Core/Units: Properly update passenger position if vehicle uses waypoint movement. Fixes e.g. Icefang path
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@@ -431,6 +431,7 @@ void Vehicle::RemovePassenger(Unit* unit)
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sScriptMgr->OnRemovePassenger(this, unit);
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}
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//! Must be called after m_base::Relocate
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void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
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{
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ASSERT(_me->GetMap());
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@@ -440,8 +441,6 @@ void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
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if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger))
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{
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ASSERT(passenger->IsInWorld());
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ASSERT(passenger->IsOnVehicle(GetBase()));
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ASSERT(GetSeatForPassenger(passenger));
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float px = x + passenger->m_movementInfo.t_pos.m_positionX;
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float py = y + passenger->m_movementInfo.t_pos.m_positionY;
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