Scripts/Utgarde Pinnacle:

- Re-write Svala Sorrowgrave
- Scripted achievement The Incredible Hulk.

This script was writen basing on work and data:
- Original TC script.
- Albis fix for Arthas sounds and texts https://github.com/TrinityCore/TrinityCore/issues/4002 .
- Ric event start fix.
- Recorded encounters uploaded on YouTube.
- Data found on ScriptDev2 forums.
- Iov's custom SD2 repo and Svalas's script https://github.com/Iov/scriptdev2 .
Also thx to:
- ZxBiohazardZx for pointing how to fix looting problem when boss is killed when flying.
- Aokromes for confirmig how many times event "Ritual of the Sword" is performed.

- Mini event with Arthas.
- Call Flames: timers of cast and time between "Ball of Flame" (48246) can be wrong (based on videos).
- Ritual of the Sword works  and is performed once at 50% hp but:
  a) Still need retail data for teleport position of Svala floating above player.
  b) Need fully fixed spell Ritual of the Sword (48276), the triggering of spell Ritual Strike - Trigger Missile (48331) part was hardcoded.
- Spell Paralyze (48278) used by Ritual Channeler: fixed stacking and selection to ritual player only.
- Achievement "The Incredible Hulk": works but often Scourge Hulk don't get initial dmg from spell Ritual Strike (spell 48277 Effect #1 Value: 6650 to 7350).
- Looting problems when Svala was killed in air (require vmaps and option "vmap.enableHeight = 1" enabled in "worldserver.conf").
- Moved script_texts to creature_text.

It require option "vmap.enableHeight = 1" to work properly.
This commit is contained in:
Emo Norfik
2012-01-08 23:07:31 +00:00
committed by Nay
parent 13d3a675b1
commit 6cb4950489
5 changed files with 707 additions and 278 deletions
@@ -0,0 +1,117 @@
/* Texts */
-- Move text used in Svala Sorrowgrave from script_texts to creature_text
-- Remove old script text for boss_svala.cpp
DELETE FROM `script_texts` WHERE `entry` BETWEEN -1575027 AND -1575015;
DELETE FROM `creature_text` WHERE `entry` IN (26668,29281);
INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
(26668,0,0, 'The sensation is... beyond my imagining. I am yours to command, my king.',14,0,0,0,0,13857, 'Svala Sorrowgrave SAY_DIALOG_WITH_ARTHAS_2'),
(26668,1,0, 'I will be happy to slaughter them in your name! Come, enemies of the Scourge! I will show you the might of the Lich King!',14,0,0,0,0,13858, 'Svala Sorrowgrave SAY_DIALOG_WITH_ARTHAS_3'),
(26668,2,0, 'I will vanquish your soul!',14,0,0,0,0,13842, 'Svala Sorrowgrave SAY_AGGRO'),
(26668,3,0, 'You were a fool to challenge the power of the Lich King!',14,0,0,0,0,13845, 'Svala Sorrowgrave SAY_SLAY_1'),
(26668,3,1, 'Your will is done, my king.',14,0,0,0,0,13847, 'Svala Sorrowgrave SAY_SLAY_2'),
(26668,3,2, 'Another soul for my master.',14,0,0,0,0,13848, 'Svala Sorrowgrave SAY_SLAY_3'),
(26668,4,0, 'Nooo! I did not come this far... to...',14,0,0,0,0,13855, 'Svala Sorrowgrave SAY_DEATH'),
(26668,5,0, 'Your death approaches.',14,0,0,0,0,13850, 'Svala Sorrowgrave SAY_SACRIFICE_1'),
(26668,5,1, 'Go now to my master.',14,0,0,0,0,13851, 'Svala Sorrowgrave SAY_SACRIFICE_2'),
(26668,5,2, 'Your end is inevitable.',14,0,0,0,0,13852, 'Svala Sorrowgrave SAY_SACRIFICE_3'),
(26668,5,3, 'Yor-guul mak!',14,0,0,0,0,13853, 'Svala Sorrowgrave SAY_SACRIFICE_4'),
(26668,5,4, 'Any last words?',14,0,0,0,0,13854, 'Svala Sorrowgrave SAY_SACRIFICE_5'),
(29281,0,0, 'My liege! I have done as you asked, and now beseech you for your blessing!',14,0,0,0,0,13856, 'Svala SAY_DIALOG_WITH_ARTHAS_1');
/* Templates */
UPDATE `creature_template` SET `unit_flags`=2 WHERE `entry` IN (29281, 30809); -- And this, fixes her flag so script can be started (credit to ric)
UPDATE `creature` SET `spawntimesecs`=86400 WHERE `id`=29281; -- Set Svala's spawn time
