Violet Hold: Remove timed portal destruction
--HG-- branch : trunk
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@@ -2,7 +2,6 @@
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#include "violet_hold.h"
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#define GOSSIP_START_EVENT "[PH]: Start Event"
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#define NEXT_WAVE_TIME 90000
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#define SPAWN_TIME 15000
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enum PortalCreatures
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@@ -45,14 +44,12 @@ struct TRINITY_DLL_DECL npc_teleportation_portalAI : public ScriptedAI
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pInstance = c->GetInstanceData();
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}
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uint32 uiDespawnTimer;
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uint32 uiSpawnTimer;
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ScriptedInstance *pInstance;
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void Reset()
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{
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uiDespawnTimer = NEXT_WAVE_TIME;
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uiSpawnTimer = 3000;
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}
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@@ -81,14 +78,6 @@ struct TRINITY_DLL_DECL npc_teleportation_portalAI : public ScriptedAI
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m_creature->RemoveCorpse();
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return;
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}
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if (uiDespawnTimer <= diff)
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{
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m_creature->Kill(m_creature, false);
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m_creature->RemoveCorpse();
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}
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else
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uiDespawnTimer -= diff;
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}
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void JustDied(Unit* killer)
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