From 6ebaad18479ba5e9882ef0dce18778c453e86399 Mon Sep 17 00:00:00 2001 From: click Date: Tue, 16 Nov 2010 14:00:47 +0100 Subject: [PATCH] Core: Add validation-test for adding creatures to the world - fix by Paradox Closes issue 4807 --HG-- branch : trunk --- src/server/game/Entities/Creature/Creature.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 01ad4fd12d..74c6263d5b 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -744,6 +744,13 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, SetMap(map); SetPhaseMask(phaseMask,false); + CreatureInfo const *cinfo = sObjectMgr.GetCreatureTemplate(Entry); + if (!cinfo) + { + sLog.outErrorDb("Creature entry %u does not exist.", Entry); + return false; + } + Relocate(x, y, z, ang); if (!IsPositionValid())