Core/GameObjects: Destructible gameobjects now read display info from dbc files

This commit is contained in:
Shauren
2011-04-09 22:04:56 +02:00
parent 3bc45e121f
commit 6a9fa42a60
5 changed files with 141 additions and 103 deletions
+23
View File
@@ -784,6 +784,29 @@ struct CurrencyTypesEntry
uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
};
struct DestructibleModelDataEntry
{
uint32 Id;
//uint32 DamagedUnk1;
//uint32 DamagedUnk2;
uint32 DamagedDisplayId;
//uint32 DamagedUnk3;
//uint32 DestroyedUnk1;
//uint32 DestroyedUnk2;
uint32 DestroyedDisplayId;
//uint32 DestroyedUnk3;
//uint32 RebuildingUnk1;
//uint32 RebuildingUnk2;
uint32 RebuildingDisplayId;
//uint32 RebuildingUnk3;
//uint32 SmokeUnk1;
//uint32 SmokeUnk2;
uint32 SmokeDisplayId;
//uint32 SmokeUnk3;
//uint32 Unk4;
//uint32 Unk5;
};
struct DungeonEncounterEntry
{
uint32 id; // 0 unique id