*Call new function InitializeAI() instead of Reset() to do one-time work.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-13 17:53:09 -05:00
parent ce9f023a96
commit 6b11f9a511
3 changed files with 4 additions and 3 deletions
+1 -1
View File
@@ -620,7 +620,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
i_motionMaster.Initialize();
i_AI = ai ? ai : FactorySelector::selectAI(this);
IsAIEnabled = true;
i_AI->Reset();
i_AI->InitializeAI();
return true;
}
+2 -1
View File
@@ -79,7 +79,8 @@ class TRINITY_DLL_SPEC UnitAI
virtual void AttackStart(Unit *);
virtual void UpdateAI(const uint32 diff) = 0;
// Initialize
virtual void InitializeAI() { Reset(); }
virtual void Reset() {};
// Called when unit is charmed