UPDATE `creature_template` SET `flags_extra`=`flags_extra`|1 WHERE `entry`=30809; -- Set flags_extra = 1 for Svala hero difficulty
UPDATE `creature_template` SET `InhabitType`=7, `flags_extra`=`flags_extra`|130 WHERE `entry`=30805; -- Set same data on heroic ver to triggers
UPDATE `creature_template` SET `InhabitType`=7, `flags_extra`=`flags_extra`|128 WHERE `entry`=30771; -- Set same data on heroic ver to triggers
UPDATE `creature_template` SET `mechanic_immune_mask`=`mechanic_immune_mask`
|1 -- CHARM
|2 -- DISORIENTED
|4 -- DISARM
|8 -- DISTRACT
|16 -- FEAR
|32 -- GRIP
|64 -- ROOT
|128 -- PACIFY
|256 -- SILENCE
|512 -- SLEEP
|1024 -- SNARE
|2048 -- STUN
|4096 -- FREEZE
|8192 -- KNOCKOUT
|65536 -- POLYMORPH
|131072 -- BANISH
|524288 -- SHACKLE
|4194304 -- TURN
|8388608 -- HORROR
|67108864 -- DAZE
|536870912 -- SAPPED
WHERE `entry` IN (29281, 30809, 26668, 30810);
-- Apply Image of Arthas Visual Effect
DELETE FROM `creature_template_addon` WHERE `entry`=29280;
INSERT INTO `creature_template_addon` (`entry`, `path_id`, `mount`, `bytes1`, `bytes2`, `emote`, `auras`) VALUES
(29280, 0, 0, 0, 1, 0, '54134');
-- Flame Brazier triggers deletion (will spawn them after activating event 17841 called by spell Call Flames 48258)
DELETE FROM `creature` WHERE `id`=27273 AND `map`=575;
DELETE FROM `creature_addon` WHERE `guid` IN (126121, 126122);
/* Spells */
DELETE FROM `spell_target_position` WHERE `id` IN (48267,48276, 48271, 48274, 48275);
INSERT INTO `spell_target_position` (`id`, `target_map`, `target_position_x`, `target_position_y`, `target_position_z`, `target_orientation`) VALUES
(48267, 575, 296.632, -346.075, 90.5474, 4.60767), -- Svala Ritual - Player teleport position
(48276, 575, 296.651, -346.293, 108.5474, 1.58), -- Svala Ritual - Svala teleport position
(48271, 575, 296.42, -355.01, 90.94, 1.58), -- Summon Ritual Channeler positions
(48274, 575, 302.36, -352.01, 90.54, 2.20), -- Summon Ritual Channeler positions
(48275, 575, 291.39, -352.01, 90.54, 0.91); -- Summon Ritual Channeler positions
DELETE FROM `conditions` WHERE `SourceEntry` IN (48331,48246,48277) AND `SourceTypeOrReferenceId`=13;
INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
(13, 0, 48331, 0, 18, 1, 27327, 0, 0, '', NULL), -- Spell script target for flying sword
(13, 0, 48246, 0, 18, 1, 0, 0, 0, '', NULL), -- Spell script target for Flame Brazier's (on players only)
(13, 0, 48277, 0, 18, 1, 26555, 0, 0, '', NULL), -- Spell script target for Ritual Strike DMG -- Players
(13, 0, 48277, 0, 18, 1, 27327, 0, 0, '', NULL); -- Spell script target for Ritual Strike DMG -- Ritual Target
/* Achivements */
-- The Incredible Hulk achievement 2043
DELETE FROM `disables` WHERE `sourceType`=4 AND `entry`=7322;
DELETE FROM `achievement_criteria_data` WHERE `criteria_id`=7322 AND `type`=11;
INSERT INTO `achievement_criteria_data` (`criteria_id`, `type`, `value1`, `value2`, `ScriptName`) VALUES
(7322, 11, 0, 0, 'achievement_incredible_hulk');
/* AI */
DELETE FROM `creature_ai_scripts` WHERE `creature_id`=26555; -- Scourge Hulk
UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=27273; -- Flame Brazier
-- Add Send Script Event (17841) summon 3 triggers
DELETE FROM `event_scripts` WHERE `id`=17841;
INSERT INTO `event_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o`) VALUES
(17841, 0, 10, 27273, 10000, 0, 285.6, -357.5, 91.0833, 5.75959),
(17841, 3, 10, 27273, 10000, 0, 307, -357.5, 91.0833, 6.02139),
(17841, 6, 10, 27273, 10000, 0, 285.6, -357.5, 91.0833, 5.75959);
-- SmartAI script Flame Brazier's cast Ball of Flame (48246) on random player
DELETE FROM `smart_scripts` WHERE `entryorguid`=27273 AND `source_type`=0;
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(27273, 0, 0, 0, 1, 0, 100, 1, 100, 100, 100, 100, 11, 48246, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Flame Brazier - Ball of Flame');
