[7291] Better map height calculation by use client data format.
Need re extract map files by use new ad.exe Author: DiSlord --HG-- branch : trunk
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@@ -75,7 +75,8 @@ typedef struct
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uint16 area_flag[16][16];
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uint8 terrain_type[16][16];
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float liquid_level[128][128];
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float Z[MAP_RESOLUTION][MAP_RESOLUTION];
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float v9[MAP_RESOLUTION + 1][MAP_RESOLUTION + 1];
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float v8[MAP_RESOLUTION][MAP_RESOLUTION];
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}GridMap;
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struct CreatureMover
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