[svn] -enabled instantiated battlegrounds

-enabled arena matches
-rewritten battleground queuing to support joining as group
-removed queue announcements

--HG--
branch : trunk
This commit is contained in:
w12x
2008-10-05 08:48:32 -05:00
parent 8b3fcc37c6
commit 6f0c3469a6
40 changed files with 3258 additions and 744 deletions
+304 -32
View File
@@ -51,7 +51,7 @@ bool ArenaTeam::create(uint64 captainGuid, uint32 type, std::string ArenaTeamNam
if(objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
return false;
sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid));
sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
CaptainGuid = captainGuid;
Name = ArenaTeamName;
@@ -138,10 +138,8 @@ bool ArenaTeam::AddMember(uint64 PlayerGuid)
{
pl->SetInArenaTeam(Id, GetSlot());
pl->SetArenaTeamIdInvited(0);
}
else
{
Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6), Id, PlayerGuid);
// personal rating
pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 5, 1500);
}
// hide promote/remove buttons
@@ -149,18 +147,39 @@ bool ArenaTeam::AddMember(uint64 PlayerGuid)
{
if(pl)
pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
else
Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1, PlayerGuid);
}
// setuint32valueindb is asynch, can't be used here
Tokens tokens;
if(!Player::LoadValuesArrayFromDB(tokens,PlayerGuid))
return false;
// arena team id
uint16 index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6);
char buf[11];
snprintf(buf,11,"%u",Id);
tokens[index] = buf;
// pers rating
index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 5;
buf[11];
snprintf(buf,11,"%u",1500);
tokens[index] = buf;
// hide promote/remove buttons
if(CaptainGuid != PlayerGuid)
{
index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6);
buf[11];
snprintf(buf,11,"%u",1);
tokens[index] = buf;
}
Player::SaveValuesArrayInDB(tokens,PlayerGuid);
return true;
}
bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId)
{
LoadStatsFromDB(ArenaTeamId);
LoadMembersFromDB(ArenaTeamId);
// 0 1 2 3 4 5 6 7 8
QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);
if(!result)
@@ -180,6 +199,22 @@ bool ArenaTeam::LoadArenaTeamFromDB(uint32 ArenaTeamId)
delete result;
// only load here, so additional checks can be made
LoadStatsFromDB(ArenaTeamId);
LoadMembersFromDB(ArenaTeamId);
if(!GetMembersSize())
{
// arena team is empty, delete from db
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", ArenaTeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", ArenaTeamId);
CharacterDatabase.CommitTransaction();
// return false
return false;
}
return true;
}
@@ -207,7 +242,7 @@ void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId)
{
Field *fields;
QueryResult *result = CharacterDatabase.PQuery("SELECT guid,played_week,wons_week,played_season,wons_season FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
QueryResult *result = CharacterDatabase.PQuery("SELECT guid,played_week,wons_week,played_season,wons_season,points_to_add FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
if(!result)
return;
@@ -216,6 +251,14 @@ void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId)
fields = result->Fetch();
ArenaTeamMember newmember;
newmember.guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
// check if this member is in this arenateam
// based on character data field
if(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6),newmember.guid) != ArenaTeamId)
{
// the player's registered arena team for this slot isn't this team, so delete member info from here
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE guid = '%u' AND arenateamid = '%u'",fields[0].GetUInt32(), ArenaTeamId);
continue;
}
LoadPlayerStats(&newmember);
newmember.played_week = fields[1].GetUInt32();
newmember.wons_week = fields[2].GetUInt32();
@@ -276,17 +319,36 @@ void ArenaTeam::DelMember(uint64 guid)
}
Player *player = objmgr.GetPlayer(guid);
// this will be ugly. because of the asynchronous sql handling, we have to set all the fields of the player at once, and save them at once, or else the save will only modify the last field.
// rip off of setuint32valueindb
if(player)
{
player->SetInArenaTeam(0, GetSlot());
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
}
else
{
Player::SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6), 0, guid);
// delete all info regarding this team
for(int i = 0; i < 6; ++i)
{
player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0);
}
}
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE guid = '%u'", GUID_LOPART(guid));
// we have to do it this way, setuint32valueindb is asynch, unsafe to use multiple times in a row on the same player
Tokens tokens;
if(!Player::LoadValuesArrayFromDB(tokens,guid))
return;
for(int i = 0; i < 6; ++i)
{
uint16 index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i;
char buf[11];
snprintf(buf,11,"%u",0);
tokens[index] = buf;
}
Player::SaveValuesArrayInDB(tokens,guid);
// only delete from this arena team!
