Merge pull request #40 from Ramusik/master
Cleanup and improve Doom Lord Kazzak script
This commit is contained in:
@@ -25,151 +25,153 @@ EndScriptData */
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#include "ScriptPCH.h"
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#define SAY_INTRO -1000147
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#define SAY_AGGRO1 -1000148
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#define SAY_AGGRO2 -1000149
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#define SAY_SURPREME1 -1000154
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#define SAY_SURPREME2 -1000149
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#define SAY_KILL1 -1000150
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#define SAY_KILL2 -1000151
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#define SAY_KILL3 -1000152
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#define SAY_DEATH -1000155
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#define EMOTE_FRENZY -1000151
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#define SAY_RAND1 -1000158
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#define SAY_RAND2 -1000157
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enum Yells
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{
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SAY_INTRO = 0,
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SAY_AGGRO = 1,
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SAY_SURPREME = 2,
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SAY_KILL = 3,
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SAY_DEATH = 4,
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EMOTE_FRENZY = 5,
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SAY_RAND = 6
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};
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#define SPELL_SHADOWVOLLEY 32963
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#define SPELL_CLEAVE 31779
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#define SPELL_THUNDERCLAP 36706
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#define SPELL_VOIDBOLT 39329
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#define SPELL_MARKOFKAZZAK 32960
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#define SPELL_ENRAGE 32964
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#define SPELL_CAPTURESOUL 32966
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#define SPELL_TWISTEDREFLECTION 21063
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enum Spells
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{
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SPELL_SHADOWVOLLEY = 32963,
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SPELL_CLEAVE = 31779,
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SPELL_THUNDERCLAP = 36706,
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SPELL_VOIDBOLT = 39329,
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SPELL_MARKOFKAZZAK = 32960,
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SPELL_ENRAGE = 32964,
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SPELL_CAPTURESOUL = 32966,
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SPELL_TWISTEDREFLECTION = 21063
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};
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enum Events
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{
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EVENT_SHADOW_VOLLEY = 1,
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EVENT_CLEAVE = 2,
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EVENT_THUNDERCLAP = 3,
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EVENT_VOIDBOLT = 4,
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EVENT_MARK_OF_KAZZAK = 5,
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EVENT_ENRAGE = 6,
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EVENT_TWISTED_REFLECTION = 7
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};
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class boss_doomlord_kazzak : public CreatureScript
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{
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public:
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boss_doomlord_kazzak() : CreatureScript("boss_doomlord_kazzak") { }
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public:
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boss_doomlord_kazzak() : CreatureScript("boss_doomlord_kazzak") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new boss_doomlordkazzakAI (pCreature);
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}
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struct boss_doomlordkazzakAI : public ScriptedAI
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{
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boss_doomlordkazzakAI(Creature *c) : ScriptedAI(c) {}
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uint32 ShadowVolley_Timer;
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uint32 Cleave_Timer;
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uint32 ThunderClap_Timer;
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uint32 VoidBolt_Timer;
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uint32 MarkOfKazzak_Timer;
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uint32 Enrage_Timer;
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uint32 Twisted_Reflection_Timer;
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void Reset()
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struct boss_doomlordkazzakAI : public ScriptedAI
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{
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ShadowVolley_Timer = 6000 + rand()%4000;
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Cleave_Timer = 7000;
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ThunderClap_Timer = 14000 + rand()%4000;
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VoidBolt_Timer = 30000;
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MarkOfKazzak_Timer = 25000;
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Enrage_Timer = 60000;
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Twisted_Reflection_Timer = 33000; // Timer may be incorrect
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}
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boss_doomlordkazzakAI(Creature* creature) : ScriptedAI(creature)
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{
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}
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void JustRespawned()
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{
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DoScriptText(SAY_INTRO, me);
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}
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void Reset()
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{
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events.Reset();
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events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(6000, 10000));
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events.ScheduleEvent(EVENT_CLEAVE, 7000);
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events.ScheduleEvent(EVENT_THUNDERCLAP, urand(14000, 18000));
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events.ScheduleEvent(EVENT_VOIDBOLT, 30000);
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events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 25000);
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events.ScheduleEvent(EVENT_ENRAGE, 60000);
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events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 33000);
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}
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void EnterCombat(Unit * /*who*/)
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{
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DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2), me);
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}
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void JustRespawned()
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{
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Talk(SAY_INTRO);
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}
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void KilledUnit(Unit* victim)
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{
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// When Kazzak kills a player (not pets/totems), he regens some health
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if (victim->GetTypeId() != TYPEID_PLAYER)
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return;
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void EnterCombat(Unit * /*who*/)
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{
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Talk(SAY_AGGRO);
