Fix normal10/normal25 raid detection in scripts.

Replace HEROIC(n,h) macro by DUNGEON_MODE(n,h), RAID_MODE(n10,n25) and RAID_MODE(n10,n25,h10,h25) functions
Cleanup all HeroicMode like flags in ScriptedAI sub-class
Fix some missing virtual destructors

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-01-12 20:51:59 +01:00
parent aeb008d4ef
commit 6cf82048a5
103 changed files with 454 additions and 536 deletions
-2
View File
@@ -23,8 +23,6 @@
#include "TemporarySummon.h"
#include "CreatureAI.h"
#define HEROIC(n,h) (HeroicMode ? h : n)
template<class T>
inline
const T& RAND(const T& v1, const T& v2)
+2
View File
@@ -45,6 +45,8 @@ class TRINITY_DLL_SPEC UnitAI
Unit * const me;
public:
explicit UnitAI(Unit *u) : me(u) {}
virtual ~UnitAI() {}
virtual bool CanAIAttack(const Unit *who) const { return true; }
virtual void AttackStart(Unit *);
virtual void UpdateAI(const uint32 diff) = 0;