* Use DB transaction in Player::_SaveGlyphs()
* Remove not needed query in Player::UpdateSpecCount --HG-- branch : trunk
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@@ -21754,12 +21754,14 @@ void Player::_LoadGlyphs(QueryResult *result)
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void Player::_SaveGlyphs()
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{
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM character_glyphs WHERE guid='%u'",GetGUIDLow());
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for (uint8 spec = 0; spec < m_specsCount; ++spec)
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{
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CharacterDatabase.PExecute("INSERT INTO character_glyphs VALUES('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
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GetGUIDLow(), spec, m_Glyphs[spec][0], m_Glyphs[spec][1], m_Glyphs[spec][2], m_Glyphs[spec][3], m_Glyphs[spec][4], m_Glyphs[spec][5]);
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}
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CharacterDatabase.CommitTransaction();
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}
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void Player::_LoadTalents(QueryResult *result)
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@@ -21815,7 +21817,6 @@ void Player::UpdateSpecCount(uint8 count)
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_SaveActions(); // make sure the button list is cleaned up
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// active spec becomes only spec?
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CharacterDatabase.PExecute("DELETE FROM character_action WHERE spec<>'%u' AND guid='%u'",m_activeSpec, GetGUIDLow());
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CharacterDatabase.PExecute("UPDATE character_action SET spec='0' WHERE guid='%u'", GetGUIDLow());
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m_activeSpec = 0;
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}
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else if (count == MAX_TALENT_SPECS)
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