
{
WorldPacket data;
//fill data (player is in 3 queues already)
//SendPacket(data);
return;
}
// store entry point coords // store entry point coords
_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); _player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
WorldPacket data; WorldPacket data;
// send status packet (in queue) // send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0); sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated);
SendPacket(&data); SendPacket(&data);
sBattleGroundMgr.m_BattleGroundQueues[BATTLEGROUND_AA].AddPlayer(_player, BATTLEGROUND_AA); GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
} }
} }
+1164 -247
View File
File diff suppressed because it is too large Load Diff
+106 -34
View File
@@ -34,51 +34,98 @@ typedef std::deque<BattleGround*> BGFreeSlotQueueType;
#define MAX_BATTLEGROUND_TYPES 9 // each BG type will be in array #define MAX_BATTLEGROUND_TYPES 9 // each BG type will be in array
struct PlayerQueueInfo #define MAX_BATTLEGROUND_QUEUE_TYPES 8
#define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // seconds in a day
struct GroupQueueInfo; // type predefinition
struct PlayerQueueInfo // stores information for players in queue
{ {
uint32 InviteTime; // first invite time uint32 InviteTime; // first invite time
uint32 LastInviteTime; // last invite time uint32 LastInviteTime; // last invite time
uint32 IsInvitedToBGInstanceGUID; // was invited to certain BG
uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes
GroupQueueInfo * GroupInfo; // pointer to the associated groupqueueinfo
};
struct GroupQueueInfo // stores information about the group in queue (also used when joined as solo!)
{
std::map<uint64, PlayerQueueInfo*> Players; // player queue info map
uint32 Team; // Player team (ALLIANCE/HORDE) uint32 Team; // Player team (ALLIANCE/HORDE)
bool IsRated; bool IsRated; // rated
bool AsGroup; // uint32 GroupId; uint32 BgTypeId; // battleground type id
uint8 ArenaType; uint8 ArenaType; // 2v2, 3v3, 5v5 or 0 when BG
}; uint32 ArenaTeamId; // team id if rated match
uint32 JoinTime; // time when group was added
struct PlayersCount uint32 IsInvitedToBGInstanceGUID; // was invited to certain BG
{ uint32 ArenaTeamRating; // if rated match, inited to the rating of the team
uint32 Alliance;
uint32 Horde;
};
template<class _Kty, class _Ty> class bgqueue: public std::map<_Kty, _Ty>
{
public:
uint32 Alliance;
uint32 Horde;
//bool Ready; // not used now
//uint32 AverageTime; //not already implemented (it should be average time in queue for last 10 players)
}; };
class BattleGround;
class BattleGroundQueue class BattleGroundQueue
{ {
public: public:
BattleGroundQueue(); BattleGroundQueue();
~BattleGroundQueue(); ~BattleGroundQueue();
/*
uint32 GetType();
void SetType(uint32 type);*/
void Update(uint32 bgTypeId, uint32 queue_id); void Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype = 0, bool isRated = false, uint32 minRating = 0);
void AddPlayer(Player *plr, uint32 bgTypeId); GroupQueueInfo * AddGroup(Player * leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 ArenaRating, uint32 ArenaTeamId = 0);
void AddPlayer(Player *plr, GroupQueueInfo * ginfo);
void RemovePlayer(uint64 guid, bool decreaseInvitedCount); void RemovePlayer(uint64 guid, bool decreaseInvitedCount);
void DecreaseGroupLength(uint32 queueId, uint32 AsGroup);
void BGEndedRemoveInvites(BattleGround * bg);
typedef bgqueue<uint64, PlayerQueueInfo> QueuedPlayersMap; typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap;
QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES]; QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES];
typedef std::list<uint64> PlayerGuidsSortedByTimeQueue;
PlayerGuidsSortedByTimeQueue m_PlayersSortedByWaitTime[MAX_BATTLEGROUND_QUEUES]; typedef std::list<GroupQueueInfo*> QueuedGroupsList;
QueuedGroupsList m_QueuedGroups[MAX_BATTLEGROUND_QUEUES];
// class to hold pointers to the groups eligible for a specific selection pool building mode
class EligibleGroups : public std::list<GroupQueueInfo *>
{
public:
void Init(QueuedGroupsList * source, uint32 BgTypeId, uint32 side, uint32 MaxPlayers, uint8 ArenaType = 0, bool IsRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0);
void RemoveGroup(GroupQueueInfo * ginfo);
};
EligibleGroups m_EligibleGroups;
// class to select and invite groups to bg
class SelectionPool
{
public:
void Init();
void AddGroup(GroupQueueInfo * group);
GroupQueueInfo * GetMaximalGroup();
void RemoveGroup(GroupQueueInfo * group);
uint32 GetPlayerCount() const {return PlayerCount;}
public:
std::list<GroupQueueInfo *> SelectedGroups;
private:
uint32 PlayerCount;
GroupQueueInfo * MaxGroup;
};
enum SelectionPoolBuildMode
{
NORMAL_ALLIANCE,
NORMAL_HORDE,
ONESIDE_ALLIANCE_TEAM1,
ONESIDE_ALLIANCE_TEAM2,
ONESIDE_HORDE_TEAM1,
ONESIDE_HORDE_TEAM2,
NUM_SELECTION_POOL_TYPES
};
SelectionPool m_SelectionPools[NUM_SELECTION_POOL_TYPES];
bool BuildSelectionPool(uint32 bgTypeId, uint32 queue_id, uint32 MinPlayers, uint32 MaxPlayers, SelectionPoolBuildMode mode, uint8 ArenaType = 0, bool isRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0);
private:
bool InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side);
}; };
/* /*
@@ -96,7 +143,6 @@ class BGQueueInviteEvent : public BasicEvent
private: private:
uint64 m_PlayerGuid; uint64 m_PlayerGuid;
uint32 m_BgInstanceGUID; uint32 m_BgInstanceGUID;
}; };
/* /*
@@ -116,7 +162,6 @@ class BGQueueRemoveEvent : public BasicEvent
uint32 m_PlayersTeam; uint32 m_PlayersTeam;
}; };
class BattleGroundMgr class BattleGroundMgr
{ {
public: public:
@@ -132,18 +177,18 @@ class BattleGroundMgr
void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId); void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId);
void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value); void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg); void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg);
void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2); void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype = 0, uint8 israted = 0);
void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid); void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid);
/* Player invitation */ /* Player invitation */
// called from Queue update, or from Addplayer to queue // called from Queue update, or from Addplayer to queue
void InvitePlayer(Player* plr, uint32 bgInstanceGUID); void InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team);
/* Battlegrounds */ /* Battlegrounds */
BattleGroundSet::iterator GetBattleGroundsBegin() { return m_BattleGrounds.begin(); }; BattleGroundSet::iterator GetBattleGroundsBegin() { return m_BattleGrounds.begin(); };
BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); }; BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); };
BattleGround* GetBattleGround(uint8 ID) BattleGround* GetBattleGround(uint32 ID)
{ {
BattleGroundSet::iterator i = m_BattleGrounds.find(ID); BattleGroundSet::iterator i = m_BattleGrounds.find(ID);
if(i != m_BattleGrounds.end()) if(i != m_BattleGrounds.end())
@@ -152,9 +197,13 @@ class BattleGroundMgr
return NULL; return NULL;
}; };
BattleGround * GetBattleGroundTemplate(uint32 bgTypeId);
BattleGround * CreateNewBattleGround(uint32 bgTypeId);
uint32 CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO); uint32 CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO);
inline void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; }; inline void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; };
void RemoveBattleGround(uint32 instanceID);
void CreateInitialBattleGrounds(); void CreateInitialBattleGrounds();
@@ -162,16 +211,39 @@ class BattleGroundMgr
/* Battleground queues */ /* Battleground queues */
//these queues are instantiated when creating BattlegroundMrg //these queues are instantiated when creating BattlegroundMrg
BattleGroundQueue m_BattleGroundQueues[MAX_BATTLEGROUND_TYPES]; // public, because we need to access them in BG handler code BattleGroundQueue m_BattleGroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; // public, because we need to access them in BG handler code
BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES]; BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES];
void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid); void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid);
bool IsArenaType(uint32 bgTypeId) const;
bool IsBattleGroundType(uint32 bgTypeId) const;
uint32 BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const;
uint32 BGTemplateId(uint32 bgQueueTypeId) const;
uint8 BGArenaType(uint32 bgQueueTypeId) const;
uint32 GetMaxRatingDifference() const {return m_MaxRatingDifference;}
uint32 GetRatingDiscardTimer() const {return m_RatingDiscardTimer;}
void InitAutomaticArenaPointDistribution();
void DistributeArenaPoints();
uint32 GetPrematureFinishTime() const {return m_PrematureFinishTimer;}
void ToggleArenaTesting();
const bool isArenaTesting() const { return m_ArenaTesting; }
private: private:
/* Battlegrounds */ /* Battlegrounds */
BattleGroundSet m_BattleGrounds; BattleGroundSet m_BattleGrounds;
uint32 m_MaxRatingDifference;
uint32 m_RatingDiscardTimer;
uint32 m_NextRatingDiscardUpdate;
bool m_AutoDistributePoints;
uint64 m_NextAutoDistributionTime;
uint32 m_AutoDistributionTimeChecker;
uint32 m_PrematureFinishTimer;
bool m_ArenaTesting;
}; };
#define sBattleGroundMgr MaNGOS::Singleton<BattleGroundMgr>::Instance() #define sBattleGroundMgr MaNGOS::Singleton<BattleGroundMgr>::Instance()
+57 -12
View File
@@ -47,6 +47,12 @@ void BattleGroundNA::Update(time_t diff)
if (!(m_Events & 0x01)) if (!(m_Events & 0x01))
{ {
m_Events |= 0x01; m_Events |= 0x01;
// setup here, only when at least one player has ported to the map
if(!SetupBattleGround())
{
EndNow();
return;
}
for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++) for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY); SpawnBGObject(i, RESPAWN_IMMEDIATELY);
@@ -73,6 +79,9 @@ void BattleGroundNA::Update(time_t diff)
for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++) for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++)
DoorOpen(i); DoorOpen(i);
for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; i++)
SpawnBGObject(i, 60);
SendMessageToAll(LANG_ARENA_BEGUN); SendMessageToAll(LANG_ARENA_BEGUN);
SetStatus(STATUS_IN_PROGRESS); SetStatus(STATUS_IN_PROGRESS);
SetStartDelayTime(0); SetStartDelayTime(0);
@@ -80,6 +89,11 @@ void BattleGroundNA::Update(time_t diff)
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player *plr = objmgr.GetPlayer(itr->first)) if(Player *plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
} }
} }
@@ -96,11 +110,23 @@ void BattleGroundNA::AddPlayer(Player *plr)
BattleGroundNAScore* sc = new BattleGroundNAScore; BattleGroundNAScore* sc = new BattleGroundNAScore;
m_PlayerScores[plr->GetGUID()] = sc; m_PlayerScores[plr->GetGUID()] = sc;
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
} }
void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{ {
if(GetStatus() == STATUS_WAIT_LEAVE)
return;
UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
} }
void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
@@ -114,17 +140,27 @@ void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
return; return;
} }
BattleGround::HandleKillPlayer(player, killer); BattleGround::HandleKillPlayer(player,killer);
uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam()); UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
++m_TeamKills[killer_team_index]; // add kills to killer's team if(!GetAlivePlayersCountByTeam(ALLIANCE))
if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam()))
{ {
// all opponents killed // all opponents killed
EndBattleGround(killer->GetTeam()); EndBattleGround(HORDE);
} }
else if(!GetAlivePlayersCountByTeam(HORDE))
{
// all opponents killed
EndBattleGround(ALLIANCE);
}
}
bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
{
player->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player->GetOrientation(),false);
return true;
} }
void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
@@ -149,19 +185,28 @@ void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
// HandleTriggerBuff(buff_guid,Source); // HandleTriggerBuff(buff_guid,Source);
} }
void BattleGroundNA::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
data << uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
data << uint32(0xa11) << uint32(1); // 9
}
void BattleGroundNA::ResetBGSubclass() void BattleGroundNA::ResetBGSubclass()
{ {
m_TeamKills[BG_TEAM_ALLIANCE] = 0;
m_TeamKills[BG_TEAM_HORDE] = 0;
} }
bool BattleGroundNA::SetupBattleGround() bool BattleGroundNA::SetupBattleGround()
{ {
// gates // gates
if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY) if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)) || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941, 2895.250000, 13.052700, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
|| !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078, 2946.350098, 13.051300, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
{ {
sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!"); sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!");
return false; return false;
+8 -5
View File
@@ -26,7 +26,9 @@ enum BattleGroundNAObjectTypes
