From 6bf5eed1b32ac69e17db1e0f8d283dfae697eea3 Mon Sep 17 00:00:00 2001 From: Gildor Date: Tue, 13 Jun 2023 14:24:09 +0200 Subject: [PATCH] Core/Players: Fix inactive reward quests on faction change (#29073) * Fix query order * Quest with AllowableRace 0 shouldn't be inactive on faction change (cherry picked from commit 2cd8b6a5756e0ef8dd69e6b78ee09b72a0d9ddba) --- .../database/Database/Implementation/CharacterDatabase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index 64677bc75c..a555b08f37 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -692,7 +692,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, "DELETE FROM character_queststatus_rewarded WHERE guid = ? AND quest = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE, "UPDATE character_queststatus_rewarded SET quest = ? WHERE quest = ? AND guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE, "UPDATE character_queststatus_rewarded SET active = 1 WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST, "UPDATE character_queststatus_rewarded SET active = 0 WHERE quest = ? AND guid = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST, "UPDATE character_queststatus_rewarded SET active = 0 WHERE guid = ? AND quest = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_INVALID_QUEST_PROGRESS_CRITERIA, "DELETE FROM character_queststatus_objectives_criteria WHERE questObjectiveId = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL, "DELETE FROM character_skills WHERE guid = ? AND skill = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_CHAR_SKILLS, "INSERT INTO character_skills (guid, skill, value, max, professionSlot) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);