*code cleanup

*totally destroyed m_creature, use "me" for future coding

--HG--
branch : trunk
This commit is contained in:
Rat
2010-04-14 23:07:41 +02:00
parent cc262e1cde
commit 6bcb297de4
403 changed files with 9851 additions and 9852 deletions
+7 -7
View File
@@ -62,21 +62,21 @@ struct npc_lazy_peonAI : public ScriptedAI
if (spell->Id == SPELL_AWAKEN_PEON && caster->GetTypeId() == TYPEID_PLAYER
&& CAST_PLR(caster)->GetQuestStatus(QUEST_LAZY_PEONS) == QUEST_STATUS_INCOMPLETE)
{
caster->ToPlayer()->KilledMonsterCredit(m_creature->GetEntry(),m_creature->GetGUID());
DoScriptText(SAY_SPELL_HIT, m_creature, caster);
m_creature->RemoveAllAuras();
if (GameObject* Lumberpile = m_creature->FindNearestGameObject(GO_LUMBERPILE, 20))
m_creature->GetMotionMaster()->MovePoint(1,Lumberpile->GetPositionX()-1,Lumberpile->GetPositionY(),Lumberpile->GetPositionZ());
caster->ToPlayer()->KilledMonsterCredit(me->GetEntry(),me->GetGUID());
DoScriptText(SAY_SPELL_HIT, me, caster);
me->RemoveAllAuras();
if (GameObject* Lumberpile = me->FindNearestGameObject(GO_LUMBERPILE, 20))
me->GetMotionMaster()->MovePoint(1,Lumberpile->GetPositionX()-1,Lumberpile->GetPositionY(),Lumberpile->GetPositionZ());
}
}
void UpdateAI(const uint32 uiDiff)
{
if (work = true)
m_creature->HandleEmoteCommand(466);
me->HandleEmoteCommand(466);
if (m_uiRebuffTimer <= uiDiff)
{
DoCast(m_creature, SPELL_BUFF_SLEEP);
DoCast(me, SPELL_BUFF_SLEEP);
m_uiRebuffTimer = 300000; //Rebuff agian in 5 minutes
}
else