BG_NA_OBJECT_DOOR_2 = 1, BG_NA_OBJECT_DOOR_2 = 1,
BG_NA_OBJECT_DOOR_3 = 2, BG_NA_OBJECT_DOOR_3 = 2,
BG_NA_OBJECT_DOOR_4 = 3, BG_NA_OBJECT_DOOR_4 = 3,
BG_NA_OBJECT_MAX = 4 BG_NA_OBJECT_BUFF_1 = 4,
BG_NA_OBJECT_BUFF_2 = 5,
BG_NA_OBJECT_MAX = 6
}; };
enum BattleGroundNAObjects enum BattleGroundNAObjects
@@ -34,7 +36,9 @@ enum BattleGroundNAObjects
BG_NA_OBJECT_TYPE_DOOR_1 = 183978, BG_NA_OBJECT_TYPE_DOOR_1 = 183978,
BG_NA_OBJECT_TYPE_DOOR_2 = 183980, BG_NA_OBJECT_TYPE_DOOR_2 = 183980,
BG_NA_OBJECT_TYPE_DOOR_3 = 183977, BG_NA_OBJECT_TYPE_DOOR_3 = 183977,
BG_NA_OBJECT_TYPE_DOOR_4 = 183979 BG_NA_OBJECT_TYPE_DOOR_4 = 183979,
BG_NA_OBJECT_TYPE_BUFF_1 = 184663,
BG_NA_OBJECT_TYPE_BUFF_2 = 184664
}; };
class BattleGroundNAScore : public BattleGroundScore class BattleGroundNAScore : public BattleGroundScore
@@ -61,9 +65,8 @@ class BattleGroundNA : public BattleGround
void HandleAreaTrigger(Player *Source, uint32 Trigger); void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleGround(); bool SetupBattleGround();
virtual void ResetBGSubclass(); virtual void ResetBGSubclass();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer); void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
private:
uint32 m_TeamKills[2]; // count of kills for each team
}; };
#endif #endif
+56 -10
View File
@@ -47,6 +47,13 @@ void BattleGroundRL::Update(time_t diff)
{ {
m_Events |= 0x01; m_Events |= 0x01;
// setup here, only when at least one player has ported to the map
if(!SetupBattleGround())
{
EndNow();
return;
}
for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY); SpawnBGObject(i, RESPAWN_IMMEDIATELY);
@@ -73,6 +80,9 @@ void BattleGroundRL::Update(time_t diff)
for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
DoorOpen(i); DoorOpen(i);
for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++)
SpawnBGObject(i, 60);
SendMessageToAll(LANG_ARENA_BEGUN); SendMessageToAll(LANG_ARENA_BEGUN);
SetStatus(STATUS_IN_PROGRESS); SetStatus(STATUS_IN_PROGRESS);
SetStartDelayTime(0); SetStartDelayTime(0);
@@ -80,6 +90,11 @@ void BattleGroundRL::Update(time_t diff)
for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
if(Player *plr = objmgr.GetPlayer(itr->first)) if(Player *plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
} }
} }
@@ -96,11 +111,23 @@ void BattleGroundRL::AddPlayer(Player *plr)
BattleGroundRLScore* sc = new BattleGroundRLScore; BattleGroundRLScore* sc = new BattleGroundRLScore;
m_PlayerScores[plr->GetGUID()] = sc; m_PlayerScores[plr->GetGUID()] = sc;
UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
} }
void BattleGroundRL::RemovePlayer(Player *plr, uint64 guid) void BattleGroundRL::RemovePlayer(Player *plr, uint64 guid)
{ {
if(GetStatus() == STATUS_WAIT_LEAVE)
return;
UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
} }
void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
@@ -114,17 +141,27 @@ void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
return; return;
} }
BattleGround::HandleKillPlayer(player, killer); BattleGround::HandleKillPlayer(player,killer);
uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam()); UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
++m_TeamKills[killer_team_index]; // add kills to killer's team if(!GetAlivePlayersCountByTeam(ALLIANCE))
if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam()))
{ {
// all opponents killed // all opponents killed
EndBattleGround(killer->GetTeam()); EndBattleGround(HORDE);
} }
else if(!GetAlivePlayersCountByTeam(HORDE))
{
// all opponents killed
EndBattleGround(ALLIANCE);
}
}
bool BattleGroundRL::HandlePlayerUnderMap(Player *player)
{
player->TeleportTo(GetMapId(),1285.810547,1667.896851,39.957642,player->GetOrientation(),false);
return true;
} }
void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger) void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
@@ -150,17 +187,26 @@ void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
// HandleTriggerBuff(buff_guid,Source); // HandleTriggerBuff(buff_guid,Source);
} }
void BattleGroundRL::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(0xbb8) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
data << uint32(0xbb9) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
data << uint32(0xbba) << uint32(1); // 9
}
void BattleGroundRL::ResetBGSubclass() void BattleGroundRL::ResetBGSubclass()
{ {
m_TeamKills[BG_TEAM_ALLIANCE] = 0;
m_TeamKills[BG_TEAM_HORDE] = 0;
} }
bool BattleGroundRL::SetupBattleGround() bool BattleGroundRL::SetupBattleGround()
{ {
// gates // gates
if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561f, 1601.938f, 31.60557f, -1.457349f, 0, 0, -0.6658813f, 0.7460576f, RESPAWN_IMMEDIATELY) if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648f, 1730.557f, 31.60557f, 1.684245f, 0, 0, 0.7460582f, 0.6658807f, RESPAWN_IMMEDIATELY)) || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
|| !AddObject(BG_RL_OBJECT_BUFF_2, BG_RL_OBJECT_TYPE_BUFF_2, 1243.300049, 1699.170044, 34.872601, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
{ {
sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!"); sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!");
return false; return false;
+8 -5
View File
@@ -24,13 +24,17 @@ enum BattleGroundRLObjectTypes
{ {
BG_RL_OBJECT_DOOR_1 = 0, BG_RL_OBJECT_DOOR_1 = 0,
BG_RL_OBJECT_DOOR_2 = 1, BG_RL_OBJECT_DOOR_2 = 1,
BG_RL_OBJECT_MAX = 2 BG_RL_OBJECT_BUFF_1 = 2,
BG_RL_OBJECT_BUFF_2 = 3,
BG_RL_OBJECT_MAX = 4
}; };
enum BattleGroundRLObjects enum BattleGroundRLObjects
{ {
BG_RL_OBJECT_TYPE_DOOR_1 = 185918, BG_RL_OBJECT_TYPE_DOOR_1 = 185918,
BG_RL_OBJECT_TYPE_DOOR_2 = 185917 BG_RL_OBJECT_TYPE_DOOR_2 = 185917,
BG_RL_OBJECT_TYPE_BUFF_1 = 184663,
BG_RL_OBJECT_TYPE_BUFF_2 = 184664
}; };
class BattleGroundRLScore : public BattleGroundScore class BattleGroundRLScore : public BattleGroundScore
@@ -57,9 +61,8 @@ class BattleGroundRL : public BattleGround
void HandleAreaTrigger(Player *Source, uint32 Trigger); void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleGround(); bool SetupBattleGround();
virtual void ResetBGSubclass(); virtual void ResetBGSubclass();
virtual void FillInitialWorldStates(WorldPacket &d);
void HandleKillPlayer(Player* player, Player *killer); void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
private:
uint32 m_TeamKills[2]; // count of kills for each team
}; };
#endif #endif
+33 -1
View File
@@ -49,6 +49,13 @@ void BattleGroundWS::Update(time_t diff)
{ {
m_Events |= 0x01; m_Events |= 0x01;
// setup here, only when at least one player has ported to the map
if(!SetupBattleGround())
{
EndNow();
return;
}
for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++) for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++)
