*Implement spell target type TARGET_GAMEOBJECT_NEARBY_ENTRY
--HG-- branch : trunk
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@@ -1121,7 +1121,7 @@ enum Targets
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TARGET_UNIT_PARTY_TARGET = 37,
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TARGET_UNIT_NEARBY_ENTRY = 38,
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TARGET_UNIT_CASTER_FISHING = 39,
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TARGET_OBJECT_USE = 40,
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TARGET_GAMEOBJECT_NEARBY_ENTRY = 40,
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TARGET_DEST_CASTER_FRONT_LEFT = 41, //earth totem
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TARGET_DEST_CASTER_BACK_LEFT = 42, //water totem
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TARGET_DEST_CASTER_BACK_RIGHT = 43, //air totem
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