Fix quest Death Challange
--HG-- branch : trunk
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@@ -821,7 +821,10 @@ int32 m_auiRandomSay[] =
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struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public ScriptedAI
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struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public ScriptedAI
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{
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{
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npc_death_knight_initiateAI(Creature* pCreature) : ScriptedAI(pCreature) { }
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npc_death_knight_initiateAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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m_bIsDuelInProgress = false;
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}
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uint64 m_uiDuelerGUID;
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uint64 m_uiDuelerGUID;
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uint32 m_uiDuelTimer;
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uint32 m_uiDuelTimer;
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@@ -918,7 +921,7 @@ bool GossipSelect_npc_death_knight_initiate(Player* pPlayer, Creature* pCreature
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{
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CLOSE_GOSSIP_MENU();
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if (((npc_death_knight_initiateAI*)pCreature)->m_bIsDuelInProgress)
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if (CAST_AI(npc_death_knight_initiateAI, pCreature->AI())->m_bIsDuelInProgress)
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return true;
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return true;
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pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
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pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
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