Violet Hold: Instance mechanics fixes, by PivoNRoll

Closes issue #2733
Implements door hiting by trash, trash waypoints and more

--HG--
branch : trunk
This commit is contained in:
Tartalo
2010-06-19 20:57:58 +02:00
parent d183d94be8
commit 6e871d6f4d
5 changed files with 1070 additions and 135 deletions
@@ -34,12 +34,12 @@ enum GameObjects
const Position PortalLocation[] =
{
{1936.07, 803.198, 53.3749, 3.12414},
{1877.51, 850.104, 44.6599, 4.7822 },
{1890.64, 753.471, 48.7224, 1.71042},
{1908.31, 809.657, 38.7037, 3.08701},
{1918.37, 853.437, 47.1624, 4.12294},
{1927.61, 758.436, 51.4533, 2.20891}
{1877.51, 850.104, 44.6599, 4.7822 }, // WP 1
{1918.37, 853.437, 47.1624, 4.12294}, // WP 2
{1936.07, 803.198, 53.3749, 3.12414}, // WP 3
{1927.61, 758.436, 51.4533, 2.20891}, // WP 4
{1890.64, 753.471, 48.7224, 1.71042}, // WP 5
{1908.31, 809.657, 38.7037, 3.08701} // WP 6
};
struct instance_violet_hold : public ScriptedInstance
@@ -65,6 +65,7 @@ struct instance_violet_hold : public ScriptedInstance
uint64 uiXevozzCell;
uint64 uiZuramatCell;
uint64 uiMainDoor;
uint64 uiTeleportationPortal;
uint64 uiActivationCrystal[3];
@@ -75,6 +76,10 @@ struct instance_violet_hold : public ScriptedInstance
uint8 uiFirstBoss;
uint8 uiSecondBoss;
uint8 uiRemoveNpc;
uint32 uiDoorSpellTimer;
uint8 uiMainDoorState;
uint8 uiDoorIntegrity;
uint8 m_auiEncounter[MAX_ENCOUNTER];
uint8 uiCountErekemGuards;
@@ -82,6 +87,9 @@ struct instance_violet_hold : public ScriptedInstance
bool bActive;
bool bWiped;
bool bIsDoorSpellCasted;
std::list<uint8> NpcAtDoorCastingList;
std::string str_data;
@@ -105,8 +113,13 @@ struct instance_violet_hold : public ScriptedInstance
uiXevozzCell = 0;
uiZuramatCell = 0;
uiMainDoor = 0;
uiTeleportationPortal = 0;
uiRemoveNpc = 0;
uiMainDoorState = GO_STATE_ACTIVE;
uiDoorIntegrity = 100;
uiWaveCount = 0;
uiLocation = urand(0,5);
uiFirstBoss = 0;
@@ -115,9 +128,10 @@ struct instance_violet_hold : public ScriptedInstance
uiCountActivationCrystals = 0;
uiActivationTimer = 5000;
uiDoorSpellTimer = 2000;
bActive = false;
bWiped = false;
bIsDoorSpellCasted = false;
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
}
@@ -242,6 +256,38 @@ struct instance_violet_hold : public ScriptedInstance
case DATA_REMOVE_NPC:
uiRemoveNpc = data;
break;
case DATA_PORTAL_LOCATION:
uiLocation = (uint8)data;
break;
case DATA_DOOR_INTEGRITY:
uiDoorIntegrity = data;
DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, uiDoorIntegrity);
break;
case DATA_NPC_PRESENCE_AT_DOOR_ADD:
NpcAtDoorCastingList.push_back(data);
break;
case DATA_NPC_PRESENCE_AT_DOOR_REMOVE:
if(!NpcAtDoorCastingList.empty())
NpcAtDoorCastingList.pop_back();
break;
case DATA_MAIN_DOOR:
if(GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
{
switch(data)
{
case GO_STATE_ACTIVE:
pMainDoor->SetGoState(GO_STATE_ACTIVE);
break;
case GO_STATE_READY:
pMainDoor->SetGoState(GO_STATE_READY);
break;
case GO_STATE_ACTIVE_ALTERNATIVE:
pMainDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
break;
}
}
uiMainDoorState = data;
break;
}
}
@@ -254,6 +300,39 @@ struct instance_violet_hold : public ScriptedInstance
case DATA_CYANIGOSA_EVENT: return m_auiEncounter[2];
case DATA_WAVE_COUNT: return uiWaveCount;
case DATA_REMOVE_NPC: return uiRemoveNpc;
case DATA_PORTAL_LOCATION: return uiLocation;
case DATA_DOOR_INTEGRITY: return uiDoorIntegrity;
case DATA_NPC_PRESENCE_AT_DOOR: return NpcAtDoorCastingList.size();
case DATA_MAIN_DOOR: return uiMainDoorState;
}
return 0;
}
uint64 GetData64(uint32 identifier)
{
switch(identifier)
{
case DATA_MORAGG: return uiMoragg;
case DATA_EREKEM: return uiErekem;
case DATA_EREKEM_GUARD_1: return uiErekemGuard[0];
case DATA_EREKEM_GUARD_2: return uiErekemGuard[1];
case DATA_ICHORON: return uiIchoron;
case DATA_LAVANTHOR: return uiLavanthor;
case DATA_XEVOZZ: return uiXevozz;
case DATA_ZURAMAT: return uiZuramat;
case DATA_CYANIGOSA: return uiCyanigosa;
case DATA_MORAGG_CELL: return uiMoraggCell;
case DATA_EREKEM_CELL: return uiErekemCell;
case DATA_EREKEM_RIGHT_GUARD_CELL: return uiErekemRightGuardCell;
case DATA_EREKEM_LEFT_GUARD_CELL: return uiErekemLeftGuardCell;
case DATA_ICHORON_CELL: return uiIchoronCell;
case DATA_LAVANTHOR_CELL: return uiLavanthorCell;
case DATA_XEVOZZ_CELL: return uiXevozzCell;
case DATA_ZURAMAT_CELL: return uiZuramatCell;
case DATA_MAIN_DOOR: return uiMainDoor;
case DATA_SINCLARI: return uiSinclari;
case DATA_TELEPORTATION_PORTAL: return uiTeleportationPortal;
}
return 0;
@@ -261,9 +340,10 @@ struct instance_violet_hold : public ScriptedInstance
void SpawnPortal()
{
SetData(DATA_PORTAL_LOCATION, (GetData(DATA_PORTAL_LOCATION) + urand(1,5))%6);
if (Creature *pSinclari = instance->GetCreature(uiSinclari))
if (Creature *pPortal = pSinclari->SummonCreature(CREATURE_TELEPORTATION_PORTAL,PortalLocation[uiLocation],TEMPSUMMON_CORPSE_DESPAWN))
uiLocation = (uiLocation+urand(1,5))%6;
if(Creature *portal = pSinclari->SummonCreature(CREATURE_TELEPORTATION_PORTAL,PortalLocation[GetData(DATA_PORTAL_LOCATION)],TEMPSUMMON_CORPSE_DESPAWN))
uiTeleportationPortal = portal->GetGUID();
}
void StartBossEncounter(uint8 uiBoss, bool bForceRespawn = true)
@@ -275,8 +355,6 @@ struct instance_violet_hold : public ScriptedInstance
case BOSS_MORAGG:
HandleGameObject(uiMoraggCell,bForceRespawn);
pBoss = instance->GetCreature(uiMoragg);
if (pBoss)
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
case BOSS_EREKEM:
HandleGameObject(uiErekemCell, bForceRespawn);
@@ -284,8 +362,6 @@ struct instance_violet_hold : public ScriptedInstance
HandleGameObject(uiErekemLeftGuardCell, bForceRespawn);
pBoss = instance->GetCreature(uiErekem);
if (pBoss)
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
if (Creature* pGuard1 = instance->GetCreature(uiErekemGuard[0]))
{
@@ -306,40 +382,38 @@ struct instance_violet_hold : public ScriptedInstance
case BOSS_ICHORON:
HandleGameObject(uiIchoronCell,bForceRespawn);
pBoss = instance->GetCreature(uiIchoron);