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}
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void KilledUnit(Unit* victim)
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{
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// When Kazzak kills a player (not pets/totems), he regens some health
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if (victim->GetTypeId() != TYPEID_PLAYER)
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return;
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DoCast(me, SPELL_CAPTURESOUL);
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DoScriptText(RAND(SAY_KILL1, SAY_KILL2, SAY_KILL3), me);
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}
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Talk(SAY_KILL);
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}
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void JustDied(Unit * /*victim*/)
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{
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DoScriptText(SAY_DEATH, me);
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}
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void UpdateAI(const uint32 diff)
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{
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//Return since we have no target
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if (!UpdateVictim())
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return;
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//ShadowVolley_Timer
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if (ShadowVolley_Timer <= diff)
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void JustDied(Unit * /*victim*/)
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{
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DoCast(me->getVictim(), SPELL_SHADOWVOLLEY);
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ShadowVolley_Timer = 4000 + rand()%2000;
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} else ShadowVolley_Timer -= diff;
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Talk(SAY_DEATH);
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}
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//Cleave_Timer
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if (Cleave_Timer <= diff)
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void UpdateAI(const uint32 diff)
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{
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DoCast(me->getVictim(), SPELL_CLEAVE);
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Cleave_Timer = 8000 + rand()%4000;
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} else Cleave_Timer -= diff;
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//Return since we have no target
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if (!UpdateVictim())
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return;
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events.Update(diff);
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//ThunderClap_Timer
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if (ThunderClap_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_THUNDERCLAP);
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ThunderClap_Timer = 10000 + rand()%4000;
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} else ThunderClap_Timer -= diff;
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//VoidBolt_Timer
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if (VoidBolt_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_VOIDBOLT);
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VoidBolt_Timer = 15000 + rand()%3000;
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} else VoidBolt_Timer -= diff;
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//MarkOfKazzak_Timer
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if (MarkOfKazzak_Timer <= diff)
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{
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Unit* victim = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (victim->GetPower(POWER_MANA))
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if (me->HasUnitState(UNIT_STAT_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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DoCast(victim, SPELL_MARKOFKAZZAK);
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MarkOfKazzak_Timer = 20000;
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switch(eventId)
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{
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case EVENT_SHADOW_VOLLEY:
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DoCastVictim(SPELL_SHADOWVOLLEY);
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events.ScheduleEvent(EVENT_SHADOW_VOLLEY, urand(4000, 6000));
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_CLEAVE);
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events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 12000));
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break;
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case EVENT_THUNDERCLAP:
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DoCastVictim(SPELL_THUNDERCLAP);
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events.ScheduleEvent(EVENT_THUNDERCLAP, urand(10000, 14000));
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break;
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case EVENT_VOIDBOLT:
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DoCastVictim(SPELL_VOIDBOLT);
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events.ScheduleEvent(EVENT_VOIDBOLT, urand(15000, 18000));
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break;
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case EVENT_MARK_OF_KAZZAK:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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if (target->GetPower(POWER_MANA))
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DoCast(target, SPELL_MARKOFKAZZAK);
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events.ScheduleEvent(EVENT_MARK_OF_KAZZAK, 20000);
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break;
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case EVENT_ENRAGE:
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Talk(EMOTE_FRENZY);
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DoCast(me, SPELL_ENRAGE);
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events.ScheduleEvent(EVENT_ENRAGE, 30000);
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break;
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case EVENT_TWISTED_REFLECTION:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_TWISTEDREFLECTION);
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events.ScheduleEvent(EVENT_TWISTED_REFLECTION, 15000);
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break;
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default:
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break;
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}
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}
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} else MarkOfKazzak_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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//Enrage_Timer
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if (Enrage_Timer <= diff)
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{
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DoScriptText(EMOTE_FRENZY, me);
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DoCast(me, SPELL_ENRAGE);
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Enrage_Timer = 30000;
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} else Enrage_Timer -= diff;
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private:
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EventMap events;
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if (Twisted_Reflection_Timer <= diff)
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{
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DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_TWISTEDREFLECTION);
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Twisted_Reflection_Timer = 15000;
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} else Twisted_Reflection_Timer -= diff;
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DoMeleeAttackIfReady();
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};
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CreatureAI *GetAI(Creature* creature) const
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{
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return new boss_doomlordkazzakAI (creature);
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}
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};
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};
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void AddSC_boss_doomlordkazzak()
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