Core/Player: allow dead players to see dead creatures near their corpses

--HG--
branch : trunk
This commit is contained in:
linencloth
2010-09-14 02:57:53 +02:00
parent df9d62d2b1
commit 6bdfc77b42
@@ -1771,16 +1771,13 @@ bool Creature::IsVisibleInGridForPlayer(Player const* pl) const
return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState == CORPSE));
}
// Dead player see live creatures near own corpse
if (isAlive())
// Dead player see creatures near own corpse
Corpse *corpse = pl->GetCorpse();
if (corpse)
{
Corpse *corpse = pl->GetCorpse();
if (corpse)
{
// 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
if (corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO)))
return true;
}
// 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
if (corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO)))
return true;
}
// Dead player see Spirit Healer or Spirit Guide