Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.

Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)

Thanks to Kaelima, Xanadu, Shauren and linencloth.

Signed-off-by: Manuel Carrasco <[email protected]>
This commit is contained in:
Manuel Carrasco
2011-02-10 22:36:35 -03:00
parent 71849e0efe
commit 6b2ffc9039
16 changed files with 337 additions and 398 deletions
-1
View File
@@ -34,7 +34,6 @@ set(scripts_STAT_SRCS
../game/AI/ScriptedAI/ScriptedEscortAI.cpp
../game/AI/ScriptedAI/ScriptedCreature.cpp
../game/AI/ScriptedAI/ScriptedFollowerAI.cpp
../game/AI/ScriptedAI/ScriptedGuardAI.cpp
../game/AI/ScriptedAI/ScriptedSimpleAI.cpp
)