Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1

This commit is contained in:
Shauren
2011-03-02 16:50:09 +01:00
parent 2b9346e5a0
commit 6c020c72cc
7 changed files with 28 additions and 9 deletions
@@ -748,7 +748,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
GameObject* LookupFishingHoleAround(float range);
void CastSpell(Unit *target, uint32 spell);
void SendCustomAnim();
void SendCustomAnim(uint32 anim);
bool IsInRange(float x, float y, float z, float radius) const;
void TakenDamage(uint32 damage, Unit* who = NULL);
void Rebuild();