{ {
SpawnBGObject(i, RESPAWN_IMMEDIATELY); SpawnBGObject(i, RESPAWN_IMMEDIATELY);
@@ -285,7 +292,32 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
{ {
// Drop allowed in any BG state if(GetStatus() != STATUS_IN_PROGRESS)
{
// if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
// just take off the aura
if(Source->GetTeam() == ALLIANCE)
{
if(!this->IsHordeFlagPickedup())
return;
if(GetHordeFlagPickerGUID() == Source->GetGUID())
{
SetHordeFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
}
}
else
{
if(!this->IsAllianceFlagPickedup())
return;
if(GetAllianceFlagPickerGUID() == Source->GetGUID())
{
SetAllianceFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
}
}
return;
}
const char *message = ""; const char *message = "";
uint8 type = 0; uint8 type = 0;
+2
View File
@@ -163,6 +163,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "Mod32Value", SEC_ADMINISTRATOR, &ChatHandler::HandleMod32Value, "", NULL }, { "Mod32Value", SEC_ADMINISTRATOR, &ChatHandler::HandleMod32Value, "", NULL },
{ "anim", SEC_GAMEMASTER, &ChatHandler::HandleAnimCommand, "", NULL }, { "anim", SEC_GAMEMASTER, &ChatHandler::HandleAnimCommand, "", NULL },
{ "lootrecipient", SEC_GAMEMASTER, &ChatHandler::HandleGetLootRecipient, "", NULL }, { "lootrecipient", SEC_GAMEMASTER, &ChatHandler::HandleGetLootRecipient, "", NULL },
{ "arena", SEC_ADMINISTRATOR, &ChatHandler::HandleDebugArenaCommand, "", NULL },
{ NULL, 0, NULL, "", NULL } { NULL, 0, NULL, "", NULL }
}; };
@@ -511,6 +512,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "cometome", SEC_ADMINISTRATOR, &ChatHandler::HandleComeToMeCommand, "", NULL }, { "cometome", SEC_ADMINISTRATOR, &ChatHandler::HandleComeToMeCommand, "", NULL },
{ "damage", SEC_ADMINISTRATOR, &ChatHandler::HandleDamageCommand, "", NULL }, { "damage", SEC_ADMINISTRATOR, &ChatHandler::HandleDamageCommand, "", NULL },
{ "combatstop", SEC_GAMEMASTER, &ChatHandler::HandleCombatStopCommand, "", NULL }, { "combatstop", SEC_GAMEMASTER, &ChatHandler::HandleCombatStopCommand, "", NULL },
{ "flusharenapoints", SEC_ADMINISTRATOR, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL },
{ NULL, 0, NULL, "", NULL } { NULL, 0, NULL, "", NULL }
}; };
+2
View File
@@ -380,6 +380,7 @@ class ChatHandler
bool HandleCastTargetCommand(const char *args); bool HandleCastTargetCommand(const char *args);
bool HandleComeToMeCommand(const char *args); bool HandleComeToMeCommand(const char *args);
bool HandleCombatStopCommand(const char *args); bool HandleCombatStopCommand(const char *args);
bool HandleFlushArenaPointsCommand(const char *args);
//! Development Commands //! Development Commands
bool HandleSetValue(const char* args); bool HandleSetValue(const char* args);
@@ -392,6 +393,7 @@ class ChatHandler
bool HandleSaveAllCommand(const char* args); bool HandleSaveAllCommand(const char* args);
bool HandleGetItemState(const char * args); bool HandleGetItemState(const char * args);
bool HandleGetLootRecipient(const char * args); bool HandleGetLootRecipient(const char * args);
bool HandleDebugArenaCommand(const char * args);
Player* getSelectedPlayer(); Player* getSelectedPlayer();
Creature* getSelectedCreature(); Creature* getSelectedCreature();
+48
View File
@@ -1244,6 +1244,54 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed )
SendUpdate(); SendUpdate();
} }
uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
{
// check for min / max count
uint32 memberscount = GetMembersCount();
if(memberscount < MinPlayerCount)
return BG_JOIN_ERR_GROUP_NOT_ENOUGH;
if(memberscount > MaxPlayerCount)
return BG_JOIN_ERR_GROUP_TOO_MANY;
// get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)
Player * reference = GetFirstMember()->getSource();
// no reference found, can't join this way
if(!reference)
return BG_JOIN_ERR_OFFLINE_MEMBER;
uint32 bgQueueId = reference->GetBattleGroundQueueIdFromLevel();
uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
uint32 team = reference->GetTeam();
// check every member of the group to be able to join
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
// offline member? don't let join
if(!member)
return BG_JOIN_ERR_OFFLINE_MEMBER;
// don't allow cross-faction join as group
if(member->GetTeam() != team)
return BG_JOIN_ERR_MIXED_FACTION;
// not in the same battleground level braket, don't let join
if(member->GetBattleGroundQueueIdFromLevel() != bgQueueId)
return BG_JOIN_ERR_MIXED_LEVELS;
// don't let join rated matches if the arena team id doesn't match
if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)
return BG_JOIN_ERR_MIXED_ARENATEAM;
// don't let join if someone from the group is already in that bg queue
if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueType))
return BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE;
// check for deserter debuff in case not arena queue
if(bgTypeId != BATTLEGROUND_AA && !member->CanJoinToBattleground())
return BG_JOIN_ERR_GROUP_DESERTER;
// check if member can join any more battleground queues
if(!member->HasFreeBattleGroundQueueId())
return BG_JOIN_ERR_ALL_QUEUES_USED;
}
return BG_JOIN_ERR_OK;
}
//=================================================== //===================================================
//============== Roll =============================== //============== Roll ===============================
//=================================================== //===================================================
+1
View File
@@ -232,6 +232,7 @@ class MANGOS_DLL_SPEC Group
SendUpdate(); SendUpdate();
} }
void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; } void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
uint32 CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
void ChangeMembersGroup(const uint64 &guid, const uint8 &group); void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
void ChangeMembersGroup(Player *player, const uint8 &group); void ChangeMembersGroup(Player *player, const uint8 &group);
+21 -2
View File
@@ -607,8 +607,27 @@ enum MangosStrings
LANG_PLAYER_DND_DEFAULT = 709, LANG_PLAYER_DND_DEFAULT = 709,
LANG_PLAYER_AFK_DEFAULT = 710, LANG_PLAYER_AFK_DEFAULT = 710,
LANG_BG_QUEUE_ANNOUNCE_SELF = 711, LANG_BG_GROUP_TOO_LARGE = 711,
LANG_BG_QUEUE_ANNOUNCE_WORLD = 712, LANG_ARENA_GROUP_TOO_LARGE = 712,
LANG_ARENA_YOUR_TEAM_ONLY = 713,
LANG_ARENA_NOT_ENOUGH_PLAYERS = 714,
LANG_ARENA_GOLD_WINS = 715,
LANG_ARENA_GREEN_WINS = 716,
LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING = 717,
LANG_BG_GROUP_OFFLINE_MEMBER = 718,
LANG_BG_GROUP_MIXED_FACTION = 719,
LANG_BG_GROUP_MIXED_LEVELS = 720,
LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE = 721,
