*Fix Linux build. Patch by panaut0lordv.
--HG-- branch : trunk
This commit is contained in:
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _OBJECT_POS_SELECTOR_H
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#define _OBJECT_POS_SELECTOR_H
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#include<Common.h>
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#include<map>
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enum UsedPosType { USED_POS_PLUS, USED_POS_MINUS };
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inline UsedPosType operator ~(UsedPosType uptype)
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{
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return uptype==USED_POS_PLUS ? USED_POS_MINUS : USED_POS_PLUS;
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}
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struct ObjectPosSelector
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{
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struct UsedPos
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{
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UsedPos(float sign_, float size_,float dist_) : sign(sign_), size(size_),dist(dist_) {}
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float sign;
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float size; // size of point
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float dist; // dist to central point (including central point size)
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};
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typedef std::multimap<float,UsedPos> UsedPosList; // abs(angle)->Node
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ObjectPosSelector(float x,float y,float size,float dist);
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void AddUsedPos(float size,float angle,float dist);
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void InitializeAngle();
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bool FirstAngle(float& angle);
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bool NextAngle(float& angle);
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bool NextUsedAngle(float& angle);
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bool NextPosibleAngle( float& angle );
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bool CheckAngle(UsedPosList::value_type const& nextUsedPos, float sign, float angle ) const
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{
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float angle_step2 = GetAngle(nextUsedPos.second);
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float next_angle = nextUsedPos.first;
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if(nextUsedPos.second.sign * sign < 0) // last node from diff. list (-pi+alpha)
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next_angle = 2*M_PI-next_angle; // move to positive
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return fabs(angle)+angle_step2 <= next_angle;
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}
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bool CheckOriginal() const
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{
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return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_PLUS].begin(),1.0,0)) &&
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(m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_MINUS].begin(),-1.0,0));
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}
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bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); }
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bool NextAngleFor( UsedPosList::value_type const& usedPos, float sign, UsedPosType uptype, float &angle )
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{
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float angle_step = GetAngle(usedPos.second);
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// next possible angle
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angle = usedPos.first * usedPos.second.sign + angle_step * sign;
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UsedPosList::value_type const* nextNode = nextUsedPos(uptype);
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if(nextNode)
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{
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// if next node permit use selected angle, then do it
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if(!CheckAngle(*nextNode, sign, angle))
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{
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m_smallStepOk[uptype] = false;
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return false;
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}
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}
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// possible more points
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m_smallStepOk[uptype] = true;
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m_smallStepAngle[uptype] = angle;
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m_smallStepNextUsedPos[uptype] = nextNode;
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return true;
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}
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bool NextSmallStepAngle( float sign, UsedPosType uptype, float &angle )
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{
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// next possible angle
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angle = m_smallStepAngle[uptype] + m_anglestep * sign;
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if(fabs(angle) > M_PI)
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{
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m_smallStepOk[uptype] = false;
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return false;
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}
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if(m_smallStepNextUsedPos[uptype])
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{
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if(fabs(angle) >= m_smallStepNextUsedPos[uptype]->first)
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{
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m_smallStepOk[uptype] = false;
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return false;
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}
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// if next node permit use selected angle, then do it
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if(!CheckAngle(*m_smallStepNextUsedPos[uptype], sign, angle))
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{
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m_smallStepOk[uptype] = false;
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return false;
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}
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}
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// possible more points
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m_smallStepAngle[uptype] = angle;
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return true;
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}
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// next used post for m_nextUsedPos[uptype]
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UsedPosList::value_type const* nextUsedPos(UsedPosType uptype);
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// angle from used pos to next possible free pos
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float GetAngle(UsedPos const& usedPos) const { return acos(m_dist/(usedPos.dist+usedPos.size+m_size)); }
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float m_center_x;
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float m_center_y;
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float m_size; // size of object in center
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float m_dist; // distance for searching pos (including central object size)
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float m_anglestep;
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UsedPosList m_UsedPosLists[2];
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UsedPosList::const_iterator m_nextUsedPos[2];
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// field for small step from first after next used pos until next pos
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float m_smallStepAngle[2];
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bool m_smallStepOk[2];
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UsedPosList::value_type const* m_smallStepNextUsedPos[2];
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};
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#endif
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