/* Script names */
UPDATE `creature_template` SET `AIName`='', `ScriptName`='npc_scourge_hulk' WHERE `entry`=26555;
UPDATE `creature_template` SET `ScriptName`='' WHERE `entry`=26668; -- "boss_svala_sorrowgrave" script is now merged with "boss_svala" script
UPDATE `creature_template` SET `ScriptName`='npc_spectator' WHERE `entry`=26667; -- Spectators escape script
UPDATE `creature_template` SET `ScriptName`='npc_ritual_channeler' WHERE `entry`=27281; -- Change 'mob_ritual_channeler' to 'npc_ritual_channeler'
-- Paralyze -- Filter targets -- cast only on sacrafacing target
DELETE FROM `spell_script_names` WHERE `spell_id`=48278;
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(48278, 'spell_paralyze_pinnacle');
+2
View File
@@ -3041,6 +3041,7 @@ void SpellMgr::LoadDbcDataCorrections()
case 42611: // Shoot
case 61588: // Blazing Harpoon
case 52479: // Gift of the Harvester
case 48246: // Ball of Flame
spellInfo->MaxAffectedTargets = 1;
break;
case 41376: // Spite
@@ -3383,6 +3384,7 @@ void SpellMgr::LoadDbcDataCorrections()
spellInfo->AreaGroupId = 0; // originally, these require area 4522, which is... outside of Icecrown Citadel
break;
case 70602: // Corruption
case 48278: // Paralyze
spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
break;
case 70715: // Column of Frost (visual marker)
@@ -20,66 +20,93 @@
enum Spells
{
SPELL_CALL_FLAMES = 48258,
SPELL_RITUAL_OF_THE_SWORD = 48276, //Effect #1 Teleport, Effect #2 Dummy
SPELL_SVALA_TRANSFORMING1 = 54140,
SPELL_SVALA_TRANSFORMING2 = 54205,
SPELL_TRANSFORMING_CHANNEL = 54142,
SPELL_CALL_FLAMES = 48258, // caster effect only, triggers event 17841
SPELL_SINSTER_STRIKE = 15667,
H_SPELL_SINSTER_STRIKE = 59409,
SPELL_SVALA_TRANSFORMING1 = 54140,
SPELL_SVALA_TRANSFORMING2 = 54205
SPELL_RITUAL_PREPARATION = 48267,
SPELL_RITUAL_OF_THE_SWORD = 48276,
SPELL_RITUAL_STRIKE_TRIGGER = 48331, // triggers 48277 & 59930, needs NPC_RITUAL_TARGET as spell_script_target
SPELL_RITUAL_DISARM = 54159,
SPELL_RITUAL_STRIKE_EFF_1 = 48277,
SPELL_RITUAL_STRIKE_EFF_2 = 59930,
SPELL_SUMMONED_VIS = 64446,
SPELL_RITUAL_CHANNELER_1 = 48271,
SPELL_RITUAL_CHANNELER_2 = 48274,
SPELL_RITUAL_CHANNELER_3 = 48275,
// Ritual Channeler spells
SPELL_PARALYZE = 48278,
SPELL_SHADOWS_IN_THE_DARK = 59407,
// Scourge Hulk spells
SPELL_MIGHTY_BLOW = 48697,
SPELL_VOLATILE_INFECTION = 56785,
H_SPELL_VOLATILE_INFECTION = 59228
};
//not in db
enum Yells
{
SAY_DIALOG_WITH_ARTHAS_1 = -1575015,
SAY_DIALOG_WITH_ARTHAS_2 = -1575016,
SAY_DIALOG_WITH_ARTHAS_3 = -1575017,
SAY_AGGRO = -1575018,
SAY_SLAY_1 = -1575019,
SAY_SLAY_2 = -1575020,
SAY_SLAY_3 = -1575021,
SAY_DEATH = -1575022,
SAY_SACRIFICE_PLAYER_1 = -1575023,
SAY_SACRIFICE_PLAYER_2 = -1575024,
SAY_SACRIFICE_PLAYER_3 = -1575025,
SAY_SACRIFICE_PLAYER_4 = -1575026,
SAY_SACRIFICE_PLAYER_5 = -1575027,
SAY_DIALOG_OF_ARTHAS_1 = -1575028,
SAY_DIALOG_OF_ARTHAS_2 = -1575029
// Svala
SAY_SVALA_INTRO_0 = 0,
// Svala Sorrowgrave
SAY_SVALA_INTRO_1 = 0,
SAY_SVALA_INTRO_2 = 1,
SAY_AGGRO = 2,
SAY_SLAY = 3,
SAY_DEATH = 4,
SAY_SACRIFICE_PLAYER = 5,
// Image of Arthas
SAY_DIALOG_OF_ARTHAS_1 = 0,
SAY_DIALOG_OF_ARTHAS_2 = 1
};
enum Creatures
{
CREATURE_ARTHAS = 29280, // Image of Arthas
CREATURE_SVALA_SORROWGRAVE = 26668, // Svala after transformation
CREATURE_SVALA = 29281, // Svala before transformation
CREATURE_RITUAL_CHANNELER = 27281
CREATURE_RITUAL_CHANNELER = 27281,
CREATURE_SPECTATOR = 26667,
CREATURE_RITUAL_TARGET = 27327,
CREATURE_FLAME_BRAZIER = 27273,
CREATURE_SCOURGE_HULK = 26555
};
enum ChannelerSpells
enum Objects
{
//ritual channeler's spells
SPELL_PARALYZE = 48278,
SPELL_SHADOWS_IN_THE_DARK = 59407
OBJECT_UTGARDE_MIRROR = 191745
};
enum Misc
{
DATA_SVALA_DISPLAY_ID = 25944
};
enum IntroPhase
enum SvalaPhase