LANG_BG_GROUP_MEMBER_DESERTER = 722,
LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS = 723,
LANG_CANNOT_TELE_TO_BG = 724,
LANG_CANNOT_SUMMON_TO_BG = 725,
LANG_CANNOT_GO_TO_BG_GM = 726,
LANG_CANNOT_GO_TO_BG_FROM_BG = 727,
LANG_ARENA_TESTING = 728
}; };
#endif #endif
+52 -3
View File
@@ -315,7 +315,14 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
Map* pMap = MapManager::Instance().GetMap(m_session->GetPlayer()->GetMapId(),m_session->GetPlayer()); Map* pMap = MapManager::Instance().GetMap(m_session->GetPlayer()->GetMapId(),m_session->GetPlayer());
if(pMap->Instanceable()) if(pMap->IsBattleGroundOrArena())
{
// cannot summon to bg
SendSysMessage(LANG_CANNOT_SUMMON_TO_BG);
SetSentErrorMessage(true);
return false;
}
else if(pMap->IsDungeon())
{ {
Map* cMap = MapManager::Instance().GetMap(chr->GetMapId(),chr); Map* cMap = MapManager::Instance().GetMap(chr->GetMapId(),chr);
if( cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId() ) if( cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId() )
@@ -401,7 +408,27 @@ bool ChatHandler::HandleGonameCommand(const char* args)
if (chr) if (chr)
{ {
Map* cMap = MapManager::Instance().GetMap(chr->GetMapId(),chr); Map* cMap = MapManager::Instance().GetMap(chr->GetMapId(),chr);
if(cMap->Instanceable()) if(cMap->IsBattleGroundOrArena())
{
// only allow if gm mode is on
if (!_player->isGameMaster())
{
SendSysMessage(LANG_CANNOT_GO_TO_BG_GM);
SetSentErrorMessage(true);
return false;
}
// if already in a bg, don't let port to other
else if (_player->GetBattleGroundId())
{
SendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG);
SetSentErrorMessage(true);
return false;
}
// all's well, set bg id
// when porting out from the bg, it will be reset to 0
_player->SetBattleGroundId(chr->GetBattleGroundId());
}
else if(cMap->IsDungeon())
{ {
Map* pMap = MapManager::Instance().GetMap(_player->GetMapId(),_player); Map* pMap = MapManager::Instance().GetMap(_player->GetMapId(),_player);
@@ -1585,7 +1612,6 @@ bool ChatHandler::HandleTeleCommand(const char * args)
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r // id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = extractGameTeleFromLink((char*)args); GameTele const* tele = extractGameTeleFromLink((char*)args);
if (!tele) if (!tele)
{ {
SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
@@ -1593,6 +1619,14 @@ bool ChatHandler::HandleTeleCommand(const char * args)
return false; return false;
} }
MapEntry const * me = sMapStore.LookupEntry(tele->mapId);
if(!me || me->IsBattleGroundOrArena())
{
SendSysMessage(LANG_CANNOT_TELE_TO_BG);
SetSentErrorMessage(true);
return false;
}
// stop flight if need // stop flight if need
if(_player->isInFlight()) if(_player->isInFlight())
{ {
@@ -1865,6 +1899,14 @@ bool ChatHandler::HandleNameTeleCommand(const char * args)
return false; return false;
} }
MapEntry const * me = sMapStore.LookupEntry(tele->mapId);
if(!me || me->IsBattleGroundOrArena())
{
SendSysMessage(LANG_CANNOT_TELE_TO_BG);
SetSentErrorMessage(true);
return false;
}
Player *chr = objmgr.GetPlayer(name.c_str()); Player *chr = objmgr.GetPlayer(name.c_str());
if (chr) if (chr)
{ {
@@ -1927,6 +1969,13 @@ bool ChatHandler::HandleGroupTeleCommand(const char * args)
return false; return false;
} }
MapEntry const * me = sMapStore.LookupEntry(tele->mapId);
if(!me || me->IsBattleGroundOrArena())
{
SendSysMessage(LANG_CANNOT_TELE_TO_BG);
SetSentErrorMessage(true);
return false;
}
Group *grp = player->GetGroup(); Group *grp = player->GetGroup();
if(!grp) if(!grp)
{ {
+7
View File
@@ -46,6 +46,7 @@
#include "Config/ConfigEnv.h" #include "Config/ConfigEnv.h"
#include "Util.h" #include "Util.h"
#include "ItemEnchantmentMgr.h" #include "ItemEnchantmentMgr.h"
#include "BattleGroundMgr.h"
#include "InstanceSaveMgr.h" #include "InstanceSaveMgr.h"
#include "InstanceData.h" #include "InstanceData.h"
@@ -5457,3 +5458,9 @@ bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/)
((InstanceMap*)map)->GetInstanceData()->SaveToDB(); ((InstanceMap*)map)->GetInstanceData()->SaveToDB();
return true; return true;
} }
bool ChatHandler::HandleFlushArenaPointsCommand(const char * /*args*/)
{
sBattleGroundMgr.DistributeArenaPoints();
return true;
}
+11 -1
View File
@@ -141,7 +141,17 @@ Map* MapInstanced::GetInstance(const WorldObject* obj)
uint32 NewInstanceId = 0; // instanceId of the resulting map uint32 NewInstanceId = 0; // instanceId of the resulting map
Player* player = (Player*)obj; Player* player = (Player*)obj;
// TODO: battlegrounds and arenas if(IsBattleGroundOrArena())
{
// instantiate or find existing bg map for player
// the instance id is set in battlegroundid
NewInstanceId = player->GetBattleGroundId();
assert(NewInstanceId);
map = _FindMap(NewInstanceId);
if(!map)
map = CreateBattleGround(NewInstanceId);
return map;
}
InstancePlayerBind *pBind = player->GetBoundInstance(GetId(), player->GetDifficulty()); InstancePlayerBind *pBind = player->GetBoundInstance(GetId(), player->GetDifficulty());
InstanceSave *pSave = pBind ? pBind->save : NULL; InstanceSave *pSave = pBind ? pBind->save : NULL;
+1 -1
View File
@@ -107,7 +107,7 @@ MapManager::_GetBaseMap(uint32 id)
Guard guard(*this); Guard guard(*this);
const MapEntry* entry = sMapStore.LookupEntry(id); const MapEntry* entry = sMapStore.LookupEntry(id);
if (entry && entry->IsDungeon()) if (entry && entry->Instanceable())
{ {
m = new MapInstanced(id, i_gridCleanUpDelay, 0); m = new MapInstanced(id, i_gridCleanUpDelay, 0);
} }
+4
View File
@@ -846,6 +846,10 @@ void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
if (GetPlayer()->isAlive()) if (GetPlayer()->isAlive())
return; return;
if (BattleGround * bg = _player->GetBattleGround())
if(bg->isArena())
return;
// body not released yet // body not released yet
if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return; return;
+19 -4
View File
@@ -130,22 +130,28 @@ void WorldSession::HandleMoveWorldportAckOpcode()
_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// battleground state preper // battleground state preper
if(_player->InBattleGround()) // only add to bg group and object, if the player was invited (else he entered through command)
if(_player->InBattleGround() && _player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
{ {
BattleGround *bg = _player->GetBattleGround(); BattleGround *bg = _player->GetBattleGround();
if(bg) if(bg)
{ {
bg->AddPlayer(_player);
if(bg->GetMapId() == _player->GetMapId()) // we teleported to bg if(bg->GetMapId() == _player->GetMapId()) // we teleported to bg
{ {
if(!bg->GetBgRaid(_player->GetTeam())) // first player joined // get the team this way, because arenas might 'override' the teams.
