*Fix broken threat mod auras. Now players can gain correct threat.
--HG-- branch : trunk
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@@ -3898,7 +3898,7 @@ void AuraEffect::HandleModThreat(bool apply, bool Real)
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if(GetMiscValue() & int32(1<<x))
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{
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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ApplyPercentModFloatVar(m_target->m_threatModifier[x], GetParentAura()->IsPositive() ? m_amount : -m_amount, apply);
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ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_amount, apply);
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}
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}
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}
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