[7264] Use AP fields as signed integer
Signed-off-by: DiSlord <[email protected]> --HG-- branch : trunk
This commit is contained in:
+4
-4
@@ -2424,11 +2424,11 @@ void Player::InitStatsForLevel(bool reapplyMods)
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SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f );
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SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f );
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SetUInt32Value(UNIT_FIELD_ATTACK_POWER, 0 );
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SetUInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0 );
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SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0 );
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SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0 );
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SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER,0.0f);
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SetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0 );
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SetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0 );
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SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0 );
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SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0 );
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SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER,0.0f);
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// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
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@@ -376,8 +376,8 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
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float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
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SetUInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetUInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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//automatically update weapon damage after attack power modification
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@@ -818,8 +818,8 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
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float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
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float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
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SetUInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetUInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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//automatically update weapon damage after attack power modification
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@@ -1064,9 +1064,9 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged)
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float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
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//UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetUInt32Value(UNIT_FIELD_ATTACK_POWER, (uint32)base_attPower);
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SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower);
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//UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetUInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (uint32)attPowerMod);
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SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod);
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//UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier);
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+6
-2
@@ -10395,12 +10395,16 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
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{
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if (attType == RANGED_ATTACK)
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{
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uint32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
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int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
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if (ap < 0)
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return 0.0f;
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return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
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}
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else
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{
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uint32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
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int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
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if (ap < 0)
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return 0.0f;
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return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
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}
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}
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@@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7263"
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#define REVISION_NR "7264"
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#endif // __REVISION_NR_H__
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