{
IDLE,
INTRO,
FINISHED
};
enum CombatPhase
{
NORMAL,
SACRIFICING
SACRIFICING,
SVALADEAD
};
#define DATA_INCREDIBLE_HULK 2043
static const float spectatorWP[2][3] =
{
{296.95f,-312.76f,86.36f},
{297.69f,-275.81f,86.36f}
};
static Position RitualChannelerPos[]=
{
{296.42f, -355.01f, 90.94f, 0.0f},
{302.36f, -352.01f, 90.54f, 0.0f},
{291.39f, -350.89f, 90.54f, 0.0f}
{296.42f, -355.01f, 90.94f, 1.58f},
{302.36f, -352.01f, 90.54f, 2.20f},
{291.39f, -352.01f, 90.54f, 0.91f}
};
static Position ArthasPos = { 295.81f, -366.16f, 92.57f, 1.58f };
static Position SvalaPos = { 296.632f, -346.075f, 90.6307f, 1.58f };
@@ -96,31 +123,96 @@ public:
struct boss_svalaAI : public ScriptedAI
{
boss_svalaAI(Creature* c) : ScriptedAI(c)
boss_svalaAI(Creature* creature) : ScriptedAI(creature), summons(creature)
{
instance = c->GetInstanceScript();
instance = creature->GetInstanceScript();
Phase = IDLE;
me->ApplySpellImmune(0, IMMUNITY_ID, SPELL_RITUAL_STRIKE_EFF_1, true);
me->ApplySpellImmune(0, IMMUNITY_ID, SPELL_RITUAL_STRIKE_EFF_2, true);
}
uint32 uiIntroTimer;
uint8 uiIntroPhase;
IntroPhase Phase;
TempSummon* pArthas;
uint64 uiArthasGUID;
InstanceScript* instance;
SummonList summons;
SvalaPhase Phase;
Position pos;
float x, y, z;
uint32 introTimer;
uint8 introPhase;
uint8 sacrePhase;
TempSummon* arthas;
uint64 arthasGUID;
uint32 sinsterStrikeTimer;
uint32 callFlamesTimer;
uint32 sacrificeTimer;
bool sacrificed;
void Reset()
{
Phase = IDLE;
uiIntroTimer = 1 * IN_MILLISECONDS;
uiIntroPhase = 0;
uiArthasGUID = 0;
sacrificed = false;
SetCombatMovement(true);
summons.DespawnAll();
me->RemoveAllAuras();
if (Phase > INTRO)
{
me->SetFlying(true);
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
}
if (Phase > NORMAL)
Phase = NORMAL;
introTimer = 1 * IN_MILLISECONDS;
introPhase = 0;
arthasGUID = 0;
if (instance)
{
instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, NOT_STARTED);
instance->SetData64(DATA_SACRIFICED_PLAYER, 0);
}
}
void JustReachedHome()
{
if (Phase > INTRO)
{
me->SetFlying(false);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SetOrientation(1.58f);
me->SendMovementFlagUpdate();
}
}
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
sinsterStrikeTimer = 7 * IN_MILLISECONDS;
callFlamesTimer = urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
if (instance)
instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, IN_PROGRESS);
}
void JustSummoned(Creature* summon)
{
if (summon->GetEntry() == CREATURE_RITUAL_CHANNELER)
summon->CastSpell(summon, SPELL_SUMMONED_VIS, true);
summons.Summon(summon);
}
void SummonedCreatureDespawn(Creature* summon)
{
summons.Despawn(summon);
}
void MoveInLineOfSight(Unit* who)
@@ -133,286 +225,499 @@ public:
Phase = INTRO;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (Creature* pArthas = me->SummonCreature(CREATURE_ARTHAS, ArthasPos, TEMPSUMMON_MANUAL_DESPAWN))
if (GameObject* mirror = GetClosestGameObjectWithEntry(me, OBJECT_UTGARDE_MIRROR, 100.0f))
mirror->SetGoState(GO_STATE_READY);
if (Creature* arthas = me->SummonCreature(CREATURE_ARTHAS, ArthasPos, TEMPSUMMON_MANUAL_DESPAWN))
{
pArthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
uiArthasGUID = pArthas->GetGUID();
arthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
arthasGUID = arthas->GetGUID();
}
}
}
void AttackStart(Unit* /*who*/) {}
void UpdateAI(const uint32 diff)
void KilledUnit(Unit* victim)
{
if (Phase != INTRO)
if (victim != me)
Talk(SAY_SLAY);
}
void DamageTaken(Unit* attacker, uint32 &damage)
{
if (Phase == SVALADEAD)
{
if (attacker != me)
damage = 0;
return;
}
if (damage >= me->GetHealth())
{
if (Phase == SACRIFICING)
SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
me->GetPosition(x, y, z);
z = me->GetMap()->GetHeight(x, y, z, true, 50);
if (me->GetPositionZ() > z)
{
damage = 0;
