Core/GameObjects: Destructible gameobjects now read display info from dbc files
This commit is contained in:
@@ -784,6 +784,29 @@ struct CurrencyTypesEntry
|
||||
uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
|
||||
};
|
||||
|
||||
struct DestructibleModelDataEntry
|
||||
{
|
||||
uint32 Id;
|
||||
//uint32 DamagedUnk1;
|
||||
//uint32 DamagedUnk2;
|
||||
uint32 DamagedDisplayId;
|
||||
//uint32 DamagedUnk3;
|
||||
//uint32 DestroyedUnk1;
|
||||
//uint32 DestroyedUnk2;
|
||||
uint32 DestroyedDisplayId;
|
||||
//uint32 DestroyedUnk3;
|
||||
//uint32 RebuildingUnk1;
|
||||
//uint32 RebuildingUnk2;
|
||||
uint32 RebuildingDisplayId;
|
||||
//uint32 RebuildingUnk3;
|
||||
//uint32 SmokeUnk1;
|
||||
//uint32 SmokeUnk2;
|
||||
uint32 SmokeDisplayId;
|
||||
//uint32 SmokeUnk3;
|
||||
//uint32 Unk4;
|
||||
//uint32 Unk5;
|
||||
};
|
||||
|
||||
struct DungeonEncounterEntry
|
||||
{
|
||||
uint32 id; // 0 unique id
|
||||
|
||||
Reference in New Issue
Block a user