Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.

Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)

Thanks to Kaelima, Xanadu, Shauren and linencloth.

Signed-off-by: Manuel Carrasco <[email protected]>
This commit is contained in:
Manuel Carrasco
2011-02-10 22:36:35 -03:00
parent 71849e0efe
commit 6b2ffc9039
16 changed files with 337 additions and 398 deletions
@@ -0,0 +1,2 @@
UPDATE `creature_template` SET `flags_extra`=`flags_extra`|0x00008000,`npcflag`=`npcflag`&~0x10000000 WHERE `npcflag` & 0x10000000;
UPDATE `creature_template` SET `npcflag`=`npcflag`&~0x20000000 WHERE `npcflag` & 0x20000000;
@@ -0,0 +1,2 @@
UPDATE `creature_template` SET `ScriptName`='' WHERE `ScriptName` LIKE 'guard_generic' AND (`spell1`=0 AND `spell2`=0);
UPDATE `creature_template` SET `ScriptName`='guard_generic' WHERE `ScriptName`='guard_stormwind' OR `ScriptName`='guard_orgrimmar';