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid));
}
void ArenaTeam::Disband(WorldSession *session)
@@ -313,6 +375,7 @@ void ArenaTeam::Disband(WorldSession *session)
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id);
CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", Id);
CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id);
CharacterDatabase.CommitTransaction();
objmgr.RemoveArenaTeam(this);
@@ -342,7 +405,7 @@ void ArenaTeam::Roster(WorldSession *session)
data << uint32(itr->wons_week); // wins this week
data << uint32(itr->played_season); // played this season
data << uint32(itr->wons_season); // wins this season
data << uint32(0); // personal rating?
data << uint32(pl->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5)); // personal rating?
}
else
{
@@ -356,7 +419,7 @@ void ArenaTeam::Roster(WorldSession *session)
data << uint32(itr->wons_week); // wins this week
data << uint32(itr->played_season); // played this season
data << uint32(itr->wons_season); // wins this season
data << uint32(0); // personal rating?
data << uint32(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5, itr->guid)); // personal rating?
}
}
session->SendPacket(&data);
@@ -391,6 +454,18 @@ void ArenaTeam::Stats(WorldSession *session)
session->SendPacket(&data);
}
void ArenaTeam::NotifyStatsChanged()
{
// this is called after a rated match ended
// updates arena team stats for every member of the team (not only the ones who participated!)
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player * plr=objmgr.GetPlayer(itr->guid);
if(plr)
Stats(plr->GetSession());
}
}
void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
{
WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
@@ -398,10 +473,20 @@ void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
data << uint8(GetSlot()); // slot (0...2)
data << uint32(GetId()); // arena team id
data << uint32(stats.rating); // rating
data << uint32(stats.games); // games
data << uint32(stats.wins); // wins
data << uint32(stats.played); // played (count of all games, that played...)
data << uint32(0); // 2.3.3 personal rating?
data << uint32(stats.played); // season played
data << uint32(stats.wins2); // season wins
uint32 participated = 0;
for(MemberList::iterator itr = members.begin(); itr!= members.end(); ++itr)
{
if(itr->guid == guid)
{
participated = itr->played_season;
break;
}
}
data << uint32(participated); // played (count of all games, that the inspected member participated...)
data << uint32(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5, guid)); // unk, 2.3.3 (personal rating?)
session->SendPacket(&data);
}
@@ -494,24 +579,211 @@ bool ArenaTeam::HaveMember( uint64 guid ) const
return false;
}
uint32 ArenaTeam::GetPoints(uint32 MemberRating)
{
// returns how many points would be awarded with this team type with this rating
float points;
uint32 rating = MemberRating + 150 < stats.rating ? MemberRating : stats.rating;
if(rating<=1500)
{
points = (float)rating * 0.22f + 14.0f;
}
else
{
points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating));
}
// type penalties for <5v5 teams
if(Type == ARENA_TEAM_2v2)
points *= 0.76f;
else if(Type == ARENA_TEAM_3v3)
points *= 0.88f;
return (uint32) points;
}
float ArenaTeam::GetChanceAgainst(uint32 rating)
{
// returns the chance to win against a team with the given rating, used in the rating adjustment calculation
// ELO system
return 1.0f/(1.0f+exp(log(10.0f)*(float)((float)rating - (float)stats.rating)/400.0f));
}
int32 ArenaTeam::WonAgainstChance(float chance)
{
// called when the team has won, and had 'chance' calculated chance to beat the opponent
// calculate the rating modification (ELO system with k=32)
int32 mod = (int32)floor(32.0f * (1.0f - chance));
// modify the team stats accordingly
stats.rating += mod;
stats.games += 1;
stats.wins += 1;
stats.played += 1;
stats.wins2 += 1;
/* this should be done in .flusharenapoints; not a breaker though.
