*removed not used vars from EAI
--HG-- branch : trunk
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@@ -1004,7 +1004,7 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
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{
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{
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GameObject* pObject = NULL;
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GameObject* pObject = NULL;
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float x,y,z,rx,ry,rz;
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float x,y,z;
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m_creature->GetPosition(x,y,z);
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m_creature->GetPosition(x,y,z);
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pObject = m_creature->SummonGameObject(param1, x, y, z, 0, 0, 0, 0, 0, param2);
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pObject = m_creature->SummonGameObject(param1, x, y, z, 0, 0, 0, 0, 0, param2);
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if (!pObject)
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if (!pObject)
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