uint32 team = bg->GetPlayerTeam(_player->GetGUID());
if(!team)
team = _player->GetTeam();
if(!bg->GetBgRaid(team)) // first player joined
{ {
Group *group = new Group; Group *group = new Group;
bg->SetBgRaid(_player->GetTeam(), group); bg->SetBgRaid(team, group);
group->Create(_player->GetGUIDLow(), _player->GetName()); group->Create(_player->GetGUIDLow(), _player->GetName());
} }
else // raid already exist else // raid already exist
{ {
bg->GetBgRaid(_player->GetTeam())->AddMember(_player->GetGUID(), _player->GetName()); bg->GetBgRaid(team)->AddMember(_player->GetGUID(), _player->GetName());
} }
} }
} }
@@ -364,6 +370,14 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if(movementInfo.z < -500.0f) if(movementInfo.z < -500.0f)
{
if(GetPlayer()->InBattleGround()
&& GetPlayer()->GetBattleGround()
&& GetPlayer()->GetBattleGround()->HandlePlayerUnderMap(_player))
{
// do nothing, the handle already did if returned true
}
else
{ {
// NOTE: this is actually called many times while falling // NOTE: this is actually called many times while falling
// even after the player has been teleported away // even after the player has been teleported away
@@ -380,6 +394,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
// cancel the death timer here if started // cancel the death timer here if started
GetPlayer()->RepopAtGraveyard(); GetPlayer()->RepopAtGraveyard();
} }
}
} }
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
+2
View File
@@ -310,6 +310,8 @@ class ObjectMgr
ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const; ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const;
void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); } void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); }
void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); } void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); }
ArenaTeamSet::iterator GetArenaTeamSetBegin() { return mArenaTeamSet.begin(); }
ArenaTeamSet::iterator GetArenaTeamSetEnd() { return mArenaTeamSet.end(); }
static CreatureInfo const *GetCreatureTemplate( uint32 id ); static CreatureInfo const *GetCreatureTemplate( uint32 id );
CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid ); CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
+64 -18
View File
@@ -346,8 +346,8 @@ Player::Player (WorldSession *session): Unit()
m_bgBattleGroundID = 0; m_bgBattleGroundID = 0;
for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; j++) for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; j++)
{ {
m_bgBattleGroundQueueID[j].bgType = 0; m_bgBattleGroundQueueID[j].bgQueueType = 0;
m_bgBattleGroundQueueID[j].invited = false; m_bgBattleGroundQueueID[j].invitedToInstance = 0;
} }
m_bgTeam = 0; m_bgTeam = 0;
@@ -1439,7 +1439,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
MapEntry const* mEntry = sMapStore.LookupEntry(mapid); MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
// don't let enter battlegrounds without assigned battleground id (for example through areatrigger)... // don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
if(!InBattleGround() && mEntry->IsBattleGround() && !GetSession()->GetSecurity()) // don't let gm level > 1 either
if(!InBattleGround() && mEntry->IsBattleGroundOrArena())
return false; return false;
bool tbc = GetSession()->IsTBC() && sWorld.getConfig(CONFIG_EXPANSION) > 0; bool tbc = GetSession()->IsTBC() && sWorld.getConfig(CONFIG_EXPANSION) > 0;
@@ -3454,6 +3455,29 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
guild->DelMember(guid); guild->DelMember(guid);
} }
// remove from arena teams
uint32 at_id = GetArenaTeamIdFromDB(playerguid,ARENA_TEAM_2v2);
if(at_id != 0)
{
ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
if(at)
at->DelMember(playerguid);
}
at_id = GetArenaTeamIdFromDB(playerguid,ARENA_TEAM_3v3);
if(at_id != 0)
{
ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
if(at)
at->DelMember(playerguid);
}
at_id = GetArenaTeamIdFromDB(playerguid,ARENA_TEAM_5v5);
if(at_id != 0)
{
ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
if(at)
at->DelMember(playerguid);
}
// the player was uninvited already on logout so just remove from group // the player was uninvited already on logout so just remove from group
QueryResult *resultGroup = CharacterDatabase.PQuery("SELECT leaderGuid FROM group_member WHERE memberGuid='%u'", guid); QueryResult *resultGroup = CharacterDatabase.PQuery("SELECT leaderGuid FROM group_member WHERE memberGuid='%u'", guid);
if(resultGroup) if(resultGroup)
@@ -5883,6 +5907,10 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor)
// need call before fields update to have chance move yesterday data to appropriate fields before today data change. // need call before fields update to have chance move yesterday data to appropriate fields before today data change.
UpdateHonorFields(); UpdateHonorFields();
// do not reward honor in arenas, but return true to enable onkill spellproc
if(InBattleGround() && GetBattleGround() && GetBattleGround()->isArena())
return true;
if(honor <= 0) if(honor <= 0)
{ {
if(!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT)) if(!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
@@ -6046,12 +6074,12 @@ uint32 Player::GetRankFromDB(uint64 guid)
uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type) uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
{ {
// need fix it!
QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid FROM arena_team_member WHERE guid='%u'", GUID_LOPART(guid)); QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid FROM arena_team_member WHERE guid='%u'", GUID_LOPART(guid));
if(result) if(result)
{ {
// init id to 0, check the arena type before assigning a value to id bool found = false;
uint32 id = 0; // init id to find the type of the arenateam
uint32 id = (*result)[0].GetUInt32();
do do
{ {
QueryResult *result2 = CharacterDatabase.PQuery("SELECT type FROM arena_team WHERE arenateamid='%u'", id); QueryResult *result2 = CharacterDatabase.PQuery("SELECT type FROM arena_team WHERE arenateamid='%u'", id);
@@ -6062,13 +6090,13 @@ uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
if(dbtype == type) if(dbtype == type)
{ {
// if the type matches, we've found the id // if the type matches, we've found the id
id = (*result)[0].GetUInt32(); found = true;
break; break;
} }
} }
} while(result->NextRow()); } while(result->NextRow());
delete result; delete result;
return id; if(found) return id;
} }
// no arenateam for the specified guid, return 0 // no arenateam for the specified guid, return 0
return 0; return 0;
@@ -7709,19 +7737,34 @@ void Player::SendInitWorldStates()
data << uint32(0xa5f) << uint32(0x0); // 35 data << uint32(0xa5f) << uint32(0x0); // 35
break; break;
case 3698: // Nagrand Arena case 3698: // Nagrand Arena
if (bg && bg->GetTypeID() == BATTLEGROUND_NA)
bg->FillInitialWorldStates(data);
else
{
data << uint32(0xa0f) << uint32(0x0); // 7 data << uint32(0xa0f) << uint32(0x0); // 7
data << uint32(0xa10) << uint32(0x0); // 8 data << uint32(0xa10) << uint32(0x0); // 8
data << uint32(0xa11) << uint32(0x0); // 9 data << uint32(0xa11) << uint32(0x0); // 9 show
}
break; break;
case 3702: // Blade's Edge Arena case 3702: // Blade's Edge Arena
data << uint32(0x9f0) << uint32(0x0); // 7 if (bg && bg->GetTypeID() == BATTLEGROUND_BE)
data << uint32(0x9f1) << uint32(0x0); // 8 bg->FillInitialWorldStates(data);
data << uint32(0x9f3) << uint32(0x0); // 9 else
{
data << uint32(0x9f0) << uint32(0x0); // 7 gold
data << uint32(0x9f1) << uint32(0x0); // 8 green
data << uint32(0x9f3) << uint32(0x0); // 9 show
}
break; break;
case 3968: // Ruins of Lordaeron case 3968: // Ruins of Lordaeron
