*Fix a crash caused by gm command .object move and so on

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-28 14:19:14 -05:00
parent 3d9326c4b7
commit 6de6557bf0
5 changed files with 37 additions and 36 deletions
+6 -16
View File
@@ -638,13 +638,10 @@ bool ChatHandler::HandleGameObjectTurnCommand(const char* args)
o = chr->GetOrientation();
}
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o);
obj->UpdateRotationFields();
map->Add(obj);
obj->DestroyForNearbyPlayers();
ObjectAccessor::UpdateObjectVisibility(obj);
obj->SaveToDB();
obj->Refresh();
@@ -686,13 +683,9 @@ bool ChatHandler::HandleGameObjectMoveCommand(const char* args)
if (!px)
{
Player *chr = m_session->GetPlayer();
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation());
map->Add(obj);
obj->DestroyForNearbyPlayers();
ObjectAccessor::UpdateObjectVisibility(obj);
}
else
{
@@ -710,12 +703,9 @@ bool ChatHandler::HandleGameObjectMoveCommand(const char* args)
return false;
}
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(x, y, z, obj->GetOrientation());
map->Add(obj);
obj->DestroyForNearbyPlayers();
ObjectAccessor::UpdateObjectVisibility(obj);
}
obj->SaveToDB();
+29
View File
@@ -2303,3 +2303,32 @@ void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ )
else
SendMessageToSet( &data, true );
}
void WorldObject::DestroyForNearbyPlayers()
{
if(!IsInWorld())
return;
std::list<Unit*> targets;
Trinity::AnyUnitInObjectRangeCheck check(this, World::GetMaxVisibleDistance());
Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check);
VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
for(std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
Player *plr = dynamic_cast<Player*>(*iter);
if(!plr)
continue;
if(plr == this)
continue;
if(!plr->HaveAtClient(this))
continue;
if(isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == plr->GetGUID()) // TODO: this is for puppet
continue;
DestroyForPlayer(plr);
plr->m_clientGUIDs.erase(GetGUID());
}
}
+2
View File
@@ -556,6 +556,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object
void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange);
void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange);
void DestroyForNearbyPlayers();
bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject);
void SetWorldObject(bool apply);
-19
View File
@@ -10845,25 +10845,6 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const
return distance < visibleDistance;
}
void Unit::DestroyForNearbyPlayers()
{
if(!IsInWorld())
return;
std::list<Unit*> targets;
Trinity::AnyUnitInObjectRangeCheck check(this, World::GetMaxVisibleDistance());
Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check);
VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
for(std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER
&& ((Player*)(*iter))->HaveAtClient(this)
&& GetCharmerGUID() != (*iter)->GetGUID()) // TODO: this is for puppet
{
DestroyForPlayer((Player*)(*iter));
((Player*)(*iter))->m_clientGUIDs.erase(GetGUID());
}
}
void Unit::SetVisibility(UnitVisibility x)
{
m_Visibility = x;
-1
View File
@@ -1602,7 +1602,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
// Visibility system
UnitVisibility GetVisibility() const { return m_Visibility; }
void SetVisibility(UnitVisibility x);
void DestroyForNearbyPlayers();
// common function for visibility checks for player/creatures with detection code
virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const = 0;