if (pBoss)
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
case BOSS_LAVANTHOR:
HandleGameObject(uiLavanthorCell,bForceRespawn);
pBoss = instance->GetCreature(uiLavanthor);
if (pBoss)
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
case BOSS_XEVOZZ:
HandleGameObject(uiXevozzCell,bForceRespawn);
pBoss = instance->GetCreature(uiXevozz);
if (pBoss)
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
case BOSS_ZURAMAT:
HandleGameObject(uiZuramatCell,bForceRespawn);
pBoss = instance->GetCreature(uiZuramat);
if (pBoss)
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
}
if (!bForceRespawn && pBoss)
// generic boss state changes
if (pBoss)
{
if (pBoss->isDead())
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
pBoss->SetReactState(REACT_AGGRESSIVE);
if (!bForceRespawn)
{
// respawn but avoid to be looted again
pBoss->Respawn();
pBoss->RemoveLootMode(1);
if (pBoss->isDead())
{
// respawn but avoid to be looted again
pBoss->Respawn();
pBoss->RemoveLootMode(1);
}
pBoss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
uiWaveCount = 0;
}
pBoss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
SetData(DATA_WAVE_COUNT,0);
uiWaveCount = 0;
}
}
@@ -347,7 +421,6 @@ struct instance_violet_hold : public ScriptedInstance
{
DoUpdateWorldState(WORLD_STATE_VH, 1);
DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, uiWaveCount);
DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, 100); // TODO
switch(uiWaveCount)
{
@@ -375,43 +448,14 @@ struct instance_violet_hold : public ScriptedInstance
{
if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
pMainDoor->SetGoState(GO_STATE_READY);
DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, 100);
}
default:
if (!bWiped)
SpawnPortal();
bWiped = false;
SpawnPortal();
break;
}
}
uint64 GetData64(uint32 identifier)
{
switch(identifier)
{
case DATA_MORAGG: return uiMoragg;
case DATA_EREKEM: return uiErekem;
case DATA_EREKEM_GUARD_1: return uiErekemGuard[0];
case DATA_EREKEM_GUARD_2: return uiErekemGuard[1];
case DATA_ICHORON: return uiIchoron;
case DATA_LAVANTHOR: return uiLavanthor;
case DATA_XEVOZZ: return uiXevozz;
case DATA_ZURAMAT: return uiZuramat;
case DATA_CYANIGOSA: return uiCyanigosa;
case DATA_MORAGG_CELL: return uiMoraggCell;
case DATA_EREKEM_CELL: return uiErekemCell;
case DATA_EREKEM_RIGHT_GUARD_CELL: return uiErekemRightGuardCell;
case DATA_EREKEM_LEFT_GUARD_CELL: return uiErekemLeftGuardCell;
case DATA_ICHORON_CELL: return uiIchoronCell;
case DATA_LAVANTHOR_CELL: return uiLavanthorCell;
case DATA_XEVOZZ_CELL: return uiXevozzCell;
case DATA_ZURAMAT_CELL: return uiZuramatCell;
case DATA_MAIN_DOOR: return uiMainDoor;
case DATA_SINCLARI: return uiSinclari;
}
return 0;
}
std::string GetSaveData()
{
OUT_SAVE_INST_DATA;
@@ -483,7 +527,8 @@ struct instance_violet_hold : public ScriptedInstance
if (!instance->HavePlayers())
return;
if (bActive)
// portals should spawn if other portal is dead and doors are closed
