*Cleanups, remove obsolete code and minor optimizations in spellauras.cpp and spelleffects.cpp
*Remove GetDummyAura(uint32 spellid) function - it is faster to use GetAuraEffect or GetAura if id is known than iterate threw dummy auras list *Move Death Strike code from HandleDummyAuraProc to Spell::EffectDummy - original patch by hununza. --HG-- branch : trunk
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@@ -926,7 +926,7 @@ enum AuraState
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};
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#define PER_CASTER_AURA_STATE_MASK ( \
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(1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_SWIFTMEND-1))|(1<<(AURA_STATE_DEADLY_POISON-1)))
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(1<<(AURA_STATE_CONFLAGRATE-1))|(1<<(AURA_STATE_DEADLY_POISON-1)))
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// Spell mechanics
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enum Mechanics
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