Core/Spells: set default multiplier for scourge strike bonus damage to 1.

This commit is contained in:
Kandera
2012-06-08 11:01:27 -04:00
parent e9feb0e3e2
commit 69bf716c1b
+6
View File
@@ -383,6 +383,12 @@ class spell_dk_scourge_strike : public SpellScriptLoader
PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
float multiplier;
bool Load()
{
multiplier = 1.0f;
return true;
}
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(DK_SPELL_SCOURGE_STRIKE_TRIGGERED))