Core/Misc:

* Fix some codestyle, fix some typos

* Change CMakeLists for: Custom (can be uncommented), Events, World
** Custom is theoretically unchanged. You can, however, uncomment the glob_recurse that initializes every file within. This might be easier for beginners.

* Introducing the IP Based Action Log System:
** On several different actions, e.g. Login, Character Login, etc., a new entry is added
** Can be logged on and off in worldserver config
*** Disabled by default to prevent increased log db size for unknowing users.

* Add a new row to account table called 'last_attempt_ip'
** Lists the last ip trying to connect to the account

* Add a new type of HookScripts: AccountScript
** Includes: OnAccountLogin, OnFailedAccountLogin, OnEmailChange, OnFailedChange, OnPasswordChange, OnFailedPasswordChange

* Added new Hook to PlayerScripts: OnFailedPlayerDelete

* Added new variables to PlayerScripts: OnPlayerDelete
This commit is contained in:
Ascathor
2014-06-13 16:25:11 +02:00
parent 5804372042
commit 6949735098
23 changed files with 618 additions and 52 deletions
+39 -20
View File
@@ -263,7 +263,7 @@ int WorldSocket::open (void *a)
return 0;
}
int WorldSocket::close (u_long)
int WorldSocket::close(u_long)
{
shutdown();
@@ -274,7 +274,7 @@ int WorldSocket::close (u_long)
return 0;
}
int WorldSocket::handle_input (ACE_HANDLE)
int WorldSocket::handle_input(ACE_HANDLE)
{
if (closing_)
return -1;
@@ -310,7 +310,7 @@ int WorldSocket::handle_input (ACE_HANDLE)
ACE_NOTREACHED(return -1);
}
int WorldSocket::handle_output (ACE_HANDLE)
int WorldSocket::handle_output(ACE_HANDLE)
{
ACE_GUARD_RETURN (LockType, Guard, m_OutBufferLock, -1);
@@ -356,7 +356,7 @@ int WorldSocket::handle_output (ACE_HANDLE)
ACE_NOTREACHED (return 0);
}
int WorldSocket::handle_output_queue (GuardType& g)
int WorldSocket::handle_output_queue(GuardType& g)
{
if (msg_queue()->is_empty())
return cancel_wakeup_output(g);
@@ -417,7 +417,7 @@ int WorldSocket::handle_output_queue (GuardType& g)
ACE_NOTREACHED(return -1);
}
int WorldSocket::handle_close (ACE_HANDLE h, ACE_Reactor_Mask)
int WorldSocket::handle_close(ACE_HANDLE h, ACE_Reactor_Mask)
{
// Critical section
{
@@ -617,7 +617,7 @@ int WorldSocket::handle_input_missing_data (void)
return size_t(n) == recv_size ? 1 : 2;
}
int WorldSocket::cancel_wakeup_output (GuardType& g)
int WorldSocket::cancel_wakeup_output(GuardType& g)
{
if (!m_OutActive)
return 0;
@@ -637,7 +637,7 @@ int WorldSocket::cancel_wakeup_output (GuardType& g)
return 0;
}
int WorldSocket::schedule_wakeup_output (GuardType& g)
int WorldSocket::schedule_wakeup_output(GuardType& g)
{
if (m_OutActive)
return 0;
@@ -758,6 +758,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
uint64 unk4;
WorldPacket packet, SendAddonPacked;
BigNumber k;
bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
if (sWorld->IsClosed())
{
@@ -795,6 +796,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Stop if the account is not found
if (!result)
{
// We can not log here, as we do not know the account. Thus, no accountId.
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
@@ -807,19 +809,34 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (expansion > world_expansion)
expansion = world_expansion;
// For hook purposes, we get Remoteaddress at this point.
std::string address = GetRemoteAddress();
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
stmt->setString(0, address);
stmt->setString(1, account);
LoginDatabase.Execute(stmt);
// This also allows to check for possible "hack" attempts on account
// id has to be fetched at this point, so that first actual account response that fails can be logged
id = fields[0].GetUInt32();
///- Re-check ip locking (same check as in realmd).
if (fields[3].GetUInt8() == 1) // if ip is locked
{
if (strcmp (fields[2].GetCString(), GetRemoteAddress().c_str()))
if (strcmp (fields[2].GetCString(), address.c_str()))
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", fields[2].GetCString(), address.c_str());
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
sScriptMgr->OnFailedAccountLogin(id);
return -1;
}
}
id = fields[0].GetUInt32();
k.SetHexStr(fields[1].GetCString());
int64 mutetime = fields[5].GetInt64();
@@ -844,10 +861,10 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
std::string os = fields[8].GetString();
// Must be done before WorldSession is created
if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED) && os != "Win" && os != "OSX")
if (wardenActive && os != "Win" && os != "OSX")
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", GetRemoteAddress().c_str(), os.c_str());
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), os.c_str());
return -1;
}
@@ -871,7 +888,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BANS);
stmt->setUInt32(0, id);
stmt->setString(1, GetRemoteAddress());
stmt->setString(1, address);
PreparedQueryResult banresult = LoginDatabase.Query(stmt);
@@ -879,6 +896,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
SendAuthResponseError(AUTH_BANNED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
sScriptMgr->OnFailedAccountLogin(id);
return -1;
}
@@ -889,6 +907,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
SendAuthResponseError(AUTH_UNAVAILABLE);
TC_LOG_INFO("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
sScriptMgr->OnFailedAccountLogin(id);
return -1;
}
@@ -903,8 +922,6 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
sha.UpdateBigNumbers(&k, NULL);
sha.Finalize();
std::string address = GetRemoteAddress();
if (memcmp(sha.GetDigest(), digest, 20))
{
SendAuthResponseError(AUTH_FAILED);
@@ -927,8 +944,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (result)
isRecruiter = true;
// Update the last_ip in the database
// Update the last_ip in the database as it was successful for login
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
stmt->setString(0, address);
@@ -946,8 +962,11 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
m_Session->ReadAddonsInfo(recvPacket);
m_Session->LoadPermissions();
// At this point, we can safely hook a successful login
sScriptMgr->OnAccountLogin(id);
// Initialize Warden system only if it is enabled by config
if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
if (wardenActive)
m_Session->InitWarden(&k, os);
// Sleep this Network thread for
@@ -958,7 +977,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
return 0;
}
int WorldSocket::HandlePing (WorldPacket& recvPacket)
int WorldSocket::HandlePing(WorldPacket& recvPacket)
{
uint32 ping;
uint32 latency;