Phase = SVALADEAD;
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetHealth(1);
SetCombatMovement(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
me->GetMotionMaster()->MoveFall(z, 1);
}
}
}
void MovementInform(uint32 motionType, uint32 pointId)
{
if (motionType != POINT_MOTION_TYPE)
return;
if (uiIntroTimer <= diff)
if (pointId == 1)
{
Creature* pArthas = Unit::GetCreature(*me, uiArthasGUID);
if (!pArthas)
return;
switch (uiIntroPhase)
{
case 0:
DoScriptText(SAY_DIALOG_WITH_ARTHAS_1, me);
++uiIntroPhase;
uiIntroTimer = 3500;
break;
case 1:
DoScriptText(SAY_DIALOG_OF_ARTHAS_1, pArthas);
++uiIntroPhase;
uiIntroTimer = 3500;
break;
case 2:
DoScriptText(SAY_DIALOG_WITH_ARTHAS_2, me);
++uiIntroPhase;
uiIntroTimer = 3500;
break;
case 3:
DoScriptText(SAY_DIALOG_OF_ARTHAS_2, pArthas);
++uiIntroPhase;
uiIntroTimer = 3500;
break;
case 4:
DoScriptText(SAY_DIALOG_WITH_ARTHAS_3, me);
DoCast(me, SPELL_SVALA_TRANSFORMING1);
++uiIntroPhase;
uiIntroTimer = 2800;
break;
case 5:
DoCast(me, SPELL_SVALA_TRANSFORMING2);
++uiIntroPhase;
uiIntroTimer = 200;
break;
case 6:
if (me->SummonCreature(CREATURE_SVALA_SORROWGRAVE, SvalaPos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60*IN_MILLISECONDS))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(DATA_SVALA_DISPLAY_ID);
pArthas->DespawnOrUnsummon();
uiArthasGUID = 0;
Phase = FINISHED;
me->Relocate(x, y, z, me->GetOrientation());
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
else
Reset();
break;
}
} else uiIntroTimer -= diff;
}
};
};
class mob_ritual_channeler : public CreatureScript
{
public:
mob_ritual_channeler() : CreatureScript("mob_ritual_channeler") { }
CreatureAI* GetAI(Creature* creature) const
{
return new mob_ritual_channelerAI(creature);
}
struct mob_ritual_channelerAI : public Scripted_NoMovementAI
void JustDied(Unit* killer)
{
mob_ritual_channelerAI(Creature* c) :Scripted_NoMovementAI(c)
{
instance = c->GetInstanceScript();
}
InstanceScript* instance;
void Reset()
{
DoCast(me, SPELL_SHADOWS_IN_THE_DARK);
}
// called by svala sorrowgrave to set guid of victim
void DoAction(const int32 /*action*/)
{
if (instance)
if (Unit* victim = me->GetUnit(*me, instance->GetData64(DATA_SACRIFICED_PLAYER)))
DoCast(victim, SPELL_PARALYZE);
}
void EnterCombat(Unit* /*who*/)
{
}
};
};
class boss_svala_sorrowgrave : public CreatureScript
{
public:
boss_svala_sorrowgrave() : CreatureScript("boss_svala_sorrowgrave") { }
CreatureAI* GetAI(Creature* creature) const
{
return new boss_svala_sorrowgraveAI(creature);
}
struct boss_svala_sorrowgraveAI : public ScriptedAI
{
boss_svala_sorrowgraveAI(Creature* c) : ScriptedAI(c), summons(c)
{
instance = c->GetInstanceScript();
}
uint32 uiSinsterStrikeTimer;
uint32 uiCallFlamesTimer;
uint32 uiRitualOfSwordTimer;
uint32 uiSacrificeTimer;
CombatPhase Phase;
SummonList summons;
bool bSacrificed;
InstanceScript* instance;
void Reset()
{
uiSinsterStrikeTimer = 7 * IN_MILLISECONDS;
uiCallFlamesTimer = 10 * IN_MILLISECONDS;
uiRitualOfSwordTimer = 20 * IN_MILLISECONDS;
uiSacrificeTimer = 8 * IN_MILLISECONDS;
bSacrificed = false;
Phase = NORMAL;
DoTeleportTo(296.632f, -346.075f, 90.6307f);
me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
summons.DespawnAll();
if (instance)
{
instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, NOT_STARTED);
instance->SetData64(DATA_SACRIFICED_PLAYER, 0);
}
instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, DONE);
Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/)
void SpellHitTarget(Unit* target, const SpellInfo* spell)
{
DoScriptText(SAY_AGGRO, me);
if (spell->Id == SPELL_RITUAL_STRIKE_EFF_1 && Phase != NORMAL && Phase != SVALADEAD)
{
Phase = NORMAL;
SetCombatMovement(true);
if (instance)
instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, IN_PROGRESS);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 300, true))
