Core/Groups: Group system cleaning sweep.
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@@ -2305,7 +2305,7 @@ class Player : public Unit, public GridObject<Player>
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bool HasPendingBind() const { return _pendingBind != NULL; }
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void SendRaidInfo();
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void SendSavedInstances();
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static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
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static void ConvertInstancesToGroup(Player *player, Group *group, bool switchLeader);
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bool Satisfy(AccessRequirement const* ar, uint32 target_map, bool report = false);
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bool CheckInstanceLoginValid();
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bool CheckInstanceCount(uint32 instanceId) const
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