*Set default movement as follow movement for charmed/pet when enterevademode.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-21 10:11:29 -06:00
parent a84e757793
commit 6a8c9c001d
3 changed files with 23 additions and 24 deletions
+20 -23
View File
@@ -50,17 +50,20 @@ MotionMaster::Initialize()
if(curr) DirectDelete(curr);
}
// set new default movement generator
InitDefault();
}
// set new default movement generator
void MotionMaster::InitDefault()
{
if(i_owner->GetTypeId() == TYPEID_UNIT)
{
MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner);
push( movement == NULL ? &si_idleMovement : movement );
InitTop();
Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
}
else
{
push(&si_idleMovement);
needInit[MOTION_SLOT_IDLE] = false;
Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
}
}
@@ -200,28 +203,22 @@ MotionMaster::MoveTargetedHome()
Clear(false);
if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
if(Unit *target = i_owner->GetCharmerOrOwner())
{
DEBUG_LOG("Pet or controlled unit (Entry: %u GUID: %u) targeting home",
i_owner->GetEntry(), i_owner->GetGUIDLow() );
MoveFollow(i_owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE);
}
else if(i_owner->GetTypeId() == TYPEID_UNIT)
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
}
else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
{
DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home",
i_owner->GetEntry(), i_owner->GetGUIDLow() );
Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner();
if(target)
{
i_owner->addUnitState(UNIT_STAT_FOLLOW);
DEBUG_LOG("Following %s (GUID: %u)",
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE);
}
}
else
{
sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
return;
}
}
@@ -268,7 +265,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
}
void
MotionMaster::MoveFollow(Unit* target, float dist, float angle)
MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
{
// ignore movement request if target not exist
if(!target)
@@ -280,7 +277,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle)
DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot);
}
else
{
@@ -288,7 +285,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle)
i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot);
}
}
+2 -1
View File
@@ -92,6 +92,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
~MotionMaster();
void Initialize();
void InitDefault();
int size() const { return i_top + 1; }
_Ty top() const { return Impl[i_top]; }
@@ -131,7 +132,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveTargetedHome();
void MoveRandom(float spawndist = 0.0f);
void MoveFollow(Unit* target, float dist, float angle);
void MoveFollow(Unit* target, float dist, float angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
void MoveConfused();
void MoveFleeing(Unit* enemy);
+1
View File
@@ -13111,6 +13111,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
DeleteThreatList();
SetCharmerGUID(0);
RestoreFaction();
GetMotionMaster()->InitDefault();
if(possess)
{