me->GetMotionMaster()->MoveChase(target);
}
void JustSummoned(Creature* summon)
{
summons.Summon(summon);
}
void SummonedCreatureDespawn(Creature* summon)
{
summons.Despawn(summon);
}
void UpdateAI(const uint32 diff)
{
if (Phase == IDLE)
return;
if (Phase == INTRO)
{
if (introTimer <= diff)
{
Creature* arthas = Unit::GetCreature(*me, arthasGUID);
if (!arthas)
return;
switch (introPhase)
{
case 0:
Talk(SAY_SVALA_INTRO_0);
++introPhase;
introTimer = 8100;
break;
case 1:
arthas->AI()->Talk(SAY_DIALOG_OF_ARTHAS_1);
++introPhase;
introTimer = 10000;
break;
case 2:
arthas->CastSpell(me, SPELL_TRANSFORMING_CHANNEL, false);
me->SetFlying(true);
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
pos.Relocate(me);
pos.m_positionZ += 8.0f;
me->GetMotionMaster()->MoveTakeoff(0, pos, 3.30078125f);
// spectators flee event
if (instance)
{
std::list<Creature*> lspectatorList;
GetCreatureListWithEntryInGrid(lspectatorList, me, CREATURE_SPECTATOR, 100.0f);
for(std::list<Creature*>::iterator itr = lspectatorList.begin(); itr != lspectatorList.end(); ++itr)
{
if ((*itr)->isAlive())
{
(*itr)->SetStandState(UNIT_STAND_STATE_STAND);
(*itr)->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
(*itr)->GetMotionMaster()->MovePoint(1, spectatorWP[0][0], spectatorWP[0][1], spectatorWP[0][2]);
}
}
}
++introPhase;
introTimer = 4200;
break;
case 3:
me->CastSpell(me, SPELL_SVALA_TRANSFORMING1, false);
++introPhase;
introTimer = 6200;
break;
case 4:
me->CastSpell(me, SPELL_SVALA_TRANSFORMING2, false);
arthas->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
me->UpdateEntry(CREATURE_SVALA_SORROWGRAVE);
me->SetFacingToObject(arthas);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
++introPhase;
introTimer = 3200;
break;
case 5:
Talk(SAY_SVALA_INTRO_1);
++introPhase;
introTimer = 10000;
break;
case 6:
arthas->AI()->Talk(SAY_DIALOG_OF_ARTHAS_2);
++introPhase;
introTimer = 7200;
break;
case 7:
Talk(SAY_SVALA_INTRO_2);
me->SetOrientation(1.58f);
me->SendMovementFlagUpdate();
arthas->SetVisible(false);
++introPhase;
introTimer = 13800;
break;
case 8:
me->SetFlying(false);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SendMovementFlagUpdate();
pos.Relocate(me);
pos.m_positionX = me->GetHomePosition().GetPositionX();
pos.m_positionY = me->GetHomePosition().GetPositionY();
pos.m_positionZ = 90.6065f;
me->GetMotionMaster()->MoveLand(0, pos, 6.247422f);
++introPhase;
introTimer = 3000;
break;
case 9:
if (GameObject* mirror = GetClosestGameObjectWithEntry(me, OBJECT_UTGARDE_MIRROR, 100.0f))
mirror->SetGoState(GO_STATE_ACTIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
arthas->DespawnOrUnsummon();
arthasGUID = 0;
Phase = NORMAL;
break;
}
} else introTimer -= diff;
return;
}
if (Phase == NORMAL)
{
//Return since we have no target
if (!UpdateVictim())
return;
if (uiSinsterStrikeTimer <= diff)
if (me->IsWithinMeleeRange(me->getVictim()) && me->HasUnitMovementFlag(MOVEMENTFLAG_LEVITATING))
{
me->SetFlying(false);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SendMovementFlagUpdate();
}
if (sinsterStrikeTimer <= diff)
{
DoCast(me->getVictim(), SPELL_SINSTER_STRIKE);
uiSinsterStrikeTimer = urand(5 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
} else uiSinsterStrikeTimer -= diff;
sinsterStrikeTimer = urand(5 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
} else sinsterStrikeTimer -= diff;
if (uiCallFlamesTimer <= diff)
if (callFlamesTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
DoCast(target, SPELL_CALL_FLAMES);
uiCallFlamesTimer = urand(8 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
callFlamesTimer = urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
}
} else uiCallFlamesTimer -= diff;
} else callFlamesTimer -= diff;
