Core/Spells: set default multiplier for scourge strike bonus damage to 1.
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@@ -383,6 +383,12 @@ class spell_dk_scourge_strike : public SpellScriptLoader
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PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
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float multiplier;
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bool Load()
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{
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multiplier = 1.0f;
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return true;
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}
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bool Validate(SpellInfo const* /*spellEntry*/)
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{
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if (!sSpellMgr->GetSpellInfo(DK_SPELL_SCOURGE_STRIKE_TRIGGERED))
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