Core/Vehicles:

- Set MovementFlagsExtra (2) correctly depending on vehicle 'template' flags. This makes certain vehicles such as demolishers unable to jump/strafe (as intended)
- Fix SMSG_MONSTER_MOVE_TRANSPORT stucture, prevents a client crash when entering certain vehicles, as well as *properly* broadcast position relative to the vehicle.
- Send SMSG_BREAK_TARGET to player when entering vehicle.
- Set MOVEMENTFLAG_ROOT on passenger when entering vehicle
- Cleanup in affected code
This commit is contained in:
Machiavelli
2010-12-29 05:45:38 +01:00
parent 13e85f861f
commit 68c6189201
5 changed files with 67 additions and 24 deletions
+26 -14
View File
@@ -417,22 +417,24 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M
void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
{
// TODO: Turn into BuildMonsterMoveTransport packet and allow certain variables (for npc movement aboard vehicles)
WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size());
data.append(GetPackGUID());
data.append(vehicleOwner->GetPackGUID());
data << int8(GetTransSeat());
data << uint8(0);
data << uint8(0); // unk boolean
data << GetPositionX() - vehicleOwner->GetPositionX();
data << GetPositionY() - vehicleOwner->GetPositionY();
data << GetPositionZ() - vehicleOwner->GetPositionZ();
data << uint32(getMSTime());
data << uint8(4);
data << GetTransOffsetO();
data << uint32(100); // should be an increasing constant that indicates movement packet count
data << uint8(SPLINETYPE_FACING_ANGLE);
data << GetTransOffsetO(); // facing angle?
data << uint32(SPLINEFLAG_TRANSPORT);
data << uint32(0);// move time
data << uint32(0);//GetTransOffsetX();
data << uint32(0);//GetTransOffsetY();
data << uint32(0);//GetTransOffsetZ();
data << uint32(0); // move time
data << uint32(1);
data << uint32(GetTransOffsetX());
data << uint32(GetTransOffsetY());
data << uint32(GetTransOffsetZ());
SendMessageToSet(&data, true);
}
@@ -16610,16 +16612,20 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId, bool byAura)
return;
}
if (Player* thisPlr = this->ToPlayer())
{
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
thisPlr->GetSession()->SendPacket(&data);
data.Initialize(SMSG_BREAK_TARGET, 7);
data.append(vehicle->GetBase()->GetPackGUID());
thisPlr->GetSession()->SendPacket(&data);
}
SetControlled(true, UNIT_STAT_ROOT);
//movementInfo is set in AddPassenger
//packets are sent in AddPassenger
if (GetTypeId() == TYPEID_PLAYER)
{
//this->ToPlayer()->SetClientControl(vehicle, 1);
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
this->ToPlayer()->GetSession()->SendPacket(&data);
}
}
void Unit::ChangeSeat(int8 seatId, bool next, bool byAura)
@@ -16700,6 +16706,8 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
case TYPEID_UNIT:
if (canFly())
const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
if (IsVehicle())
const_cast<Unit*>(this)->AddExtraUnitMovementFlag(GetVehicleKit()->GetExtraMovementFlagsForBase());
break;
case TYPEID_PLAYER:
// remove unknown, unused etc flags for now
@@ -16714,6 +16722,10 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const
break;
}
if (GetVehicle())
if (!this->HasUnitMovementFlag(MOVEMENTFLAG_ROOT))
sLog->outError("Unit does not have MOVEMENTFLAG_ROOT but is in vehicle!");
*data << uint32(GetUnitMovementFlags()); // movement flags
*data << uint16(m_movementInfo.flags2); // 2.3.0
*data << uint32(getMSTime()); // time
+7 -1
View File
@@ -675,7 +675,7 @@ enum MovementFlags2
MOVEMENTFLAG2_NONE = 0x00000000,
MOVEMENTFLAG2_NO_STRAFE = 0x00000001,
MOVEMENTFLAG2_NO_JUMPING = 0x00000002,
MOVEMENTFLAG2_UNK3 = 0x00000004,
MOVEMENTFLAG2_UNK3 = 0x00000004, // Overrides various clientside checks
MOVEMENTFLAG2_FULL_SPEED_TURNING = 0x00000008,
MOVEMENTFLAG2_FULL_SPEED_PITCHING = 0x00000010,
MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x00000020,
@@ -1949,6 +1949,12 @@ class Unit : public WorldObject
uint32 GetUnitMovementFlags() const { return m_movementInfo.flags; }
void SetUnitMovementFlags(uint32 f) { m_movementInfo.flags = f; }
void AddExtraUnitMovementFlag(uint16 f) { m_movementInfo.flags2 |= f; }
void RemoveExtraUnitMovementFlag(uint16 f) { m_movementInfo.flags2 &= ~f; }
uint16 HasExtraUnitMovementFlag(uint16 f) const { return m_movementInfo.flags2 & f; }
uint16 GetExtraUnitMovementFlags() const { return m_movementInfo.flags2; }
void SetExtraUnitMovementFlags(uint16 f) { m_movementInfo.flags2 = f; }
void SetControlled(bool apply, UnitState state);
void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); }