* Added support for GO 191229 and 191230 (also related to quest 12790) - SD2 964 By nofantasy.
--HG-- branch : trunk
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@@ -0,0 +1,2 @@
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UPDATE gameobject_template SET ScriptName='go_tele_to_dalaran_crystal' WHERE entry=191230;
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UPDATE gameobject_template SET ScriptName='go_tele_to_violet_stand' WHERE entry=191229;
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@@ -25,8 +25,10 @@ UPDATE `gameobject_template` SET `ScriptName`='go_crystal_prison' WHERE `entry`=
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UPDATE `gameobject_template` SET `ScriptName`='go_legion_obelisk' WHERE `entry` IN (185193,185195,185196,185197,185198);
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UPDATE `gameobject_template` SET `ScriptName`='go_legion_obelisk' WHERE `entry` IN (185193,185195,185196,185197,185198);
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UPDATE `gameobject_template` SET `ScriptName`='go_jump_a_tron' WHERE `entry`=183146;
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UPDATE `gameobject_template` SET `ScriptName`='go_jump_a_tron' WHERE `entry`=183146;
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UPDATE `gameobject_template` SET `ScriptName`='go_ethereum_prison' WHERE `entry`=184421;
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UPDATE `gameobject_template` SET `ScriptName`='go_ethereum_prison' WHERE `entry`=184421;
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UPDATE `gameobject_template` SET `scriptname`='go_sacred_fire_of_life' WHERE `entry`=175944;
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UPDATE `gameobject_template` SET `ScriptName`='go_sacred_fire_of_life' WHERE `entry`=175944;
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UPDATE `gameobject_template` SET `scriptname`='go_skull_pile' WHERE `entry`=185913;
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UPDATE `gameobject_template` SET `ScriptName`='go_skull_pile' WHERE `entry`=185913;
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UPDATE `gameobject_template` SET `ScriptName`='go_tele_to_dalaran_crystal' WHERE entry=191230;
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UPDATE `gameobject_template` SET `ScriptName`='go_tele_to_violet_stand' WHERE entry=191229;
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/* GUARD */
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/* GUARD */
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UPDATE `creature_template` SET `ScriptName`='guard_azuremyst' WHERE `entry`=18038;
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UPDATE `creature_template` SET `ScriptName`='guard_azuremyst' WHERE `entry`=18038;
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@@ -233,6 +233,37 @@ bool GOHello_go_sacred_fire_of_life(Player* pPlayer, GameObject* pGO)
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return true;
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return true;
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}
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}
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/*######
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## go_tele_to_dalaran_crystal
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######*/
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enum
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{
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QUEST_LEARN_LEAVE_RETURN = 12790,
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QUEST_TELE_CRYSTAL_FLAG = 12845
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};
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bool GOHello_go_tele_to_dalaran_crystal(Player* pPlayer, GameObject* pGo)
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{
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if (pPlayer->GetQuestRewardStatus(QUEST_TELE_CRYSTAL_FLAG))
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return false;
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//TODO: must send error message (what kind of message? On-screen?)
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return true;
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}
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/*######
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## go_tele_to_violet_stand
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######*/
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bool GOHello_go_tele_to_violet_stand(Player* pPlayer, GameObject* pGo)
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{
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if (pPlayer->GetQuestRewardStatus(QUEST_LEARN_LEAVE_RETURN) || pPlayer->GetQuestStatus(QUEST_LEARN_LEAVE_RETURN) == QUEST_STATUS_INCOMPLETE)
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return false;
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return true;
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}
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void AddSC_go_scripts()
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void AddSC_go_scripts()
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{
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{
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Script *newscript;
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Script *newscript;
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