*Fix Improved Aspect of the Hawk.
--HG-- branch : trunk
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@@ -1492,7 +1492,17 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
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( 35100, 0x00, 9, 0x00001000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0, 0, 0), -- Concussive Barrage
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( 35102, 0x00, 9, 0x00001000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0, 0, 0), -- Concussive Barrage
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( 18119, 0x00, 5, 0x00000000, 0x00800000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Aftermath
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( 18120, 0x00, 5, 0x00000000, 0x00800000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0); -- Aftermath
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( 18120, 0x00, 5, 0x00000000, 0x00800000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Aftermath
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( 13165, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 14318, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 14319, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 14320, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 14321, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 14322, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 25296, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 27044, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 61846, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Dragonhawk
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( 61847, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0); -- Aspect of the Dragonhawk
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-- --------
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-- ENCHANT PROC
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@@ -0,0 +1,12 @@
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DELETE FROM `spell_proc_event` WHERE `entry` IN (13165, 14318, 14319, 14320, 14321, 14322, 25296, 27044, 61846, 61847);
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INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES
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( 13165, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 14318, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 14319, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 14320, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 14321, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 14322, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 25296, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 27044, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Hawk
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( 61846, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0), -- Aspect of the Dragonhawk
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( 61847, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0, 0, 0); -- Aspect of the Dragonhawk
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+10
-7
@@ -809,13 +809,16 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
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m_canTrigger=false;
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}
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if (m_IsTriggeredSpell &&
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(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER ||
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m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2))
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m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
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else if (m_IsTriggeredSpell)
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m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
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// Ranged autorepeat attack is set as triggered spell - ignore it
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if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT))
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{
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if (m_IsTriggeredSpell &&
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(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER ||
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m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2))
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m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
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else if (m_IsTriggeredSpell)
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m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
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}
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// Totem casts require spellfamilymask defined in spell_proc_event to proc
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if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer())
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{
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