*Remove a check from aura effect: SPELL_AURA_MOD_PACIFY.
*This fix the bug that some spells' pacify effect dont work against mobs, eg.: Hex. --HG-- branch : trunk
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@@ -5542,7 +5542,7 @@ void AuraEffect::HandleAuraUntrackable(bool apply, bool Real, bool /*changeAmoun
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void AuraEffect::HandleAuraModPacify(bool apply, bool Real, bool /*changeAmount*/)
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{
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if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
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if(!Real)
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return;
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if(apply)
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