[7478] Avoid rescan data at some achievments triggering for speed. Author: VladimirMangos
Only if chnage can affect result
* ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
* ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
* ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
* ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION if
--HG--
branch : trunk
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+6
-6
@@ -3013,8 +3013,8 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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if(IsInWorld())
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{
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,spell_id);
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}
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// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
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@@ -6042,8 +6042,8 @@ bool Player::ModifyOneFactionReputation(FactionEntry const* factionEntry, int32
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}
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}
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}
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
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SendFactionState(&(itr->second));
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return true;
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@@ -6109,8 +6109,8 @@ bool Player::SetOneFactionReputation(FactionEntry const* factionEntry, int32 sta
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SetFactionAtWar(&itr->second,true);
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SendFactionState(&(itr->second));
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
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return true;
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}
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return false;
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