data << uint32(0xbb8) << uint32(0x0); // 7 if (bg && bg->GetTypeID() == BATTLEGROUND_RL)
data << uint32(0xbb9) << uint32(0x0); // 8 bg->FillInitialWorldStates(data);
data << uint32(0xbba) << uint32(0x0); // 9 else
{
data << uint32(0xbb8) << uint32(0x0); // 7 gold
data << uint32(0xbb9) << uint32(0x0); // 8 green
data << uint32(0xbba) << uint32(0x0); // 9 show
}
break; break;
case 3703: // Shattrath City case 3703: // Shattrath City
break; break;
@@ -14710,8 +14753,10 @@ void Player::SaveToDB()
// first save/honor gain after midnight will also update the player's honor fields // first save/honor gain after midnight will also update the player's honor fields
UpdateHonorFields(); UpdateHonorFields();
// Must saved before enter into BattleGround // players aren't saved on battleground maps
if(InBattleGround()) uint32 mapid = IsBeingTeleported() ? GetTeleportDest().mapid : GetMapId();
const MapEntry * me = sMapStore.LookupEntry(mapid);
if(!me || me->IsBattleGroundOrArena())
return; return;
int is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0; int is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0;
@@ -17460,7 +17505,8 @@ bool Player::InArena() const
bool Player::GetBGAccessByLevel(uint32 bgTypeId) const bool Player::GetBGAccessByLevel(uint32 bgTypeId) const
{ {
BattleGround *bg = sBattleGroundMgr.GetBattleGround(bgTypeId); // get a template bg instead of running one
BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
if(!bg) if(!bg)
return false; return false;
+41 -20
View File
@@ -1802,24 +1802,32 @@ class MANGOS_DLL_SPEC Player : public Unit
static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id); static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id);
uint32 GetBattleGroundQueueIdFromLevel() const; uint32 GetBattleGroundQueueIdFromLevel() const;
uint32 GetBattleGroundQueueId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgType; } bool InBattleGroundQueue() const
uint32 GetBattleGroundQueueIndex(uint32 bgType) const
{ {
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
if (m_bgBattleGroundQueueID[i].bgType == bgType) if (m_bgBattleGroundQueueID[i].bgQueueType != 0)
return true;
return false;
}
uint32 GetBattleGroundQueueId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueType; }
uint32 GetBattleGroundQueueIndex(uint32 bgQueueType) const
{
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
return i; return i;
return PLAYER_MAX_BATTLEGROUND_QUEUES; return PLAYER_MAX_BATTLEGROUND_QUEUES;
} }
bool IsInvitedForBattleGroundType(uint32 bgType) const bool IsInvitedForBattleGroundQueueType(uint32 bgQueueType) const
{ {
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
if (m_bgBattleGroundQueueID[i].bgType == bgType) if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
return m_bgBattleGroundQueueID[i].invited; return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
return PLAYER_MAX_BATTLEGROUND_QUEUES; return PLAYER_MAX_BATTLEGROUND_QUEUES;
} }
bool InBattleGroundQueueForBattleGroundType(uint32 bgType) const bool InBattleGroundQueueForBattleGroundQueueType(uint32 bgQueueType) const
{ {
return GetBattleGroundQueueIndex(bgType) < PLAYER_MAX_BATTLEGROUND_QUEUES; return GetBattleGroundQueueIndex(bgQueueType) < PLAYER_MAX_BATTLEGROUND_QUEUES;
} }
void SetBattleGroundId(uint32 val) { m_bgBattleGroundID = val; } void SetBattleGroundId(uint32 val) { m_bgBattleGroundID = val; }
@@ -1827,34 +1835,47 @@ class MANGOS_DLL_SPEC Player : public Unit
{ {
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{ {
if (m_bgBattleGroundQueueID[i].bgType == 0 || m_bgBattleGroundQueueID[i].bgType == val) if (m_bgBattleGroundQueueID[i].bgQueueType == 0 || m_bgBattleGroundQueueID[i].bgQueueType == val)
{ {
m_bgBattleGroundQueueID[i].bgType = val; m_bgBattleGroundQueueID[i].bgQueueType = val;
m_bgBattleGroundQueueID[i].invited = false; m_bgBattleGroundQueueID[i].invitedToInstance = 0;
return i; return i;
} }
} }
return PLAYER_MAX_BATTLEGROUND_QUEUES; return PLAYER_MAX_BATTLEGROUND_QUEUES;
} }
bool HasFreeBattleGroundQueueId()
{
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
if (m_bgBattleGroundQueueID[i].bgQueueType == 0)
return true;
return false;
}
void RemoveBattleGroundQueueId(uint32 val) void RemoveBattleGroundQueueId(uint32 val)
{ {
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{ {
if (m_bgBattleGroundQueueID[i].bgType == val) if (m_bgBattleGroundQueueID[i].bgQueueType == val)
{ {
m_bgBattleGroundQueueID[i].bgType = 0; m_bgBattleGroundQueueID[i].bgQueueType = 0;
m_bgBattleGroundQueueID[i].invited = false; m_bgBattleGroundQueueID[i].invitedToInstance = 0;
return; return;
} }
} }
} }
void SetInviteForBattleGroundType(uint32 bgType) void SetInviteForBattleGroundQueueType(uint32 bgQueueType, uint32 instanceId)
{ {
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
if (m_bgBattleGroundQueueID[i].bgType == bgType) if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType)
m_bgBattleGroundQueueID[i].invited = true; m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
}
bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
{
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
return true;
return false;
} }
uint32 GetBattleGroundEntryPointMap() const { return m_bgEntryPointMap; } uint32 GetBattleGroundEntryPointMap() const { return m_bgEntryPointMap; }
float GetBattleGroundEntryPointX() const { return m_bgEntryPointX; } float GetBattleGroundEntryPointX() const { return m_bgEntryPointX; }
float GetBattleGroundEntryPointY() const { return m_bgEntryPointY; } float GetBattleGroundEntryPointY() const { return m_bgEntryPointY; }
@@ -2034,8 +2055,8 @@ class MANGOS_DLL_SPEC Player : public Unit
*/ */
struct BgBattleGroundQueueID_Rec struct BgBattleGroundQueueID_Rec
{ {
uint32 bgType; uint32 bgQueueType;
bool invited; uint32 invitedToInstance;
}; };
BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES]; BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
uint32 m_bgEntryPointMap; uint32 m_bgEntryPointMap;
+1 -1
View File
@@ -2518,7 +2518,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
return; return;
} }
if(BattleGround* bg = sBattleGroundMgr.GetBattleGround(bgType)) if(BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(bgType))
bg->SendRewardMarkByMail(player,newitemid,no_space); bg->SendRewardMarkByMail(player,newitemid,no_space);
} }
} }
+35 -19
View File
@@ -593,25 +593,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
((Creature*)pVictim)->SetLootRecipient(this); ((Creature*)pVictim)->SetLootRecipient(this);
if (health <= damage) if (health <= damage)
{ {
// battleground things
if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround()))
{
Player *killed = ((Player*)pVictim);
Player *killer = NULL;
if(GetTypeId() == TYPEID_PLAYER)
killer = ((Player*)this);
else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
{
Unit *owner = GetOwner();
if(owner && owner->GetTypeId() == TYPEID_PLAYER)
killer = ((Player*)owner);
}
if(killer)
if(BattleGround *bg = killed->GetBattleGround())
bg->HandleKillPlayer(killed, killer); // drop flags and etc
}
DEBUG_LOG("DealDamage: victim just died"); DEBUG_LOG("DealDamage: victim just died");
// find player: owner of controlled `this` or `this` itself maybe // find player: owner of controlled `this` or `this` itself maybe
@@ -750,6 +731,25 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
he->DuelComplete(DUEL_INTERUPTED); he->DuelComplete(DUEL_INTERUPTED);
} }
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround()))
{
Player *killed = ((Player*)pVictim);
Player *killer = NULL;
if(GetTypeId() == TYPEID_PLAYER)
killer = ((Player*)this);
else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
{
Unit *owner = GetOwner();
if(owner && owner->GetTypeId() == TYPEID_PLAYER)