if (bActive && GetData(DATA_MAIN_DOOR) == GO_STATE_READY)
{
if (uiActivationTimer < diff)
{
@@ -493,23 +538,55 @@ struct instance_violet_hold : public ScriptedInstance
} else uiActivationTimer -= diff;
}
if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
if (pMainDoor->GetGoState() != GO_STATE_ACTIVE && CheckWipe())
{
SetData(DATA_REMOVE_NPC, 1);
StartBossEncounter(uiFirstBoss, false);
StartBossEncounter(uiSecondBoss, false);
bWiped = true;
if (Creature* pSinclari = instance->GetCreature(uiSinclari))
{
pSinclari->DisappearAndDie();
pSinclari->Respawn(true);
}
// if doors are closed (means event is in progres) and players have wiped then reset instance
if (GetData(DATA_MAIN_DOOR) != GO_STATE_ACTIVE && CheckWipe())
{
SetData(DATA_REMOVE_NPC, 1);
StartBossEncounter(uiFirstBoss, false);
StartBossEncounter(uiSecondBoss, false);
if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
pMainDoor->SetGoState(GO_STATE_ACTIVE);
SetData(DATA_WAVE_COUNT, 0);
SetData(DATA_MAIN_DOOR,GO_STATE_ACTIVE);
SetData(DATA_WAVE_COUNT, 0);
if (Creature* pSinclari = instance->GetCreature(uiSinclari))
{
pSinclari->SetVisibility(VISIBILITY_ON);
std::list<Creature*> GuardList;
pSinclari->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
if (!GuardList.empty())
{
for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
{
if (Creature* pGuard = *itr)
{
pGuard->SetVisibility(VISIBILITY_ON);
pGuard->SetReactState(REACT_AGGRESSIVE);
pGuard->GetMotionMaster()->MovePoint(1,pGuard->GetHomePosition());
}
}
}
pSinclari->GetMotionMaster()->MovePoint(1,pSinclari->GetHomePosition());
pSinclari->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NOT_SELECTABLE);
}
}
// if there are NPCs in front of the prison door, which are casting the door seal spell and doors are active
if(GetData(DATA_NPC_PRESENCE_AT_DOOR) && (GetData(DATA_MAIN_DOOR) == GO_STATE_READY))
{
// if door integrity is > 0 then decrase it's integrity state
if(GetData(DATA_DOOR_INTEGRITY))
{
if(uiDoorSpellTimer < diff)
{
SetData(DATA_DOOR_INTEGRITY,GetData(DATA_DOOR_INTEGRITY)-1);
uiDoorSpellTimer =2000;
} else uiDoorSpellTimer -= diff;
}
// else set door state to active (means door will open and group have failed to sustain mob invasion on the door)
else
SetData(DATA_MAIN_DOOR,GO_STATE_ACTIVE);
}
}
};
File diff suppressed because it is too large Load Diff
@@ -14,7 +14,8 @@ enum Creatures
CREATURE_EREKEM_GUARD = 29395,
CREATURE_MORAGG = 29316,
CREATURE_CYANIGOSA = 31134,
CREATURE_SINCLARI = 30658
CREATURE_SINCLARI = 30658,
NPC_VIOLET_HOLD_GUARD = 30659
};
enum Data
@@ -23,7 +24,12 @@ enum Data
DATA_2ND_BOSS_EVENT,
DATA_CYANIGOSA_EVENT,
DATA_WAVE_COUNT,
DATA_REMOVE_NPC
DATA_REMOVE_NPC,
DATA_PORTAL_LOCATION,
DATA_DOOR_INTEGRITY,
DATA_NPC_PRESENCE_AT_DOOR,
DATA_NPC_PRESENCE_AT_DOOR_ADD,
DATA_NPC_PRESENCE_AT_DOOR_REMOVE
};
enum Data64
@@ -46,7 +52,8 @@ enum Data64
DATA_XEVOZZ_CELL,
DATA_ZURAMAT_CELL,
DATA_MAIN_DOOR,
DATA_SINCLARI
DATA_SINCLARI,
DATA_TELEPORTATION_PORTAL
};
enum Bosses