uint32 higher_rank = 0;
QueryResult *result = CharacterDatabase.PQuery("SELECT DISTINCT COUNT(arenateamid) FROM arena_team_stats WHERE rating > '%u' AND arenateamid <> '%u'",stats.rating, Id);
if(result)
{
higher_rank = result->Fetch()->GetUInt32();
delete result;
}
stats.rank = higher_rank + 1;*/
// return the rating change, used to display it on the results screen
return mod;
}
int32 ArenaTeam::LostAgainstChance(float chance)
{
// called when the team has lost, and had 'chance' calculated chance to beat the opponent
// calculate the rating modification (ELO system with k=32)
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
// modify the team stats accordingly
stats.rating += mod;
stats.games += 1;
stats.played += 1;
/* uint32 higher_rank = 0;
QueryResult *result = CharacterDatabase.PQuery("SELECT DISTINCT COUNT (arenateamid) FROM arena_team_stats WHERE rating > '%u' AND arenateamid <> '%u'",stats.rating, Id);
if(result)
{
higher_rank = result->Fetch()->GetUInt32();
delete result;
}
stats.rank = higher_rank + 1;*/
// return the rating adjustment for display
return mod;
}
void ArenaTeam::MemberLost(Player * plr, uint32 againstrating)
{
// called for each participant of a match after losing
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
{
// update personal rating
int32 personalrating = plr->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5);
float chance = 1.0f/(1.0f+exp(log(10.0f)*(float)((float)againstrating - (float)personalrating)/400.0f));
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
personalrating += mod;
if(personalrating < 0)
personalrating = 0;
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, personalrating);
// update personal played stats
itr->played_week +=1;
itr->played_season +=1;
// update the unit fields
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->played_week);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->played_season);
return;
}
}
}
void ArenaTeam::MemberWon(Player * plr, uint32 againstrating)
{
// called for each participant after winning a match
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
{
// update personal rating
int32 personalrating = plr->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5);
float chance = 1.0f/(1.0f+exp(log(10.0f)*(float)((float)againstrating - (float)personalrating)/400.0f));
int32 mod = (int32)floor(32.0f * (1.0f - chance));
personalrating += mod;
if(personalrating < 0)
personalrating = 0;
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, personalrating);
// update personal stats
itr->played_week +=1;
itr->played_season +=1;
itr->wons_season += 1;
itr->wons_week += 1;
// update unit fields
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->played_week);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->played_season);
return;
}
}
}
void ArenaTeam::UpdateArenaPointsHelper()
{
// called after a match has ended and the stats are already modified
// helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
// 10 played games per week is a minimum
if(stats.games < 10)
return;
// to get points, a player has to participate in at least 30% of the matches
uint32 min_plays = ceil(stats.games * 0.3);
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
// the player participated in enough games, update his points
if(itr->played_week >= min_plays)
{
// do it separately for online and offline players
// online players might have modified personal rating in MemberLost/MemberWon, that's not already saved to DB because of asynch queries
// offline player cant have a personal rating not matching the db
Player * plr = objmgr.GetPlayer(itr->guid);
uint32 points_to_add = 0;
if(plr)
points_to_add = GetPoints(plr->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5));
else
points_to_add = GetPoints(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5,itr->guid));
// it's enough to set the points in memory, the saving is done in separate function
CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", points_to_add, Id, itr->guid);
}
// the player failed to participate in enough games, so no points for him
else
{
CharacterDatabase.PExecute("UPDATE arena_team_member SET points_to_add = '%u' WHERE arenateamid = '%u' AND guid = '%u'", 0, Id, itr->guid);
}
}
}
void ArenaTeam::SaveToDB()
{
// save team and member stats to db
// called after a match has ended
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", stats.rating, stats.games, stats.played, stats.rank, stats.wins, stats.wins2, GetId());
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->played_week, itr->wons_week, itr->played_season, itr->wons_season, Id, itr->guid);
}
}
void ArenaTeam::FinishWeek()
{
stats.games = 0; // played this week
stats.wins = 0; // wins this week
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
itr->played_week = 0;
itr->wons_week = 0;
}
}
/*
arenateam fields (id from 2.3.3 client):
1414 - arena team id 2v2
1415 - 0=captain, 1=member
1416 - played this season
1417 - played this week
1416 - played this week
1417 - played this season
1418 - unk
1419 - unk
1419 - personal arena rating
1420 - arena team id 3v3
1421 - 0=captain, 1=member
1422 - played this season
1423 - played this week
1422 - played this week
1423 - played this season
1424 - unk
1425 - unk
1425 - personal arena rating
1426 - arena team id 5v5
1427 - 0=captain, 1=member
1428 - played this season
1429 - played this week
1428 - played this week
1429 - played this season
1430 - unk
1431 - unk
1431 - personal arena rating
*/