*Fix a crash caused by delrissa script.
--HG-- branch : trunk
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@@ -97,7 +97,6 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
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boss_priestess_delrissaAI(Creature* c) : ScriptedAI(c)
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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//SummonAdds();
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Heroic = c->GetMap()->IsHeroic();
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}
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@@ -131,6 +130,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
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CombatPulseTimer = 5000;
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SummonAdds();
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CheckAdds();
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if (pInstance)
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@@ -151,6 +151,9 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI
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void SummonAdds()
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{
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if(!Adds.empty())
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return;
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std::vector<uint32> AddList;
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for(uint8 i = 0; i < 8; ++i)
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AddList.push_back(AddEntry[i]);
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