*Cleanups, remove obsolete code and minor optimizations in spellauras.cpp and spelleffects.cpp
*Remove GetDummyAura(uint32 spellid) function - it is faster to use GetAuraEffect or GetAura if id is known than iterate threw dummy auras list *Move Death Strike code from HandleDummyAuraProc to Spell::EffectDummy - original patch by hununza. --HG-- branch : trunk
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@@ -850,6 +850,10 @@
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RelativePath="..\..\src\game\Path.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\pchdef.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\PetHandler.cpp"
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>
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@@ -1739,10 +1743,6 @@
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\src\game\pchdef.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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