*Cleanups, remove obsolete code and minor optimizations in spellauras.cpp and spelleffects.cpp

*Remove GetDummyAura(uint32 spellid) function - it is faster to use GetAuraEffect or GetAura if id is known than iterate threw dummy auras list
*Move Death Strike code from HandleDummyAuraProc to Spell::EffectDummy - original patch by hununza.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-08 16:18:05 +02:00
parent 08f1421ae1
commit 6b4772207f
11 changed files with 136 additions and 731 deletions
+4 -4
View File
@@ -850,6 +850,10 @@
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RelativePath="..\..\src\game\PetHandler.cpp"
>
@@ -1739,10 +1743,6 @@
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