*Call new function InitializeAI() instead of Reset() to do one-time work.
--HG-- branch : trunk
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@@ -79,7 +79,8 @@ class TRINITY_DLL_SPEC UnitAI
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virtual void AttackStart(Unit *);
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virtual void UpdateAI(const uint32 diff) = 0;
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// Initialize
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virtual void InitializeAI() { Reset(); }
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virtual void Reset() {};
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// Called when unit is charmed
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