*Add UNIT_FLAG_NOT_ATTACKABLE_2. Not attackable, but can be hit by entry-target spells (I guess).
--HG-- branch : trunk
This commit is contained in:
+1
-1
@@ -453,7 +453,7 @@ enum UnitFlags
|
||||
UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
|
||||
UNIT_FLAG_UNKNOWN9 = 0x00000040,
|
||||
UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
|
||||
UNIT_FLAG_UNKNOWN2 = 0x00000100, // 2.0.8
|
||||
UNIT_FLAG_NOT_ATTACKABLE_2 = 0x00000100, // 2.0.8
|
||||
UNIT_FLAG_UNKNOWN11 = 0x00000200,
|
||||
UNIT_FLAG_LOOTING = 0x00000400, // loot animation
|
||||
UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8
|
||||
|
||||
Reference in New Issue
Block a user