Core/Handlers: Use correct packet size in SMSG_LOOT_MONEY_NOTIFY
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@@ -177,7 +177,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
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for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
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for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
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{
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{
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WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4);
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WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
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data << uint32(goldPerPlayer);
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data << uint32(goldPerPlayer);
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data << uint8(0); // Controls the text displayed 0 is "Your share is...", 1 "You loot..."
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data << uint8(0); // Controls the text displayed 0 is "Your share is...", 1 "You loot..."
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(*i)->GetSession()->SendPacket(&data);
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(*i)->GetSession()->SendPacket(&data);
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@@ -188,7 +188,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
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}
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}
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else
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else
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{
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{
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WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4);
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WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
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data << uint32(loot->gold);
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data << uint32(loot->gold);
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data << uint8(1);
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data << uint8(1);
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SendPacket(&data);
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SendPacket(&data);
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