*Add spell_dbc table to store dbc entries not present in client
*Remove workaround from Demonic Circle code and use the sql table instead. --HG-- branch : trunk
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@@ -1642,7 +1642,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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}
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void SetVisibleAura(uint8 slot, Aura * aur){ m_visibleAuras[slot]=aur; }
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void RemoveVisibleAura(uint8 slot){ m_visibleAuras.erase(slot); }
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void SendAuraVisualForSelf(bool apply, uint32 id, uint8 effmask = 0);
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AuraMap & GetAuras() { return m_Auras; }
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AuraMap const& GetAuras() const { return m_Auras; }
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