if (!bSacrificed)
if (!sacrificed)
{
if (uiRitualOfSwordTimer <= diff)
if (HealthBelowPct(50))
{
if (Unit* pSacrificeTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
if (Unit* sacrificeTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 80, true))
{
DoScriptText(RAND(SAY_SACRIFICE_PLAYER_1, SAY_SACRIFICE_PLAYER_2, SAY_SACRIFICE_PLAYER_3, SAY_SACRIFICE_PLAYER_4, SAY_SACRIFICE_PLAYER_5), me);
DoCast(pSacrificeTarget, SPELL_RITUAL_OF_THE_SWORD);
//Spell doesn't teleport
DoTeleportPlayer(pSacrificeTarget, 296.632f, -346.075f, 90.63f, 4.6f);
me->SetUnitMovementFlags(MOVEMENTFLAG_CAN_FLY);
DoTeleportTo(296.632f, -346.075f, 120.85f);
Phase = SACRIFICING;
if (instance)
{
instance->SetData64(DATA_SACRIFICED_PLAYER, pSacrificeTarget->GetGUID());
instance->SetData64(DATA_SACRIFICED_PLAYER, sacrificeTarget->GetGUID());
for (uint8 i = 0; i < 3; ++i)
if (Creature* summon = me->SummonCreature(CREATURE_RITUAL_CHANNELER, RitualChannelerPos[i], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 360000))
summon->AI()->DoAction(0);
}
Talk(SAY_SACRIFICE_PLAYER);
bSacrificed = true;
DoCast(sacrificeTarget, SPELL_RITUAL_PREPARATION);
SetCombatMovement(false);
me->SetFlying(true);
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
Phase = SACRIFICING;
sacrePhase = 0;
sacrificeTimer = 1 * IN_MILLISECONDS;
DoCast(me, SPELL_RITUAL_OF_THE_SWORD);
sacrificed = true;
}
}
} else uiRitualOfSwordTimer -= diff;
}
DoMeleeAttackIfReady();
}
else //SACRIFICING
{
if (uiSacrificeTimer <= diff)
if (sacrificeTimer <= diff)
{
Unit* pSacrificeTarget = instance ? Unit::GetUnit(*me, instance->GetData64(DATA_SACRIFICED_PLAYER)) : NULL;
if (instance && !summons.empty() && pSacrificeTarget && pSacrificeTarget->isAlive())
me->Kill(pSacrificeTarget, false); // durability damage?
//go down
Phase = NORMAL;
pSacrificeTarget = NULL;
me->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
me->GetMotionMaster()->MoveChase(target);
uiSacrificeTimer = 8 * IN_MILLISECONDS;
}
else uiSacrificeTimer -= diff;
}
}
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
}
void JustDied(Unit* killer)
switch (sacrePhase)
{
case 0:
// spawn ritual channelers
if (instance)
{
Creature* pSvala = Unit::GetCreature((*me), instance->GetData64(DATA_SVALA));
if (pSvala && pSvala->isAlive())
killer->Kill(pSvala);
instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, DONE);
DoCast(me, SPELL_RITUAL_CHANNELER_1, true);
DoCast(me, SPELL_RITUAL_CHANNELER_2, true);
DoCast(me, SPELL_RITUAL_CHANNELER_3, true);
}
++sacrePhase;
sacrificeTimer = 2 * IN_MILLISECONDS;
break;
case 1:
me->StopMoving();
me->GetMotionMaster()->MoveIdle();
me->InterruptNonMeleeSpells(true);
DoCast(me, SPELL_RITUAL_STRIKE_TRIGGER, true);
++sacrePhase;
sacrificeTimer = 200;
break;
case 2:
DoCast(me, SPELL_RITUAL_DISARM);
++sacrePhase;
break;
case 3:
break;
}
}
else sacrificeTimer -= diff;
}
DoScriptText(SAY_DEATH, me);
}
};
};
class npc_ritual_channeler : public CreatureScript
{
public:
npc_ritual_channeler() : CreatureScript("npc_ritual_channeler") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_ritual_channelerAI(creature);
}
struct npc_ritual_channelerAI : public Scripted_NoMovementAI
{
npc_ritual_channelerAI(Creature* c) :Scripted_NoMovementAI(c)
{
instance = c->GetInstanceScript();
}
InstanceScript* instance;
uint32 paralyzeTimer;
void Reset()
{
paralyzeTimer = 1600;
if (instance)
if (IsHeroic())
DoCast(me, SPELL_SHADOWS_IN_THE_DARK);
}
void UpdateAI(const uint32 diff)
{
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
if (paralyzeTimer <= diff)
{
if (instance)
if (Unit* victim = me->GetUnit(*me, instance->GetData64(DATA_SACRIFICED_PLAYER)))
DoCast(victim, SPELL_PARALYZE, false);
paralyzeTimer = 200;
}
else
paralyzeTimer -= diff;
}
};
};
class npc_spectator : public CreatureScript
{
public:
