Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1
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@@ -748,7 +748,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
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GameObject* LookupFishingHoleAround(float range);
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void CastSpell(Unit *target, uint32 spell);
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void SendCustomAnim();
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void SendCustomAnim(uint32 anim);
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bool IsInRange(float x, float y, float z, float radius) const;
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void TakenDamage(uint32 damage, Unit* who = NULL);
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void Rebuild();
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