Remove 2 unused files
--HG-- branch : trunk
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@@ -1,36 +0,0 @@
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/*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "TimeMgr.h"
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#include "SingletonImp.h"
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INSTANTIATE_SINGLETON_1(GameTime);
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bool PeriodicTimer::Update(const uint32 &diff)
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{
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if((i_expireTime -= diff) > 0)
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return false;
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i_expireTime += i_period > diff ? i_period : diff;
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return true;
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}
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void PeriodicTimer::SetPeriodic(int32 period, int32 start_time)
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{
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i_expireTime=start_time, i_period=period;
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}
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@@ -1,92 +0,0 @@
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/*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _TIMEMGR_H
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#define _TIMEMGR_H
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#include "Timer.h"
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#include "Singleton.h"
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struct IntervalTimer
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{
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public:
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IntervalTimer() : _interval(0), _current(0) {}
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void Update(time_t diff) { _current += diff; if(_current<0) _current=0;}
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bool Passed() { return _current >= _interval; }
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void Reset() { if(_current >= _interval) _current -= _interval; }
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void SetCurrent(time_t current) { _current = current; }
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void SetInterval(time_t interval) { _interval = interval; }
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time_t GetInterval() const { return _interval; }
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time_t GetCurrent() const { return _current; }
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private:
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time_t _interval;
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time_t _current;
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};
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template <typename T> struct TimeTrack
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{
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public:
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TimeTrack(T expire) : i_expireTime(expire) {}
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void Update(T diff) { i_expireTime -= diff; }
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bool Passed(void) const { return (i_expireTime <= 0); }
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void Reset(T interval) { i_expireTime = interval; }
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T GetExpireTime(void) const { return i_expireTime; }
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private:
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T i_expireTime;
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};
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typedef TimeTrack<time_t> TimeTracker;
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typedef TimeTrack<int32> TimeTrackerSmall;
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struct PeriodicTimer
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{
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public:
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PeriodicTimer(int32 period, int32 start_time) :
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i_expireTime(start_time), i_period(period) {}
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bool Update(const uint32 &diff);
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void SetPeriodic(int32 period, int32 start_time);
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private:
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int32 i_period;
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int32 i_expireTime;
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};
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class GameTime
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{
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public:
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/// When server started?
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time_t const& GetStartTime() const { return m_startTime; }
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/// What time is it?
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time_t const& GetGameTime() const { return m_gameTime; }
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/// Uptime (in secs)
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uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
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void SetGameTime(void) { m_gameTime = time(NULL); }
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void SetStartTime(void){ m_startTime = time(NULL); }
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private:
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time_t m_gameTime;
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time_t m_startTime;
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};
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#define sGameTime Trinity::Singleton<GameTime>::Instance()
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#endif
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