npc_spectator() : CreatureScript("npc_spectator") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_spectatorAI(creature);
}
struct npc_spectatorAI : public ScriptedAI
{
npc_spectatorAI(Creature* c) : ScriptedAI(c) { }
void Reset() { }
void MovementInform(uint32 motionType, uint32 pointId)
{
if (motionType == POINT_MOTION_TYPE)
{
if (pointId == 1)
me->GetMotionMaster()->MovePoint(2,spectatorWP[1][0],spectatorWP[1][1],spectatorWP[1][2]);
else if (pointId == 2)
me->DespawnOrUnsummon(1000);
}
}
};
};
class checkRitualTarget
{
public:
explicit checkRitualTarget(Unit* _caster) : caster(_caster) { }
bool operator() (Unit* unit)
{
if (InstanceScript* instance = caster->GetInstanceScript())
if (instance->GetData64(DATA_SACRIFICED_PLAYER) == unit->GetGUID())
return false;
return true;
}
private:
Unit* caster;
};
class spell_paralyze_pinnacle : public SpellScriptLoader
{
public:
spell_paralyze_pinnacle() : SpellScriptLoader("spell_paralyze_pinnacle") { }
class spell_paralyze_pinnacle_SpellScript : public SpellScript
{
PrepareSpellScript(spell_paralyze_pinnacle_SpellScript);
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove_if(checkRitualTarget(GetCaster()));
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_paralyze_pinnacle_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_paralyze_pinnacle_SpellScript();
}
};
class npc_scourge_hulk : public CreatureScript
{
public:
npc_scourge_hulk() : CreatureScript("npc_scourge_hulk") { }
struct npc_scourge_hulkAI : public ScriptedAI
{
npc_scourge_hulkAI(Creature* creature) : ScriptedAI(creature) { }
uint32 mightyBlow;
uint32 volatileInfection;
void Reset()
{
mightyBlow = urand(4000, 9000);
volatileInfection = urand(10000, 14000);
killedByRitualStrike = false;
}
uint32 GetData(uint32 type)
{
return type == DATA_INCREDIBLE_HULK ? killedByRitualStrike : 0;
}
void DamageTaken(Unit* attacker, uint32 &damage)
{
if (damage >= me->GetHealth() && attacker->GetEntry() == CREATURE_SVALA_SORROWGRAVE)
killedByRitualStrike = true;
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
if (mightyBlow <= diff)
{
if (Unit* victim = me->getVictim())
if (!victim->HasUnitState(UNIT_STAT_STUNNED)) // Prevent knocking back a ritual player
DoCast(victim, SPELL_MIGHTY_BLOW);
mightyBlow = urand(12000, 17000);
}
else
mightyBlow -= diff;
if (volatileInfection <= diff)
{
DoCastVictim(SPELL_VOLATILE_INFECTION);
volatileInfection = urand(13000, 17000);
}
else
volatileInfection -= diff;
DoMeleeAttackIfReady();
}
private:
bool killedByRitualStrike;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_scourge_hulkAI(creature);
}
};
class achievement_incredible_hulk : public AchievementCriteriaScript
{
public:
achievement_incredible_hulk() : AchievementCriteriaScript("achievement_incredible_hulk") { }
bool OnCheck(Player* /*player*/, Unit* target)
{
return target && target->IsAIEnabled && target->GetAI()->GetData(DATA_INCREDIBLE_HULK);
}
};
void AddSC_boss_svala()
{
new boss_svala();
new mob_ritual_channeler();
new boss_svala_sorrowgrave();
new npc_ritual_channeler();
new npc_spectator();
new spell_paralyze_pinnacle();
new npc_scourge_hulk();
new achievement_incredible_hulk();
}
@@ -170,8 +170,12 @@ public:
void SetData64(uint32 type, uint64 data)
{
if (type == DATA_SACRIFICED_PLAYER)
switch (type)
{
case DATA_SACRIFICED_PLAYER:
uiSacrificedPlayer = data;
break;
}
}
uint32 GetData(uint32 type)
@@ -201,6 +205,7 @@ public:
case DATA_MOB_ORB: return uiPalehoofOrb;
case DATA_SVALA: return uiSvala;
case DATA_GORTOK_PALEHOOF_SPHERE: return uiGortokPalehoofSphere;
case DATA_SACRIFICED_PLAYER: return uiSacrificedPlayer;
}
return 0;
@@ -53,7 +53,7 @@ enum eCreatures
MOB_MASSIVE_JORMUNGAR = 26685,
MOB_FEROCIOUS_RHINO = 26686,
MOB_SVALA = 29281,
MOB_PALEHOOF_ORB = 26688,
MOB_PALEHOOF_ORB = 26688
};
#endif