Remove obsolete script for Highlord Mograine (not active as boss in Naxxramas)

--HG--
branch : trunk
This commit is contained in:
click
2010-06-21 03:08:51 +02:00
parent 833302c687
commit 6bdabae38e
@@ -1,179 +0,0 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Highlord_Mograine
SD%Complete: 100
SDComment: SCRIPT OBSOLETE
SDCategory: Naxxramas
EndScriptData */
#include "precompiled.h"
//All horsemen
#define SPELL_SHIELDWALL 29061
#define SPELL_BESERK 26662
// highlord mograine
#define SPELL_MARK_OF_MOGRAINE 28834
#define SPELL_RIGHTEOUS_FIRE 28882 // Applied as a 25% chance on melee hit to proc. me->GetVictim()
#define SAY_TAUNT1 "Enough prattling. Let them come! We shall grind their bones to dust."
#define SAY_TAUNT2 "Conserve your anger! Harness your rage! You will all have outlets for your frustration soon enough."
#define SAY_TAUNT3 "Life is meaningless. It is in death that we are truly tested."
#define SAY_AGGRO1 "You seek death?"
#define SAY_AGGRO2 "None shall pass!"
#define SAY_AGGRO3 "Be still!"
#define SAY_SLAY1 "You will find no peace in death."
#define SAY_SLAY2 "The master's will is done."
#define SAY_SPECIAL "Bow to the might of the Highlord!"
#define SAY_DEATH "I... am... released! Perhaps it's not too late to - noo! I need... more time..."
#define SOUND_TAUNT1 8842
#define SOUND_TAUNT2 8843
#define SOUND_TAUNT3 8844
#define SOUND_AGGRO1 8835
#define SOUND_AGGRO2 8836
#define SOUND_AGGRO3 8837
#define SOUND_SLAY1 8839
#define SOUND_SLAY2 8840
#define SOUND_SPECIAL 8841
#define SOUND_DEATH 8838
#define SPIRIT_OF_MOGRAINE 16775
struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI
{
boss_highlord_mograineAI(Creature *c) : ScriptedAI(c) {}
uint32 Mark_Timer;
uint32 RighteousFire_Timer;
bool ShieldWall1;
bool ShieldWall2;
void Reset()
{
Mark_Timer = 20000; // First Horsemen Mark is applied at 20 sec.
RighteousFire_Timer = 2000; // applied approx 1 out of 4 attacks
ShieldWall1 = true;
ShieldWall2 = true;
}
void InitialYell()
{
if (!me->isInCombat())
{
switch(rand()%3)
{
case 0:
DoYell(SAY_AGGRO1,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me,SOUND_AGGRO1);
break;
case 1:
DoYell(SAY_AGGRO2,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me,SOUND_AGGRO2);
break;
case 2:
DoYell(SAY_AGGRO3,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me,SOUND_AGGRO3);
break;
}
}
}
void KilledUnit()
{
switch(rand()%2)
{
case 0:
DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me,SOUND_SLAY1);
break;
case 1:
DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me,SOUND_SLAY2);
break;
}
}
void JustDied(Unit* Killer)
{
DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(me, SOUND_DEATH);
}
void Aggro(Unit *who)
{
InitialYell();
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
// Mark of Mograine
if (Mark_Timer < diff)
{
DoCast(me->getVictim(),SPELL_MARK_OF_MOGRAINE);
Mark_Timer = 12000;
}else Mark_Timer -= diff;
// Shield Wall - All 4 horsemen will shield wall at 50% hp and 20% hp for 20 seconds
if (ShieldWall1 && (me->GetHealth()*100 / me->GetMaxHealth()) < 50)
{
if (ShieldWall1)
{
DoCast(me,SPELL_SHIELDWALL);
ShieldWall1 = false;
}
}
if (ShieldWall2 && (me->GetHealth()*100 / me->GetMaxHealth()) < 20)
{
if (ShieldWall2)
{
DoCast(me,SPELL_SHIELDWALL);
ShieldWall2 = false;
}
}
// Righteous Fire
if (RighteousFire_Timer < diff)
{
if (rand()%4 == 1) // 1/4
{
DoCast(me->getVictim(),SPELL_RIGHTEOUS_FIRE);
}
RighteousFire_Timer = 2000;
}else RighteousFire_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_highlord_mograine(Creature* pCreature)
{
return new boss_highlord_mograineAI (pCreature);
}
void AddSC_boss_highlord_mograine()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_highlord_mograine";
newscript->GetAI = &GetAI_boss_highlord_mograine;
newscript->RegisterSelf();
}