killer = ((Player*)owner);
}
if(killer)
if(BattleGround *bg = killed->GetBattleGround())
bg->HandleKillPlayer(killed, killer); // drop flags and etc
}
} }
else // if (health <= damage) else // if (health <= damage)
{ {
@@ -4143,6 +4143,22 @@ void Unit::RemoveAllAuras()
} }
} }
void Unit::RemoveArenaAuras(bool onleave)
{
// in join, remove positive buffs, on end, remove negative
// used to remove positive visible auras in arenas
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
{
if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
&& !iter->second->IsPassive() // don't remove passive auras
&& (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
&& (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
RemoveAura(iter);
else
++iter;
}
}
void Unit::RemoveAllAurasOnDeath() void Unit::RemoveAllAurasOnDeath()
{ {
// used just after dieing to remove all visible auras // used just after dieing to remove all visible auras
+1
View File
@@ -1003,6 +1003,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void RemoveAurasWithDispelType( DispelType type ); void RemoveAurasWithDispelType( DispelType type );
void RemoveAllAuras(); void RemoveAllAuras();
void RemoveArenaAuras(bool onleave = false);
void RemoveAllAurasOnDeath(); void RemoveAllAurasOnDeath();
void DelayAura(uint32 spellId, uint32 effindex, int32 delaytime); void DelayAura(uint32 spellId, uint32 effindex, int32 delaytime);
+8 -2
View File
@@ -629,8 +629,6 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false); m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true); m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", true);
m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true); m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
@@ -770,6 +768,13 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300); m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault("Arena.MaxRatingDifference", 0);
m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault("Arena.RatingDiscardTimer",300000);
m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault("Arena.AutoDistributeInterval", 7);
m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault("BattleGround.PrematureFinishTimer", 0);
m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1); m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{ {
@@ -1156,6 +1161,7 @@ void World::SetInitialWorldSettings()
///- Initialize Battlegrounds ///- Initialize Battlegrounds
sLog.outString( "Starting BattleGround System" ); sLog.outString( "Starting BattleGround System" );
sBattleGroundMgr.CreateInitialBattleGrounds(); sBattleGroundMgr.CreateInitialBattleGrounds();
sBattleGroundMgr.InitAutomaticArenaPointDistribution();
//Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
sLog.outString( "Loading Transports..." ); sLog.outString( "Loading Transports..." );
+5 -2
View File
@@ -101,8 +101,6 @@ enum WorldConfigs
CONFIG_INSTANCE_IGNORE_LEVEL, CONFIG_INSTANCE_IGNORE_LEVEL,
CONFIG_INSTANCE_IGNORE_RAID, CONFIG_INSTANCE_IGNORE_RAID,
CONFIG_BATTLEGROUND_CAST_DESERTER, CONFIG_BATTLEGROUND_CAST_DESERTER,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY,
CONFIG_INSTANCE_RESET_TIME_HOUR, CONFIG_INSTANCE_RESET_TIME_HOUR,
CONFIG_INSTANCE_UNLOAD_DELAY, CONFIG_INSTANCE_UNLOAD_DELAY,
CONFIG_CAST_UNSTUCK, CONFIG_CAST_UNSTUCK,
@@ -159,6 +157,11 @@ enum WorldConfigs
CONFIG_LISTEN_RANGE_SAY, CONFIG_LISTEN_RANGE_SAY,
CONFIG_LISTEN_RANGE_TEXTEMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE,
CONFIG_LISTEN_RANGE_YELL, CONFIG_LISTEN_RANGE_YELL,
CONFIG_ARENA_MAX_RATING_DIFFERENCE,
CONFIG_ARENA_RATING_DISCARD_TIMER,
CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS,
CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS,
CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
CONFIG_VALUE_COUNT CONFIG_VALUE_COUNT
}; };
+7
View File
@@ -30,6 +30,7 @@
#include "GossipDef.h" #include "GossipDef.h"
#include "Language.h" #include "Language.h"
#include "MapManager.h" #include "MapManager.h"
#include "BattleGroundMgr.h"
bool ChatHandler::HandleDebugInArcCommand(const char* /*args*/) bool ChatHandler::HandleDebugInArcCommand(const char* /*args*/)
{ {
@@ -512,3 +513,9 @@ bool ChatHandler::HandleGetItemState(const char* args)
return true; return true;
} }
bool ChatHandler::HandleDebugArenaCommand(const char * /*args*/)
{
sBattleGroundMgr.ToggleArenaTesting();
return true;
}
+3 -2
View File
@@ -471,9 +471,10 @@ struct MapEntry
// Helpers // Helpers
bool IsExpansionMap() const { return addon != 0; } bool IsExpansionMap() const { return addon != 0; }
bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
// NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; } bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool IsRaid() const { return map_type == MAP_RAID; } bool IsRaid() const { return map_type == MAP_RAID; }
bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; } bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
bool IsBattleArena() const { return map_type == MAP_ARENA; } bool IsBattleArena() const { return map_type == MAP_ARENA; }
+40 -12
View File
@@ -437,16 +437,6 @@ LogColors = ""
# Default: 1 (true) # Default: 1 (true)
# 0 (false) # 0 (false)
# #
# Battleground.QueueAnnouncer.Enable
# Enable queue announcer posting to chat
# Default: 1 (true)
# 0 (false)
#
# Battleground.QueueAnnouncer.PlayerOnly
# Enable queue announcer posting to chat
# Default: 0 (false)
# 1 (true)
#
# CastUnstuck # CastUnstuck
# Allow cast or not Unstuck spell at .start or client Help option use # Allow cast or not Unstuck spell at .start or client Help option use
# Default: 1 (true) # Default: 1 (true)
@@ -537,8 +527,6 @@ MaxArenaPoints = 5000
StartPlayerLevel = 1 StartPlayerLevel = 1
ActivateWeather = 1 ActivateWeather = 1
Battleground.CastDeserter = 1 Battleground.CastDeserter = 1
Battleground.QueueAnnouncer.Enable = 1
Battleground.QueueAnnouncer.PlayerOnly = 0
CastUnstuck = 1 CastUnstuck = 1
Instance.IgnoreLevel = 0 Instance.IgnoreLevel = 0
Instance.IgnoreRaid = 0 Instance.IgnoreRaid = 0
@@ -1025,3 +1013,43 @@ Ra.IP = 0.0.0.0
Ra.Port = 3443 Ra.Port = 3443
Ra.MinLevel = 3 Ra.MinLevel = 3
Ra.Secure = 1 Ra.Secure = 1
###################################################################################################################
#
# Rated arena matches config
#
# MaxRatingDifference: the maximum rating difference between two groups in rated matches
# Default: 0 (disable, rating difference is discarded)
#
# RatingDiscardTimer: after the specified milliseconds has passed,
# rating information will be discarded when selecting teams for matches
# also initiates an update by this timer
# Default: 60000
#
# AutoDistributePoints: set if arena points should be distributed automatically, or by GM command
# Default: 0 (disable) (recommended): use gm command or sql query to distribute the points
# 1 (enable): arena points are distributed automatically
#
# AutoDistributeInterval: how often should the distribution take place
# if automatic distribution is enabled
# in days
# Default: 7 (weekly)
#
###################################################################################################################
Arena.MaxRatingDifference = 0
Arena.RatingDiscardTimer = 60000
Arena.AutoDistributePoints = 0
Arena.AutoDistributeInterval = 7
###################################################################################################################
#
# Battleground config
#
# PrematureFinishTimer: the time to end the bg if there are less than minplayersperteam on one side
# in milliseconds, 0 - disabled
# Default: 0
#
###################################################################################################################
BattleGround.PrematureFinishTimer = 0