*Fix build.
--HG-- branch : trunk
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@@ -14533,11 +14533,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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//Need to call it to initialize m_team (m_team can be calculated from m_race)
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//Other way is to saves m_team into characters table.
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setFactionForRace(m_race);
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<<<<<<< HEAD:src/game/Player.cpp
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SetMover(this);
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=======
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SetCharm(NULL);
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>>>>>>> ef97c26c0d232525c291f647f3384f9bcfc3ea4b:src/game/Player.cpp
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m_class = fields[5].GetUInt8();
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