Core/Mechanics: refactor XP (and in fact, honor/reputation/kill credit) rewarding routine and get rid of copy/pasted code.
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@@ -232,7 +232,6 @@ class Group
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MemberSlotList const& GetMemberSlots() const;
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GroupReference* GetFirstMember();
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uint32 GetMembersCount() const;
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void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level);
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uint8 GetMemberGroup(uint64 guid) const;
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void ConvertToLFG();
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